mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 11:23:43 +00:00
487 lines
21 KiB
C++
487 lines
21 KiB
C++
#include <thread>
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#include <chrono>
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#include "../../Minecraft.World/Platform/stdafx.h"
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#include "IUIScene_PauseMenu.h"
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#include "UIScene.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
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#include "../../Minecraft.Client/Rendering/EntityRenderers/ProgressRenderer.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.phys.h"
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#include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h"
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#include "../../Minecraft.Client/Textures/Packs/TexturePack.h"
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#include "../../Minecraft.Client/Textures/Packs/DLCTexturePack.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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int IUIScene_PauseMenu::ExitGameDialogReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_PauseMenu* pScene = dynamic_cast<IUIScene_PauseMenu*>(
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ui.GetSceneFromCallbackId((std::size_t)pParam));
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// Results switched for this dialog
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if (result == C4JStorage::EMessage_ResultDecline) {
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if (pScene) pScene->SetIgnoreInput(true);
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app.SetAction(iPad, eAppAction_ExitWorld);
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}
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return 0;
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}
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int IUIScene_PauseMenu::ExitGameSaveDialogReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_PauseMenu* pScene = dynamic_cast<IUIScene_PauseMenu*>(
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ui.GetSceneFromCallbackId((std::size_t)pParam));
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// Exit with or without saving
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// Decline means save in this dialog
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if (result == C4JStorage::EMessage_ResultDecline ||
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result == C4JStorage::EMessage_ResultThirdOption) {
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if (result == C4JStorage::EMessage_ResultDecline) // Save
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{
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// 4J-PB - Is the player trying to save but they are using a trial
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// texturepack ?
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if (!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) {
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TexturePack* tPack =
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Minecraft::GetInstance()->skins->getSelected();
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DLCTexturePack* pDLCTexPack = (DLCTexturePack*)tPack;
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DLCPack* pDLCPack =
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pDLCTexPack
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->getDLCInfoParentPack(); // tPack->getDLCPack();
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if (!pDLCPack->hasPurchasedFile(DLCManager::e_DLCType_Texture,
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L"")) {
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CONFIRM_OK;
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uiIDA[1] = IDS_CONFIRM_CANCEL;
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// Give the player a warning about the trial version of the
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// texture pack
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ui.RequestAlertMessage(
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IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE,
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IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::WarningTrialTexturePackReturned,
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pParam);
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return S_OK;
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}
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}
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// does the save exist?
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bool bSaveExists;
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StorageManager.DoesSaveExist(&bSaveExists);
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// 4J-PB - we check if the save exists inside the libs
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// we need to ask if they are sure they want to overwrite the
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// existing game
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if (bSaveExists) {
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_CONFIRM_OK;
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ui.RequestAlertMessage(
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IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameAndSaveReturned, pParam);
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return 0;
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} else {
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MinecraftServer::getInstance()->setSaveOnExit(true);
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}
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} else {
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// been a few requests for a confirm on exit without saving
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_CONFIRM_OK;
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ui.RequestAlertMessage(
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IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME,
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uiIDA, 2, ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameDeclineSaveReturned, pParam);
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return 0;
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}
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if (pScene) pScene->SetIgnoreInput(true);
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app.SetAction(iPad, eAppAction_ExitWorld);
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}
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return 0;
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}
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int IUIScene_PauseMenu::ExitGameAndSaveReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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// 4J-PB - we won't come in here if we have a trial texture pack
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IUIScene_PauseMenu* pScene = dynamic_cast<IUIScene_PauseMenu*>(
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ui.GetSceneFromCallbackId((std::size_t)pParam));
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// results switched for this dialog
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if (result == C4JStorage::EMessage_ResultDecline) {
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// int32_t saveOrCheckpointId = 0;
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// bool validSave =
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// StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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// SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(),
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// saveOrCheckpointId);
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if (pScene) pScene->SetIgnoreInput(true);
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MinecraftServer::getInstance()->setSaveOnExit(true);
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// flag a app action of exit game
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app.SetAction(iPad, eAppAction_ExitWorld);
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} else {
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// has someone disconnected the ethernet here, causing the pause menu to
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// shut?
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if (ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) {
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unsigned int uiIDA[3];
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// you cancelled the save on exit after choosing exit and save? You
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// go back to the Exit choices then.
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_EXIT_GAME_SAVE;
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uiIDA[2] = IDS_EXIT_GAME_NO_SAVE;
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if (g_NetworkManager.GetPlayerCount() > 1) {
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ui.RequestAlertMessage(
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IDS_EXIT_GAME,
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IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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} else {
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ui.RequestAlertMessage(
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IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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}
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}
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return 0;
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}
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int IUIScene_PauseMenu::ExitGameDeclineSaveReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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IUIScene_PauseMenu* pScene = dynamic_cast<IUIScene_PauseMenu*>(
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ui.GetSceneFromCallbackId((std::size_t)pParam));
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// results switched for this dialog
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if (result == C4JStorage::EMessage_ResultDecline) {
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if (pScene) pScene->SetIgnoreInput(true);
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MinecraftServer::getInstance()->setSaveOnExit(false);
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// flag a app action of exit game
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app.SetAction(iPad, eAppAction_ExitWorld);
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} else {
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// has someone disconnected the ethernet here, causing the pause menu to
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// shut?
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if (ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) {
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unsigned int uiIDA[3];
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// you cancelled the save on exit after choosing exit and save? You
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// go back to the Exit choices then.
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_EXIT_GAME_SAVE;
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uiIDA[2] = IDS_EXIT_GAME_NO_SAVE;
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if (g_NetworkManager.GetPlayerCount() > 1) {
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ui.RequestAlertMessage(
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IDS_EXIT_GAME,
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IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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} else {
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ui.RequestAlertMessage(
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IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3,
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ProfileManager.GetPrimaryPad(),
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&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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}
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}
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return 0;
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}
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int IUIScene_PauseMenu::WarningTrialTexturePackReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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return 0;
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}
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int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
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bool bAutosave = (bool)lpParameter;
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if (bAutosave) {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_AutoSaveGame);
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} else {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_SaveGame);
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}
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// Share AABB & Vec3 pools with default (main thread) - should be ok as long
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// as we don't tick the main thread whilst this thread is running
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Compression::UseDefaultThreadStorage();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// wprintf(L"Loading world on thread\n");
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if (ProfileManager.IsFullVersion()) {
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app.SetGameStarted(false);
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while (app.GetXuiServerAction(ProfileManager.GetPrimaryPad()) !=
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eXuiServerAction_Idle &&
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!MinecraftServer::serverHalted()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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if (!MinecraftServer::serverHalted() && !app.GetChangingSessionType())
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app.SetGameStarted(true);
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}
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int32_t hr = S_OK;
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if (app.GetChangingSessionType()) {
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// 4J Stu - This causes the fullscreenprogress scene to ignore the
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// action it was given
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hr = ERROR_CANCELLED;
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}
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return hr;
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}
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int IUIScene_PauseMenu::ExitWorldThreadProc(void* lpParameter) {
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// Share AABB & Vec3 pools with default (main thread) - should be ok as long
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// as we don't tick the main thread whilst this thread is running
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Compression::UseDefaultThreadStorage();
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// app.SetGameStarted(false);
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_ExitWorld(lpParameter);
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return S_OK;
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}
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// This function performs the meat of exiting from a level. It should be called
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// from a thread other than the main thread.
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void IUIScene_PauseMenu::_ExitWorld(void* lpParameter) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
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int exitReasonTitleId = IDS_CONNECTION_LOST;
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bool saveStats = true;
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if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession()) {
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if (lpParameter != nullptr) {
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// 4J-PB - check if we have lost connection to Live
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if (ProfileManager.GetLiveConnectionStatus() !=
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XONLINE_S_LOGON_CONNECTION_ESTABLISHED) {
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exitReasonStringId = IDS_CONNECTION_LOST_LIVE;
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} else {
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switch (app.GetDisconnectReason()) {
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case DisconnectPacket::eDisconnect_Kicked:
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exitReasonStringId = IDS_DISCONNECTED_KICKED;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
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exitReasonStringId =
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IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
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exitReasonTitleId = IDS_CONNECTION_FAILED;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
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exitReasonStringId =
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IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
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exitReasonTitleId = IDS_CONNECTION_FAILED;
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break;
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case DisconnectPacket::eDisconnect_NoFlying:
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exitReasonStringId = IDS_DISCONNECTED_FLYING;
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break;
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case DisconnectPacket::eDisconnect_Quitting:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
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break;
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case DisconnectPacket::eDisconnect_NoFriendsInGame:
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exitReasonStringId =
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IDS_DISCONNECTED_NO_FRIENDS_IN_GAME;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_Banned:
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exitReasonStringId = IDS_DISCONNECTED_BANNED;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_NotFriendsWithHost:
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exitReasonStringId = IDS_NOTALLOWED_FRIENDSOFFRIENDS;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_OutdatedServer:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_OutdatedClient:
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exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_ServerFull:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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default:
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exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
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}
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}
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// pMinecraft->progressRenderer->progressStartNoAbort(
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// exitReasonStringId );
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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// 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15:
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// Incorrect/misleading messages after signing out a profile during
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// online game session. If the primary player is signed out, then
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// that is most likely the cause of the disconnection so don't
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// display a message box. This will allow the message box requested
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// by the libraries to be brought up
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if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
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ui.RequestErrorMessage(exitReasonTitleId, exitReasonStringId,
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uiIDA, 1,
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ProfileManager.GetPrimaryPad());
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exitReasonStringId = -1;
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// 4J - Force a disconnection, this handles the situation that the
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// server has already disconnected
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if (pMinecraft->levels[0] != nullptr)
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pMinecraft->levels[0]->disconnect(false);
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if (pMinecraft->levels[1] != nullptr)
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pMinecraft->levels[1]->disconnect(false);
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if (pMinecraft->levels[2] != nullptr)
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pMinecraft->levels[2]->disconnect(false);
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} else {
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exitReasonStringId = IDS_EXITING_GAME;
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pMinecraft->progressRenderer->progressStartNoAbort(
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IDS_EXITING_GAME);
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if (pMinecraft->levels[0] != nullptr)
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pMinecraft->levels[0]->disconnect();
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if (pMinecraft->levels[1] != nullptr)
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pMinecraft->levels[1]->disconnect();
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if (pMinecraft->levels[2] != nullptr)
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pMinecraft->levels[2]->disconnect();
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}
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// 4J Stu - This only does something if we actually have a server, so
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// don't need to do any other checks
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MinecraftServer::HaltServer();
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// We need to call the stats & leaderboards save before we exit the
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// session 4J We need to do this in a QNet callback where it is safe
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// pMinecraft->forceStatsSave();
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saveStats = false;
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// 4J Stu - Leave the session once the disconnect packet has been sent
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g_NetworkManager.LeaveGame(false);
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} else {
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if (lpParameter != nullptr &&
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ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
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switch (app.GetDisconnectReason()) {
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case DisconnectPacket::eDisconnect_Kicked:
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exitReasonStringId = IDS_DISCONNECTED_KICKED;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
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exitReasonStringId =
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IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
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exitReasonTitleId = IDS_CONNECTION_FAILED;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
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exitReasonStringId =
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IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
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exitReasonTitleId = IDS_CONNECTION_FAILED;
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break;
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case DisconnectPacket::eDisconnect_Quitting:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
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break;
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case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesJoin:
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exitReasonStringId = IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT;
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break;
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case DisconnectPacket::eDisconnect_OutdatedServer:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_OutdatedClient:
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exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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case DisconnectPacket::eDisconnect_ServerFull:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
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exitReasonTitleId = IDS_CANTJOIN_TITLE;
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break;
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default:
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exitReasonStringId = IDS_DISCONNECTED;
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}
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// pMinecraft->progressRenderer->progressStartNoAbort(
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// exitReasonStringId );
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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ui.RequestErrorMessage(exitReasonTitleId, exitReasonStringId, uiIDA,
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1, ProfileManager.GetPrimaryPad());
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exitReasonStringId = -1;
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}
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}
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// Fix for #93148 - TCR 001: BAS Game Stability: Title will crash for the
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// multiplayer client if host of the game will exit during the clients
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// loading to created world.
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while (g_NetworkManager.IsNetworkThreadRunning()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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pMinecraft->setLevel(nullptr, exitReasonStringId, nullptr, saveStats);
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TelemetryManager->Flush();
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app.m_gameRules.unloadCurrentGameRules();
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// app.m_Audio.unloadCurrentAudioDetails();
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MinecraftServer::resetFlags();
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// Fix for #48385 - BLACK OPS :TU5: Functional: Client becomes pseudo
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// soft-locked when returned to the main menu after a remote disconnect Make
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// sure there is text explaining why the player is waiting
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pMinecraft->progressRenderer->progressStart(IDS_EXITING_GAME);
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// Fix for #13259 - CRASH: Gameplay: loading process is halted when player
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// loads saved data We can't start/join a new game until the session is
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// destroyed, so wait for it to be idle again
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while (g_NetworkManager.IsInSession()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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app.SetChangingSessionType(false);
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app.SetReallyChangingSessionType(false);
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pMinecraft->exitingWorldRightNow = false;
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}
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int IUIScene_PauseMenu::SaveGameDialogReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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// results switched for this dialog
|
|
if (result == C4JStorage::EMessage_ResultDecline) {
|
|
// flag a app action of save game
|
|
app.SetAction(iPad, eAppAction_SaveGame);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int IUIScene_PauseMenu::EnableAutosaveDialogReturned(
|
|
void* pParam, int iPad, C4JStorage::EMessageResult result) {
|
|
// results switched for this dialog
|
|
if (result == C4JStorage::EMessage_ResultDecline) {
|
|
// Set the global flag, so that we don't disable saving again once the
|
|
// save is complete
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, 0);
|
|
} else {
|
|
// Set the global flag, so that we do disable saving again once the save
|
|
// is complete We need to set this on as we may have only disabled it
|
|
// due to having a trial texture pack
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, 1);
|
|
}
|
|
// Re-enable saving temporarily
|
|
StorageManager.SetSaveDisabled(false);
|
|
|
|
// flag a app action of save game
|
|
app.SetAction(iPad, eAppAction_SaveGame);
|
|
return 0;
|
|
}
|
|
|
|
int IUIScene_PauseMenu::DisableAutosaveDialogReturned(
|
|
void* pParam, int iPad, C4JStorage::EMessageResult result) {
|
|
// results switched for this dialog
|
|
if (result == C4JStorage::EMessage_ResultDecline) {
|
|
// Set the global flag, so that we disable saving again once the save is
|
|
// complete
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, 1);
|
|
StorageManager.SetSaveDisabled(false);
|
|
|
|
// flag a app action of save game
|
|
app.SetAction(iPad, eAppAction_SaveGame);
|
|
}
|
|
return 0;
|
|
} |