4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsAudioMenu.cpp
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

111 lines
3.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SettingsAudioMenu.h"
UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_MUSIC),
app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
m_sliderMusic.init(TempString, eControl_Music, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SOUND),
app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString, eControl_Sound, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
}
UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu() {}
std::wstring UIScene_SettingsAudioMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsAudioMenuSplit";
} else {
return L"SettingsAudioMenu";
}
}
void UIScene_SettingsAudioMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsAudioMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
// pressed?"true":"false", released?"true":"false");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
}
break;
case ACTION_MENU_OK:
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_Music:
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_MusicVolume, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_MUSIC), value);
m_sliderMusic.setLabel(TempString);
break;
case eControl_Sound:
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_SoundFXVolume, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SOUND), value);
m_sliderSound.setLabel(TempString);
break;
}
}