4jcraft/Minecraft.Client/Platform/Common/UI/IUIScene_DispenserMenu.cpp
2026-03-22 04:25:54 -05:00

69 lines
2.3 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "IUIScene_DispenserMenu.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_DispenserMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch (eSection) {
case eSectionTrapTrap:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapInventory;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapUsing;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapUsing;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapUsing:
if (eTapDirection == eTapStateDown) {
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionTrapInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, xOffset);
return newSection;
}
int IUIScene_DispenserMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionTrapTrap:
offset = 0;
break;
case eSectionTrapInventory:
offset = 9;
break;
case eSectionTrapUsing:
offset = 9 + 27;
break;
default:
assert(false);
break;
}
return offset;
}