4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_FireworksMenu.cpp
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

229 lines
7.3 KiB
C++

#include "../../stdafx.h"
#include "UI.h"
#include "../../../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../../Minecraft.h"
#include "../../../Player/LocalPlayer.h"
#include "UIScene_FireworksMenu.h"
UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
FireworksScreenInput* initData = (FireworksScreenInput*)_initData;
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[initData->iPad] != nullptr) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Fireworks_Menu, this);
}
FireworksMenu* menu =
new FireworksMenu(initData->player->inventory, initData->player->level,
initData->x, initData->y, initData->z);
Initialize(initData->iPad, menu, true, FireworksMenu::INV_SLOT_START,
eSectionFireworksUsing, eSectionFireworksMax);
m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT, 1);
m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
ShowLargeCraftingGrid(true);
delete initData;
}
std::wstring UIScene_FireworksMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"FireworksMenuSplit";
} else {
return L"FireworksMenu";
}
}
void UIScene_FireworksMenu::handleReload() {
Initialize(m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START,
eSectionFireworksUsing, eSectionFireworksMax);
m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT, 1);
m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
ShowLargeCraftingGrid(true);
}
int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionFireworksIngredients:
cols = 3;
break;
case eSectionFireworksResult:
cols = 1;
break;
case eSectionFireworksInventory:
cols = 9;
break;
case eSectionFireworksUsing:
cols = 9;
break;
default:
assert(false);
break;
}
return cols;
}
int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionFireworksIngredients:
rows = 3;
break;
case eSectionFireworksResult:
rows = 1;
break;
case eSectionFireworksInventory:
rows = 3;
break;
case eSectionFireworksUsing:
rows = 1;
break;
default:
assert(false);
break;
}
return rows;
}
void UIScene_FireworksMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionFireworksIngredients:
pPosition->x = m_slotList3x3.getXPos();
pPosition->y = m_slotList3x3.getYPos();
break;
case eSectionFireworksResult:
pPosition->x = m_slotListResult.getXPos();
pPosition->y = m_slotListResult.getYPos();
break;
case eSectionFireworksInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionFireworksUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert(false);
break;
}
}
void UIScene_FireworksMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex,
UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionFireworksIngredients:
sectionSize.x = m_slotList3x3.getWidth();
sectionSize.y = m_slotList3x3.getHeight();
break;
case eSectionFireworksResult:
sectionSize.x = m_slotListResult.getWidth();
sectionSize.y = m_slotListResult.getHeight();
break;
case eSectionFireworksInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionFireworksUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert(false);
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection,
int x, int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = nullptr;
switch (eSection) {
case eSectionFireworksIngredients:
slotList = &m_slotList3x3;
break;
case eSectionFireworksResult:
slotList = &m_slotListResult;
break;
case eSectionFireworksInventory:
slotList = &m_slotListInventory;
break;
case eSectionFireworksUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
slotList->setHighlightSlot(index);
}
UIControl* UIScene_FireworksMenu::getSection(ESceneSection eSection) {
UIControl* control = nullptr;
switch (eSection) {
case eSectionFireworksIngredients:
control = &m_slotList3x3;
break;
case eSectionFireworksResult:
control = &m_slotListResult;
break;
case eSectionFireworksInventory:
control = &m_slotListInventory;
break;
case eSectionFireworksUsing:
control = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
return control;
}
// bShow == true removes the 2x2 crafting grid and bShow == false removes the
// 3x3 crafting grid
void UIScene_FireworksMenu::ShowLargeCraftingGrid(bool bShow) {
app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = bShow;
IggyResult out = IggyPlayerCallMethodRS(
getMovie(), &result, IggyPlayerRootPath(getMovie()),
m_funcShowLargeCraftingGrid, 1, value);
}