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70 lines
2 KiB
C++
70 lines
2 KiB
C++
#pragma once
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#ifdef _DEBUG_MENUS_ENABLED
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#include "UIScene.h"
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class UIScene_DebugSetCamera : public UIScene {
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private:
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enum eControls {
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eControl_CamX,
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eControl_CamY,
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eControl_CamZ,
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eControl_YRot,
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eControl_Elevation,
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eControl_LockPlayer,
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eControl_Teleport,
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};
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typedef struct _FreezePlayerParam {
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int player;
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bool freeze;
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} FreezePlayerParam;
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DebugSetCameraPosition* currentPosition;
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FreezePlayerParam* fpp;
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eControls m_keyboardCallbackControl;
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public:
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UIScene_DebugSetCamera(int iPad, void* initData, UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_DebugSetCamera; }
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protected:
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UIControl_TextInput m_textInputX, m_textInputY, m_textInputZ,
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m_textInputYRot, m_textInputElevation;
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UIControl_CheckBox m_checkboxLockPlayer;
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UIControl_Button m_buttonTeleport;
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UIControl_Label m_labelTitle, m_labelCamX, m_labelCamY, m_labelCamZ,
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m_labelYRotElev;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_textInputX, "CamX")
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UI_MAP_ELEMENT(m_textInputY, "CamY")
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UI_MAP_ELEMENT(m_textInputZ, "CamZ")
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UI_MAP_ELEMENT(m_textInputYRot, "YRot")
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UI_MAP_ELEMENT(m_textInputElevation, "Elevation")
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UI_MAP_ELEMENT(m_checkboxLockPlayer, "LockPlayer")
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UI_MAP_ELEMENT(m_buttonTeleport, "Teleport")
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UI_MAP_ELEMENT(m_labelTitle, "LabelTitle")
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UI_MAP_ELEMENT(m_labelCamX, "LabelCamX")
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UI_MAP_ELEMENT(m_labelCamY, "LabelCamY")
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UI_MAP_ELEMENT(m_labelCamZ, "LabelCamZ")
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UI_MAP_ELEMENT(m_labelYRotElev, "LabelYRotElev")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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virtual void handleCheckboxToggled(F64 controlId, bool selected);
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private:
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static int KeyboardCompleteCallback(void* lpParam, const bool bRes);
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};
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#endif
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