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https://github.com/4jcraft/4jcraft.git
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215 lines
6.9 KiB
C++
215 lines
6.9 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include <iterator>
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#include <sstream>
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#include "UI.h"
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#include "UIControl_EnchantmentButton.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include <iterator>
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UIControl_EnchantmentButton::UIControl_EnchantmentButton() {
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m_index = 0;
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m_lastState = eState_Inactive;
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m_lastCost = 0;
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m_enchantmentString = L"";
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m_bHasFocus = false;
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m_textColour = app.GetHTMLColour(eTextColor_Enchant);
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m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
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m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
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}
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bool UIControl_EnchantmentButton::setupControl(UIScene* scene,
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IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eEnchantmentButton);
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bool success = UIControl_Button::setupControl(scene, parent, controlName);
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// Button specific initialisers
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m_funcChangeState = registerFastName(L"ChangeState");
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return success;
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}
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void UIControl_EnchantmentButton::init(int index) { m_index = index; }
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void UIControl_EnchantmentButton::ReInit() {
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UIControl_Button::ReInit();
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m_lastState = eState_Inactive;
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m_lastCost = 0;
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m_bHasFocus = false;
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updateState();
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}
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void UIControl_EnchantmentButton::tick() {
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updateState();
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UIControl_Button::tick();
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}
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void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion* region) {
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UIScene_EnchantingMenu* enchantingScene =
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(UIScene_EnchantingMenu*)m_parentScene;
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EnchantmentMenu* menu = enchantingScene->getMenu();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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float xo = width / 2;
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float yo = height;
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// glTranslatef(xo, yo, 50.0f);
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// Revert the scale from the setup
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float ssX = width / m_width;
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float ssY = height / m_height;
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glScalef(ssX, ssY, 1.0f);
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float ss = 1.0f;
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#if TO_BE_IMPLEMENTED
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if (!enchantingScene->m_bSplitscreen)
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#endif
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{
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switch (enchantingScene->getSceneResolution()) {
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case UIScene::eSceneResolution_1080:
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ss = 3.0f;
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break;
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default:
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ss = 2.0f;
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break;
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}
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}
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glScalef(ss, ss, ss);
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int cost = menu->costs[m_index];
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// if(cost != m_lastCost)
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//{
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// updateState();
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// }
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glColor4f(1, 1, 1, 1);
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if (cost != 0) {
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1f);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::wstring line = _toString<int>(cost);
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Font* font = pMinecraft->altFont;
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// int col = 0x685E4A;
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unsigned int col = m_textColour;
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if (pMinecraft->localplayers[enchantingScene->getPad()]
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->experienceLevel < cost &&
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!pMinecraft->localplayers[enchantingScene->getPad()]
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->abilities.instabuild) {
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col = m_textDisabledColour;
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font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width / ss,
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col, (float)m_height / ss);
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font = pMinecraft->font;
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// col = (0x80ff20 & 0xfefefe) >> 1;
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// font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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} else {
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if (m_bHasFocus) {
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// col = 0xffff80;
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col = m_textFocusColour;
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}
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font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width / ss,
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col, (float)m_height / ss);
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font = pMinecraft->font;
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// col = 0x80ff20;
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// font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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}
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glDisable(GL_ALPHA_TEST);
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} else {
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}
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// Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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}
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void UIControl_EnchantmentButton::updateState() {
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UIScene_EnchantingMenu* enchantingScene =
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(UIScene_EnchantingMenu*)m_parentScene;
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EnchantmentMenu* menu = enchantingScene->getMenu();
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EState state = eState_Inactive;
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int cost = menu->costs[m_index];
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (cost > pMinecraft->localplayers[enchantingScene->getPad()]
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->experienceLevel &&
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!pMinecraft->localplayers[enchantingScene->getPad()]
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->abilities.instabuild) {
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// Dark background
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state = eState_Inactive;
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} else {
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// Light background and focus background
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if (m_bHasFocus) {
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state = eState_Selected;
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} else {
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state = eState_Active;
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}
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}
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if (cost != m_lastCost) {
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setLabel(_toString<int>(cost));
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m_lastCost = cost;
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m_enchantmentString = EnchantmentNames::instance.getRandomName();
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}
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if (cost == 0) {
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// Dark background
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state = eState_Inactive;
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setLabel(L"");
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}
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if (state != m_lastState) {
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = (int)state;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(),
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&result, getIggyValuePath(),
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m_funcChangeState, 1, value);
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if (out == IGGY_RESULT_SUCCESS) m_lastState = state;
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}
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}
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void UIControl_EnchantmentButton::setFocus(bool focus) {
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m_bHasFocus = focus;
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updateState();
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}
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UIControl_EnchantmentButton::EnchantmentNames
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UIControl_EnchantmentButton::EnchantmentNames::instance;
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UIControl_EnchantmentButton::EnchantmentNames::EnchantmentNames() {
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std::wstring allWords =
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L"the elder scrolls klaatu berata niktu xyzzy bless curse light "
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L"darkness fire air earth water hot dry cold wet ignite snuff embiggen "
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L"twist shorten stretch fiddle destroy imbue galvanize enchant free "
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L"limited range of towards inside sphere cube self other ball mental "
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L"physical grow shrink demon elemental spirit animal creature beast "
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L"humanoid undead fresh stale ";
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std::wistringstream iss(allWords);
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std::copy(std::istream_iterator<std::wstring, wchar_t,
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std::char_traits<wchar_t> >(iss),
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std::istream_iterator<std::wstring, wchar_t,
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std::char_traits<wchar_t> >(),
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std::back_inserter(words));
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}
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std::wstring UIControl_EnchantmentButton::EnchantmentNames::getRandomName() {
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int wordCount = random.nextInt(2) + 3;
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std::wstring word = L"";
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for (int i = 0; i < wordCount; i++) {
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if (i > 0) word += L" ";
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word += words[random.nextInt(words.size())];
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}
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return word;
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}
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