mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 11:33:37 +00:00
270 lines
9.8 KiB
C++
270 lines
9.8 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "../../Minecraft.Client/Textures/Packs/TexturePack.h"
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#include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "IUIScene_StartGame.h"
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IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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m_bIgnoreInput = false;
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m_iTexturePacksNotInstalled = 0;
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m_texturePackDescDisplayed = false;
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m_bShowTexturePackDescription = false;
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m_iSetTexturePackDescription = -1;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
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}
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void IUIScene_StartGame::HandleDLCMountingComplete() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// clear out the current texture pack list
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m_texturePackList.clearSlots();
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int texturePacksCount = pMinecraft->skins->getTexturePackCount();
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for (unsigned int i = 0; i < texturePacksCount; ++i) {
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TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
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std::uint32_t imageBytes = 0;
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std::uint8_t* imageData = tp->getPackIcon(imageBytes);
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if (imageBytes > 0 && imageData) {
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wchar_t imageName[64];
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swprintf(imageName, 64, L"tpack%08x", tp->getId());
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registerSubstitutionTexture(imageName, imageData, imageBytes);
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m_texturePackList.addPack(i, imageName);
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}
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}
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m_iTexturePacksNotInstalled = 0;
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// 4J-PB - there may be texture packs we don't have, so use the info from
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// TMS for this REMOVE UNTIL WORKING
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DLC_INFO* pDLCInfo = nullptr;
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// first pass - look to see if there are any that are not in the list
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bool bTexturePackAlreadyListed;
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bool bNeedToGetTPD = false;
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for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
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bTexturePackAlreadyListed = false;
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uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
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for (unsigned int i = 0; i < texturePacksCount; ++i) {
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TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
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if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
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bTexturePackAlreadyListed = true;
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}
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}
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if (bTexturePackAlreadyListed == false) {
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// some missing
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bNeedToGetTPD = true;
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m_iTexturePacksNotInstalled++;
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}
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}
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#if TO_BE_IMPLEMENTED
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if (bNeedToGetTPD == true) {
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// add a TMS request for them
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app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
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app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
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if (m_iConfigA != nullptr) {
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delete m_iConfigA;
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}
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m_iConfigA = new int[m_iTexturePacksNotInstalled];
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m_iTexturePacksNotInstalled = 0;
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for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
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bTexturePackAlreadyListed = false;
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uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
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for (unsigned int i = 0; i < texturePacksCount; ++i) {
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TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
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if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
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bTexturePackAlreadyListed = true;
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}
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}
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if (bTexturePackAlreadyListed == false) {
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m_iConfigA[m_iTexturePacksNotInstalled++] = pDLCInfo->iConfig;
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}
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}
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}
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#endif
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m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
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UpdateTexturePackDescription(m_currentTexturePackIndex);
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m_texturePackList.selectSlot(m_currentTexturePackIndex);
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m_bIgnoreInput = false;
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app.m_dlcManager.checkForCorruptDLCAndAlert();
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}
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void IUIScene_StartGame::handleSelectionChanged(F64 selectedId) {
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m_iSetTexturePackDescription = (int)selectedId;
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if (!m_texturePackDescDisplayed) {
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m_bShowTexturePackDescription = true;
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}
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}
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void IUIScene_StartGame::UpdateTexturePackDescription(int index) {
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TexturePack* tp =
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Minecraft::GetInstance()->skins->getTexturePackByIndex(index);
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if (tp == nullptr) {
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#if TO_BE_IMPLEMENTED
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// this is probably a texture pack icon added from TMS
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unsigned int dwBytes = 0;
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unsigned int dwFileBytes = 0;
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std::uint8_t* pbData = nullptr;
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std::uint8_t* pbFileData = nullptr;
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CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
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// get the current index of the list, and then get the data
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ListItem = m_pTexturePacksList->GetData(index);
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app.GetTPD(ListItem.iData, &pbData, &dwBytes);
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app.GetFileFromTPD(eTPDFileType_Loc, pbData, dwBytes, &pbFileData,
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&dwFileBytes);
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if (dwFileBytes > 0 && pbFileData) {
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StringTable* pStringTable =
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new StringTable(pbFileData, dwFileBytes);
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m_texturePackTitle.SetText(
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pStringTable->getString(L"IDS_DISPLAY_NAME"));
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m_texturePackDescription.SetText(
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pStringTable->getString(L"IDS_TP_DESCRIPTION"));
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}
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app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbFileData,
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&dwFileBytes);
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if (dwFileBytes > 0 && pbFileData) {
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XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
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&m_hTexturePackIconBrush);
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m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
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}
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app.GetFileFromTPD(eTPDFileType_Comparison, pbData, dwBytes,
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&pbFileData, &dwFileBytes);
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if (dwFileBytes > 0 && pbFileData) {
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XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
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&m_hTexturePackComparisonBrush);
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m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
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} else {
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m_texturePackComparison->UseBrush(nullptr);
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}
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#endif
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} else {
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m_labelTexturePackName.setLabel(tp->getName());
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m_labelTexturePackDescription.setLabel(tp->getDesc1());
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std::uint32_t imageBytes = 0;
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std::uint8_t* imageData = tp->getPackIcon(imageBytes);
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// if(imageBytes > 0 && imageData)
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//{
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// registerSubstitutionTexture(L"texturePackIcon", imageData,
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// imageBytes);
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// m_bitmapTexturePackIcon.setTextureName(L"texturePackIcon");
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// }
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wchar_t imageName[64];
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swprintf(imageName, 64, L"tpack%08x", tp->getId());
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m_bitmapTexturePackIcon.setTextureName(imageName);
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imageData = tp->getPackComparison(imageBytes);
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if (imageBytes > 0 && imageData) {
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swprintf(imageName, 64, L"texturePackComparison%08x", tp->getId());
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registerSubstitutionTexture(imageName, imageData, imageBytes);
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m_bitmapComparison.setTextureName(imageName);
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} else {
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m_bitmapComparison.setTextureName(L"");
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}
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}
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}
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void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) {
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m_currentTexturePackIndex = iSlot;
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TexturePack* tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(
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m_currentTexturePackIndex);
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// if the texture pack is null, you don't have it yet
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if (tp == nullptr) {
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#if TO_BE_IMPLEMENTED
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// Upsell
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CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
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// get the current index of the list, and then get the data
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ListItem = m_pTexturePacksList->GetData(m_currentTexturePackIndex);
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// upsell the texture pack
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// tell sentient about the upsell of the full version of the skin pack
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uint64_t ullOfferID_Full;
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app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full);
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TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(),
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eSet_UpsellID_Texture_DLC,
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ullOfferID_Full & 0xFFFFFFFF);
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unsigned int uiIDA[3];
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uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
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uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION;
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uiIDA[2] = IDS_CONFIRM_CANCEL;
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// Give the player a warning about the texture pack missing
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ui.RequestErrorMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
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IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3,
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ProfileManager.GetPrimaryPad(),
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& : TexturePackDialogReturned, this);
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// do set the texture pack id, and on the user pressing create world,
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// check they have it
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m_MoreOptionsParams.dwTexturePack = ListItem.iData;
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return;
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#endif
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} else {
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m_MoreOptionsParams.dwTexturePack = tp->getId();
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}
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}
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int IUIScene_StartGame::TrialTexturePackWarningReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
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if (result == C4JStorage::EMessage_ResultAccept) {
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pScene->checkStateAndStartGame();
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} else {
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pScene->m_bIgnoreInput = false;
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}
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return 0;
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}
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int IUIScene_StartGame::UnlockTexturePackReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
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if (result == C4JStorage::EMessage_ResultAccept) {
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if (ProfileManager.IsSignedIn(iPad)) {
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// the license change coming in when the offer has been installed
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// will cause this scene to refresh
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}
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} else {
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}
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pScene->m_bIgnoreInput = false;
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return 0;
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}
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int IUIScene_StartGame::TexturePackDialogReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_StartGame* pClass = (IUIScene_StartGame*)pParam;
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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