4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
2026-03-30 02:17:54 -05:00

1023 lines
40 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_CreateWorldMenu.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/GameState/Options.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePack.h"
#include "../../Minecraft.World/Level/Storage/LevelSettings.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/WorldGen/Biomes/BiomeSource.h"
#include "../../Minecraft.World/Level/Storage/LevelType.h"
#include "../../Minecraft.Client/Textures/Packs/DLCTexturePack.h"
#if defined(_WINDOWS64)
#include <windows.h>
#include "../../Minecraft.Client/Platform/Windows64/Resource.h"
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4] = {
IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD};
UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void* initData,
UILayer* parentLayer)
: IUIScene_StartGame(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
m_seed = L"";
m_iPad = iPad;
m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
m_editWorldName.init(m_worldName, eControl_EditWorldName);
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),
eControl_GameModeToggle);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),
eControl_MoreOptions);
m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),
eControl_NewWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS),
eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(
m_iPad, eGameSetting_Difficulty)]));
m_sliderDifficulty.init(
TempString, eControl_Difficulty, 0, 3,
app.GetGameSettings(m_iPad, eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions = true;
m_MoreOptionsParams.bStructures = true;
m_MoreOptionsParams.bFlatWorld = false;
m_MoreOptionsParams.bBonusChest = false;
m_MoreOptionsParams.bPVP = true;
m_MoreOptionsParams.bTrust = true;
m_MoreOptionsParams.bFireSpreads = true;
m_MoreOptionsParams.bHostPrivileges = false;
m_MoreOptionsParams.bTNT = true;
m_MoreOptionsParams.iPad = iPad;
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoMobLoot = true;
m_MoreOptionsParams.bDoTileDrops = true;
m_MoreOptionsParams.bNaturalRegeneration = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_pDLCPack = nullptr;
m_bRebuildTouchBoxes = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_iPad) &&
ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this
// setting if the user changed it.
bool bGameSetting_Online =
(app.GetGameSettings(m_iPad, eGameSetting_Online) != 0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem = false;
// 4J-PB - Removing this so that we can attempt to create an online game on
// PS3 when we are a restricted child account It'll fail when we choose
// create, but this matches the behaviour of load game, and lets the player
// know why they can't play online, instead of just greying out the online
// setting in the More Options #ifdef 0
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,nullptr);
// }
// #endif
// Set the text for friends of friends, and default to on
if (m_bMultiplayerAllowed) {
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online;
if (bGameSetting_Online) {
m_MoreOptionsParams.bInviteOnly =
app.GetGameSettings(m_iPad, eGameSetting_InviteOnly) != 0;
m_MoreOptionsParams.bAllowFriendsOfFriends =
app.GetGameSettings(m_iPad, eGameSetting_FriendsOfFriends) != 0;
} else {
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
} else {
m_MoreOptionsParams.bOnlineGame = false;
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
if (bGameSetting_Online) {
// The profile settings say Online, but either the player is
// offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem = true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if (ProfileManager.IsSignedInLive(m_iPad) == false) {
m_checkboxOnline.SetEnable(false);
}
if (m_MoreOptionsParams.bOnlineSettingChangedBySystem) {
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame,
bOnlineGame);
addTimer(GAME_CREATE_ONLINE_TIMER_ID, GAME_CREATE_ONLINE_TIMER_TIME);
#if TO_BE_IMPLEMENTED
XuiSetTimer(m_hObj, CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,
CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
// block input if we're waiting for DLC to install, and wipe the saves list.
// The end of dlc mounting custom message will fill the list again
if (app.StartInstallDLCProcess(m_iPad) == true) {
// not doing a mount, so enable input
m_bIgnoreInput = true;
} else {
m_bIgnoreInput = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
if (imageBytes > 0 && imageData) {
wchar_t imageName[64];
swprintf(imageName, 64, L"tpack%08x", tp->getId());
registerSubstitutionTexture(imageName, imageData, imageBytes);
m_texturePackList.addPack(i, imageName);
app.DebugPrintf("Adding texture pack %ls at %d\n", imageName,
i);
}
}
#if TO_BE_IMPLEMENTED
// 4J-PB - there may be texture packs we don't have, so use the info
// from TMS for this
DLC_INFO* pDLCInfo = nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD = false;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
// some missing
bNeedToGetTPD = true;
m_iTexturePacksNotInstalled++;
}
}
if (bNeedToGetTPD == true) {
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA = new int[m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled = 0;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount();
++i) {
bTexturePackAlreadyListed = false;
uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp =
pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
m_iConfigA[m_iTexturePacksNotInstalled++] =
pDLCInfo->iConfig;
}
}
}
#endif
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
}
}
UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu() {}
void UIScene_CreateWorldMenu::updateTooltips() {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
}
void UIScene_CreateWorldMenu::updateComponents() {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
std::wstring UIScene_CreateWorldMenu::getMoviePath() {
return L"CreateWorldMenu";
}
UIControl* UIScene_CreateWorldMenu::GetMainPanel() {
return &m_controlMainPanel;
}
void UIScene_CreateWorldMenu::handleDestroy() {
// shut down the keyboard if it is displayed
}
void UIScene_CreateWorldMenu::tick() {
UIScene::tick();
if (m_iSetTexturePackDescription >= 0) {
UpdateTexturePackDescription(m_iSetTexturePackDescription);
m_iSetTexturePackDescription = -1;
}
if (m_bShowTexturePackDescription) {
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
}
void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
if (m_bIgnoreInput) return;
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
// 4J-JEV: Inform user why their game must be offline.
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame) {
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame) {
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) {
if (m_bIgnoreInput) return;
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch ((int)controlId) {
case eControl_EditWorldName: {
m_bIgnoreInput = true;
InputManager.RequestKeyboard(
app.GetString(IDS_CREATE_NEW_WORLD), m_editWorldName.getLabel(),
0, 25,
&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,
this, C_4JInput::EKeyboardMode_Default);
} break;
case eControl_GameModeToggle:
switch (m_iGameModeId) {
case 0: // Survival
m_buttonGamemode.setLabel(
app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
m_buttonGamemode.setLabel(
app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu,
&m_MoreOptionsParams);
break;
case eControl_TexturePackList: {
UpdateCurrentTexturePack((int)childId);
} break;
case eControl_NewWorld: {
{
StartSharedLaunchFlow();
}
break;
}
}
}
void UIScene_CreateWorldMenu::StartSharedLaunchFlow() {
Minecraft* pMinecraft = Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if (m_MoreOptionsParams.dwTexturePack != 0) {
// texture pack hasn't been set yet, so check what it will be
TexturePack* pTexturePack = pMinecraft->skins->getTexturePackById(
m_MoreOptionsParams.dwTexturePack);
if (pTexturePack == nullptr) {
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin
// pack
uint64_t ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,
&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(
ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
#endif
unsigned int uiIDA[2];
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
// uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2,
ProfileManager.GetPrimaryPad(),
&TexturePackDialogReturned, this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save
// the online/invite/friends of friends settings) It seems we're allowed to
// break the 5 minute rule if it's the result of a user action check the
// checkboxes
// Only save the online setting if the user changed it - we may change it
// because we're offline, but don't want that saved
if (!m_MoreOptionsParams.bOnlineSettingChangedBySystem) {
app.SetGameSettings(m_iPad, eGameSetting_Online,
m_MoreOptionsParams.bOnlineGame ? 1 : 0);
}
app.SetGameSettings(m_iPad, eGameSetting_InviteOnly,
m_MoreOptionsParams.bInviteOnly ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_FriendsOfFriends,
m_MoreOptionsParams.bAllowFriendsOfFriends ? 1 : 0);
app.CheckGameSettingsChanged(true, m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if (m_MoreOptionsParams.dwTexturePack != 0) {
// texture pack hasn't been set yet, so check what it will be
TexturePack* pTexturePack = pMinecraft->skins->getTexturePackById(
m_MoreOptionsParams.dwTexturePack);
DLCTexturePack* pDLCTexPack = (DLCTexturePack*)pTexturePack;
m_pDLCPack = pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if (m_pDLCPack &&
!m_pDLCPack->hasPurchasedFile(DLCManager::e_DLCType_Texture, L"")) {
// no
// We need to allow people to use a trial texture pack if they are
// offline - we only need them online if they want to buy it.
/*
unsigned int uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1); m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#if defined(_WINDOWS64)
// trial pack warning
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE,
IDS_USING_TRIAL_TEXUREPACK_WARNING,
uiIDA, 1, m_iPad,
&TrialTexturePackWarningReturned, this);
#endif
return;
}
}
}
checkStateAndStartGame();
}
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, value);
swprintf(TempString, 256, L"%ls: %ls",
app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
}
void UIScene_CreateWorldMenu::handleTimerComplete(int id) {
switch (id) {
case GAME_CREATE_ONLINE_TIMER_ID: {
bool bMultiplayerAllowed =
ProfileManager.IsSignedInLive(m_iPad) &&
ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if (bMultiplayerAllowed != m_bMultiplayerAllowed) {
if (bMultiplayerAllowed) {
bool bGameSetting_Online =
(app.GetGameSettings(m_iPad, eGameSetting_Online) != 0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online;
if (bGameSetting_Online) {
m_MoreOptionsParams.bInviteOnly =
app.GetGameSettings(m_iPad,
eGameSetting_InviteOnly) != 0;
m_MoreOptionsParams.bAllowFriendsOfFriends =
app.GetGameSettings(
m_iPad, eGameSetting_FriendsOfFriends) != 0;
} else {
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
} else {
m_MoreOptionsParams.bOnlineGame = false;
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
} break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
};
}
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack) {
if (navBack) {
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
}
}
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(void* lpParam,
bool bRes) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
pClass->m_bIgnoreInput = false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes) {
std::wstring str = convStringToWstring(InputManager.GetText());
if (!str.empty()) {
pClass->m_editWorldName.setLabel(str);
pClass->m_worldName = std::move(str);
}
pClass->m_buttonCreateWorld.setEnable(!pClass->m_worldName.empty());
}
return 0;
}
void UIScene_CreateWorldMenu::checkStateAndStartGame() {
int primaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for (unsigned int i = 0; i < XUSER_MAX_COUNT; i++) {
if (ProfileManager.IsSignedIn(i) &&
(i == primaryPad || isLocalMultiplayerAvailable)) {
if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) {
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live,
// stop!
if (isOnlineGame && !isSignedInLive) {
m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT,
uiIDA, 1, ProfileManager.GetPrimaryPad());
return;
}
unsigned int uiIDA[2];
if (m_bGameModeCreative == true ||
m_MoreOptionsParams.bHostPrivileges == true) {
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
if (m_bGameModeCreative == true) {
ui.RequestAlertMessage(
IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2,
m_iPad, &UIScene_CreateWorldMenu::ConfirmCreateReturned, this);
} else {
ui.RequestAlertMessage(
IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA,
2, m_iPad, &UIScene_CreateWorldMenu::ConfirmCreateReturned,
this);
}
} else {
// 4J Stu - If we only have one controller connected, then don't show
// the sign-in UI again
int connectedControllers = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i))
++connectedControllers;
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
// bool isClientSide =
// ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
// m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
noUGC = !pccAllowed && !pccFriendsAllowed;
if (isOnlineGame && isSignedInLive &&
app.IsLocalMultiplayerAvailable()) {
// 4J-PB not sure why we aren't checking the content restriction for
// the main player here when multiple controllers are connected -
// adding now
if (noUGC) {
m_bIgnoreInput = false;
ui.RequestUGCMessageBox();
} else if (bContentRestricted) {
m_bIgnoreInput = false;
ui.RequestContentRestrictedMessageBox();
} else {
// ProfileManager.RequestSignInUI(false, false, false, true,
// false,&CScene_MultiGameCreate::StartGame_SignInReturned,
// this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_QuadrantSignin, &info);
}
} else {
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isOnlineGame && isSignedInLive && noUGC) {
m_bIgnoreInput = false;
ui.RequestUGCMessageBox();
} else if (isOnlineGame && isSignedInLive && bContentRestricted) {
m_bIgnoreInput = false;
ui.RequestContentRestrictedMessageBox();
} else {
CreateGame(this, 0);
}
}
}
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant
// sign-in or not
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
int localUsersMask) {
#if TO_BE_IMPLEMENTED
// stop the timer running that causes a check for new texture packs in TMS
// but not installed, since this will run all through the create game, and
// will crash if it tries to create an hbrush
XuiKillTimer(pClass->m_hObj, CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly ? true : false;
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
// create the world and launch
std::wstring wWorldName = pClass->m_worldName;
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t*)wWorldName.c_str());
std::wstring wSeed;
if (!pClass->m_MoreOptionsParams.seed.empty()) {
wSeed = pClass->m_MoreOptionsParams.seed;
} else {
// random
wSeed = L"";
}
// start the game
bool isFlat = pClass->m_MoreOptionsParams.bFlatWorld;
int64_t seedValue = 0;
NetworkGameInitData* param = new NetworkGameInitData();
if (wSeed.length() != 0) {
int64_t value = 0;
unsigned int len = (unsigned int)wSeed.length();
// Check if the input string contains a numerical value
bool isNumber = true;
for (unsigned int i = 0; i < len; ++i) {
if (wSeed.at(i) < L'0' || wSeed.at(i) > L'9') {
if (!(i == 0 && wSeed.at(i) == L'-')) {
isNumber = false;
break;
}
}
}
// If the input string is a numerical value, convert it to a number
if (isNumber) value = _fromString<int64_t>(wSeed);
// If the value is not 0 use it, otherwise use the algorithm from the
// java String.hashCode() function to hash it
if (value != 0)
seedValue = value;
else {
int hashValue = 0;
for (unsigned int i = 0; i < len; ++i)
hashValue = 31 * hashValue + wSeed.at(i);
seedValue = hashValue;
}
} else {
param->findSeed =
true; // 4J - java code sets the seed to was (new
// Random())->nextLong() here - we used to at this point find
// a suitable seed, but now just set a flag so this is
// performed in Minecraft::Server::initServer.
}
param->seed = seedValue;
param->saveData = nullptr;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(
pClass->m_MoreOptionsParams.dwTexturePack);
app.SetGameHostOption(eGameHostOption_Difficulty,
Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,
pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(
eGameHostOption_Gamertags,
app.GetGameSettings(pClass->m_iPad, eGameSetting_GamertagsVisible) ? 1
: 0);
app.SetGameHostOption(
eGameHostOption_BedrockFog,
app.GetGameSettings(pClass->m_iPad, eGameSetting_BedrockFog) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_GameType, pClass->m_iGameModeId);
app.SetGameHostOption(eGameHostOption_LevelType,
pClass->m_MoreOptionsParams.bFlatWorld);
app.SetGameHostOption(eGameHostOption_Structures,
pClass->m_MoreOptionsParams.bStructures);
app.SetGameHostOption(eGameHostOption_BonusChest,
pClass->m_MoreOptionsParams.bBonusChest);
app.SetGameHostOption(eGameHostOption_PvP,
pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,
pClass->m_MoreOptionsParams.bTrust);
app.SetGameHostOption(eGameHostOption_FireSpreads,
pClass->m_MoreOptionsParams.bFireSpreads);
app.SetGameHostOption(eGameHostOption_TNT,
pClass->m_MoreOptionsParams.bTNT);
app.SetGameHostOption(eGameHostOption_HostCanFly,
pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,
pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,
pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_MobGriefing,
pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory,
pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning,
pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot,
pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops,
pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration,
pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle,
pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
#if defined(_LARGE_WORLDS)
app.SetGameHostOption(eGameHostOption_WorldSize,
pClass->m_MoreOptionsParams.worldSize +
1); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
pClass->m_MoreOptionsParams.currentWorldSize =
(EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize + 1);
pClass->m_MoreOptionsParams.newWorldSize =
(EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize + 1);
#endif
g_NetworkManager.HostGame(localUsersMask, isClientSide, isPrivate,
MINECRAFT_NET_MAX_PLAYERS, 0);
param->settings = app.GetGameHostOption(eGameHostOption_All);
#if defined(_LARGE_WORLDS)
switch (pClass->m_MoreOptionsParams.worldSize) {
case 0:
// Classic
param->xzSize = LEVEL_WIDTH_CLASSIC;
param->hellScale =
HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
break;
case 1:
// Small
param->xzSize = LEVEL_WIDTH_SMALL;
param->hellScale =
HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
break;
case 2:
// Medium
param->xzSize = LEVEL_WIDTH_MEDIUM;
param->hellScale =
HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
break;
case 3:
// Large
param->xzSize = LEVEL_WIDTH_LARGE;
param->hellScale =
HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
break;
};
#else
param->xzSize = LEVEL_MAX_WIDTH;
param->hellScale = HELL_LEVEL_MAX_SCALE;
#endif
g_NetworkManager.FakeLocalPlayerJoined();
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = param;
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData* completionData =
new UIFullscreenProgressCompletionData();
completionData->bShowBackground = true;
completionData->bShowLogo = true;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(pClass->m_iPad, eUIScene_FullscreenProgress,
loadingParams);
}
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void* pParam,
bool bContinue,
int iPad) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
if (bContinue == true) {
// It's possible that the player has not signed in - they can back out
if (ProfileManager.IsSignedIn(pClass->m_iPad)) {
bool isOnlineGame =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
int localUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable =
app.IsLocalMultiplayerAvailable();
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (ProfileManager.IsSignedIn(i) &&
((i == primaryPad) || isLocalMultiplayerAvailable)) {
if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) {
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if (!ProfileManager.AllowedToPlayMultiplayer(i))
noPrivileges = true;
localUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive =
isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to
// Live, stop!
if (isOnlineGame && !isSignedInLive) {
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
return 0;
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isOnlineGame && (noPrivileges || noUGC)) {
if (noUGC) {
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else {
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(
IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
}
} else {
// This is NOT called from a storage manager thread, and is in
// fact called from the main thread in the Profile library tick.
CreateGame(pClass, localUsersMask);
}
}
} else {
pClass->m_bIgnoreInput = false;
}
return 0;
}
int UIScene_CreateWorldMenu::ConfirmCreateReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
if (result == C4JStorage::EMessage_ResultAccept) {
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show
// the sign-in UI again
int connectedControllers = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i))
++connectedControllers;
}
if (isClientSide && app.IsLocalMultiplayerAvailable()) {
// ProfileManager.RequestSignInUI(false, false, false, true,
// false,&UIScene_CreateWorldMenu::StartGame_SignInReturned,
// pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_QuadrantSignin, &info);
} else {
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isClientSide && noUGC) {
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else {
CreateGame(pClass, 0);
}
}
} else {
pClass->m_bIgnoreInput = false;
}
return 0;
}
void UIScene_CreateWorldMenu::handleTouchBoxRebuild() {
m_bRebuildTouchBoxes = true;
}