mirror of
https://github.com/4jcraft/4jcraft.git
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DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
118 lines
4.8 KiB
C++
118 lines
4.8 KiB
C++
#include "../../stdafx.h"
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#include "UI.h"
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#include "UIScene_LanguageSelector.h"
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// strings for buttons in the list
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const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[] = {
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HAS_LANGUAGE_SYSTEM(IDS_LANG_SYSTEM) HAS_LANGUAGE_EN_US(
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IDS_LANG_ENGLISH) HAS_LANGUAGE_DE_DE(IDS_LANG_GERMAN)
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HAS_LANGUAGE_ES_ES(IDS_LANG_SPANISH_SPAIN) HAS_LANGUAGE_ES_MX(
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IDS_LANG_SPANISH_LATIN_AMERICA) HAS_LANGUAGE_FR_FR(IDS_LANG_FRENCH)
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HAS_LANGUAGE_IT_IT(IDS_LANG_ITALIAN) HAS_LANGUAGE_PT_PT(
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IDS_LANG_PORTUGUESE_PORTUGAL)
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HAS_LANGUAGE_PT_BR(IDS_LANG_PORTUGUESE_BRAZIL) HAS_LANGUAGE_JA_JP(
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IDS_LANG_JAPANESE) HAS_LANGUAGE_KO_KR(IDS_LANG_KOREAN)
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HAS_LANGUAGE_CN_TW(IDS_LANG_CHINESE_TRADITIONAL) HAS_LANGUAGE_CN_CN(
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IDS_LANG_CHINESE_SIMPLIFIED)
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HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH) HAS_LANGUAGE_FI_FI(
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IDS_LANG_FINISH) HAS_LANGUAGE_NL_NL(IDS_LANG_DUTCH)
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HAS_LANGUAGE_PL_PL(IDS_LANG_POLISH)
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HAS_LANGUAGE_RU_RU(IDS_LANG_RUSSIAN)
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HAS_LANGUAGE_SV_SE(IDS_LANG_SWEDISH)
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HAS_LANGUAGE_NB_NO(IDS_LANG_NORWEGIAN)
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HAS_LANGUAGE_SK_SK(IDS_LANG_SLOVAK)
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HAS_LANGUAGE_CZ_CZ(
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IDS_LANG_CZECH)
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HAS_LANGUAGE_EL_GR(
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IDS_LANG_GREEK)
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HAS_LANGUAGE_TR_TR(
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IDS_LANG_TURKISH)};
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UIScene_LanguageSelector::UIScene_LanguageSelector(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_buttonListHowTo.init(eControl_Buttons);
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for (unsigned int i = 0; i < eLanguageSelector_MAX; ++i) {
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m_buttonListHowTo.addItem(m_uiHTPButtonNameA[i], i);
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}
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}
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std::wstring UIScene_LanguageSelector::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1)
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return L"LanguagesMenuSplit";
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else
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return L"LanguagesMenu";
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}
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void UIScene_LanguageSelector::updateTooltips() {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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void UIScene_LanguageSelector::updateComponents() {
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bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
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if (bNotInGame) {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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} else {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
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if (app.GetLocalPlayerCount() == 1)
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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else
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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}
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}
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void UIScene_LanguageSelector::handleReload() {
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for (unsigned int i = 0; i < eLanguageSelector_MAX; ++i) {
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m_buttonListHowTo.addItem(m_uiHTPButtonNameA[i], i);
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}
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}
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void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
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// pressed?"true":"false", released?"true":"false");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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// ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
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}
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break;
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case ACTION_MENU_OK:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId) {
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if ((int)controlId == eControl_Buttons) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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int newLanguage, newLocale;
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newLanguage = uiLangMap[(int)childId];
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newLocale = uiLocaleMap[(int)childId];
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app.SetMinecraftLanguage(m_iPad, newLanguage);
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app.SetMinecraftLocale(m_iPad, newLocale);
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app.CheckGameSettingsChanged(true, m_iPad);
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}
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}
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