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https://github.com/4jcraft/4jcraft.git
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108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_DLCMainMenu.h"
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#define PLAYER_ONLINE_TIMER_ID 0
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#define PLAYER_ONLINE_TIMER_TIME 100
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UIScene_DLCMainMenu::UIScene_DLCMainMenu(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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// Alert the app the we want to be informed of ethernet connections
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app.SetLiveLinkRequired(true);
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m_labelOffers.init(IDS_DOWNLOADABLE_CONTENT_OFFERS);
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m_buttonListOffers.init(eControl_OffersList);
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if (m_loadedResolution == eSceneResolution_1080) {
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m_labelXboxStore.init(L"");
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}
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TelemetryManager->RecordMenuShown(iPad, eUIScene_DLCMainMenu, 0);
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}
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UIScene_DLCMainMenu::~UIScene_DLCMainMenu() {
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// Alert the app the we no longer want to be informed of ethernet
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// connections
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app.SetLiveLinkRequired(false);
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}
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std::wstring UIScene_DLCMainMenu::getMoviePath() { return L"DLCMainMenu"; }
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void UIScene_DLCMainMenu::updateTooltips() {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
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// pressed?"true":"false", released?"true":"false");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId) {
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switch ((int)controlId) {
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case eControl_OffersList: {
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int iIndex = (int)childId;
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DLCOffersParam* param = new DLCOffersParam();
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param->iPad = m_iPad;
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param->iType = iIndex;
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// promote the DLC content request type
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// Xbox One will have requested the marketplace content - there is
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// only that type
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app.AddDLCRequest((eDLCMarketplaceType)iIndex, true);
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killTimer(PLAYER_ONLINE_TIMER_ID);
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ui.NavigateToScene(m_iPad, eUIScene_DLCOffersMenu, param);
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break;
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}
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};
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}
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void UIScene_DLCMainMenu::handleTimerComplete(int id) {}
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int UIScene_DLCMainMenu::ExitDLCMainMenu(void* pParam, int iPad,
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C4JStorage::EMessageResult result) {
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UIScene_DLCMainMenu* pClass = (UIScene_DLCMainMenu*)pParam;
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pClass->navigateBack();
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return 0;
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}
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void UIScene_DLCMainMenu::handleGainFocus(bool navBack) {
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UIScene::handleGainFocus(navBack);
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updateTooltips();
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if (navBack) {
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// add the timer back in
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}
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}
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void UIScene_DLCMainMenu::tick() { UIScene::tick(); }
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