4jcraft/Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
MatthewBeshay e4520df31f Restore recursive locking for mutexes converted from CRITICAL_SECTION
CRITICAL_SECTION is reentrant; std::mutex is not. This caused deadlocks during world generation, post-processing, and saving.
2026-03-30 22:14:14 +11:00

137 lines
4.7 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIComponent_Panorama.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
#include <mutex>
UIComponent_Panorama::UIComponent_Panorama(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bShowingDay = true;
while (!m_hasTickedOnce) tick();
}
std::wstring UIComponent_Panorama::getMoviePath() {
switch (m_parentLayer->getViewport()) {
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
m_bSplitscreen = true;
return L"PanoramaSplit";
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
m_bSplitscreen = false;
return L"Panorama";
break;
}
}
void UIComponent_Panorama::tick() {
if (!hasMovie()) return;
Minecraft* pMinecraft = Minecraft::GetInstance();
{
std::lock_guard<std::recursive_mutex> lock(pMinecraft->m_setLevelCS);
if (pMinecraft->level != nullptr) {
int64_t i64TimeOfDay = 0;
// are we in the Nether? - Leave the time as 0 if we are, so we show
// daylight
if (pMinecraft->level->dimension->id == 0) {
i64TimeOfDay =
pMinecraft->level->getLevelData()->getGameTime() % 24000;
}
if (i64TimeOfDay > 14000) {
setPanorama(false);
} else {
setPanorama(true);
}
} else {
setPanorama(true);
}
}
UIScene::tick();
}
void UIComponent_Panorama::render(S32 width, S32 height,
C4JRender::eViewportType viewport) {
bool specialViewport =
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT);
if (m_bSplitscreen && specialViewport) {
S32 xPos = 0;
S32 yPos = 0;
switch (viewport) {
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
yPos = (S32)(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
break;
default:
break;
}
ui.setupRenderPosition(xPos, yPos);
if ((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) {
// Need to render at full height, but only the left side of the
// scene
S32 tileXStart = 0;
S32 tileYStart = 0;
S32 tileWidth = width;
S32 tileHeight = (S32)(ui.getScreenHeight());
IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
IggyPlayerDrawTilesStart(getMovie());
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
tileXStart + tileWidth, tileYStart + tileHeight,
0);
IggyPlayerDrawTilesEnd(getMovie());
} else {
// Need to render at full height, and full width. But compressed
// into the viewport
IggyPlayerSetDisplaySize(getMovie(), ui.getScreenWidth(),
ui.getScreenHeight() / 2);
IggyPlayerDraw(getMovie());
}
} else {
UIScene::render(width, height, viewport);
}
}
void UIComponent_Panorama::setPanorama(bool isDay) {
if (isDay != m_bShowingDay) {
m_bShowingDay = isDay;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = isDay;
IggyResult out = IggyPlayerCallMethodRS(
getMovie(), &result, IggyPlayerRootPath(getMovie()),
m_funcShowPanoramaDay, 1, value);
}
}