4jcraft/Minecraft.Client/Platform/Common/Telemetry/TelemetryManager.h

74 lines
3.2 KiB
C++

#pragma once
// On Linux, the Orbis TelemetryEnum.h is already pulled in via stdafx.h ->
// SentientManager.h -> MinecraftTelemetry.h. Using the Windows64 path would
// cause duplicate enum definitions.
#if defined(__linux__)
#include "../../Minecraft.Client/Platform/Linux/Sentient/TelemetryEnum.h"
#else
#include "../../Minecraft.Client/Platform/Windows64/Sentient/TelemetryEnum.h"
#endif
#include "../UI/UIEnums.h"
class CTelemetryManager
{
public:
virtual HRESULT Init();
virtual HRESULT Tick();
virtual HRESULT Flush();
virtual bool RecordPlayerSessionStart(int iPad);
virtual bool RecordPlayerSessionExit(int iPad, int exitStatus);
virtual bool RecordHeartBeat(int iPad);
virtual bool RecordLevelStart(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers);
virtual bool RecordLevelExit(int iPad, ESen_LevelExitStatus levelExitStatus);
virtual bool RecordLevelSaveOrCheckpoint(int iPad, int saveOrCheckPointID, int saveSizeInBytes);
virtual bool RecordLevelResume(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers, int saveOrCheckPointID);
virtual bool RecordPauseOrInactive(int iPad);
virtual bool RecordUnpauseOrActive(int iPad);
virtual bool RecordMenuShown(int iPad, EUIScene menuID, int optionalMenuSubID);
virtual bool RecordAchievementUnlocked(int iPad, int achievementID, int achievementGamerscore);
virtual bool RecordMediaShareUpload(int iPad, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType);
virtual bool RecordUpsellPresented(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID);
virtual bool RecordUpsellResponded(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID, ESen_UpsellOutcome upsellOutcome);
virtual bool RecordPlayerDiedOrFailed(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
virtual bool RecordEnemyKilledOrOvercome(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
virtual bool RecordTexturePackLoaded(int iPad, int texturePackId, bool purchased);
virtual bool RecordSkinChanged(int iPad, int dwSkinId);
virtual bool RecordBanLevel(int iPad);
virtual bool RecordUnBanLevel(int iPad);
virtual int GetMultiplayerInstanceID();
virtual int GenerateMultiplayerInstanceId();
virtual void SetMultiplayerInstanceId(int value);
protected:
float m_initialiseTime;
float m_lastHeartbeat;
bool m_bFirstFlush;
float m_fLevelStartTime[XUSER_MAX_COUNT];
int m_multiplayerInstanceID;
int m_levelInstanceID;
// Helper functions to get the various common settings
int GetSecondsSinceInitialize();
int GetMode(int userId);
int GetSubMode(int userId);
int GetLevelId(int userId);
int GetSubLevelId(int userId);
int GetTitleBuildId();
int GetLevelInstanceID();
int GetSingleOrMultiplayer();
int GetDifficultyLevel(int diff);
int GetLicense();
int GetDefaultGameControls();
int GetAudioSettings(int userId);
int GetLevelExitProgressStat1();
int GetLevelExitProgressStat2();
};
extern CTelemetryManager *TelemetryManager;