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114 lines
4 KiB
C++
114 lines
4 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsControlMenu.h"
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UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
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void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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wchar_t TempString[256];
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
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m_sliderSensitivityInGame.init(
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TempString, eControl_SensitivityInGame, 0, 200,
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
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m_sliderSensitivityInMenu.init(
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TempString, eControl_SensitivityInMenu, 0, 200,
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
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doHorizontalResizeCheck();
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if (app.GetLocalPlayerCount() > 1) {
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
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#endif
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}
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}
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UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() {}
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std::wstring UIScene_SettingsControlMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"SettingsControlMenuSplit";
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} else {
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return L"SettingsControlMenu";
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}
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}
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void UIScene_SettingsControlMenu::updateTooltips() {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsControlMenu::updateComponents() {
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bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
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if (bNotInGame) {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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} else {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
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if (app.GetLocalPlayerCount() == 1)
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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else
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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}
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}
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void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_OK:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
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F64 currentValue) {
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wchar_t TempString[256];
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int value = (int)currentValue;
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switch ((int)sliderId) {
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case eControl_SensitivityInGame:
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m_sliderSensitivityInGame.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), value);
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m_sliderSensitivityInGame.setLabel(TempString);
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break;
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case eControl_SensitivityInMenu:
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m_sliderSensitivityInMenu.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), value);
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m_sliderSensitivityInMenu.setLabel(TempString);
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break;
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}
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}
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