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DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "XboxStructureActionGenerateBox.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.levelgen.structure.h"
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XboxStructureActionGenerateBox::XboxStructureActionGenerateBox() {
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m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0;
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m_skipAir = false;
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}
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void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
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dos->writeUTF(_toString(m_x0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
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dos->writeUTF(_toString(m_y0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
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dos->writeUTF(_toString(m_z0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
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dos->writeUTF(_toString(m_x1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
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dos->writeUTF(_toString(m_y1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
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dos->writeUTF(_toString(m_z1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
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dos->writeUTF(_toString(m_edgeTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
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dos->writeUTF(_toString(m_fillTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
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dos->writeUTF(_toString(m_skipAir));
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}
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void XboxStructureActionGenerateBox::addAttribute(
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const std::wstring& attributeName, const std::wstring& attributeValue) {
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if (attributeName.compare(L"x0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_x0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter x0=%d\n", m_x0);
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} else if (attributeName.compare(L"y0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_y0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter y0=%d\n", m_y0);
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} else if (attributeName.compare(L"z0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_z0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter z0=%d\n", m_z0);
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} else if (attributeName.compare(L"x1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_x1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter x1=%d\n", m_x1);
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} else if (attributeName.compare(L"y1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_y1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter y1=%d\n", m_y1);
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} else if (attributeName.compare(L"z1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_z1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter z1=%d\n", m_z1);
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} else if (attributeName.compare(L"edgeTile") == 0) {
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int value = _fromString<int>(attributeValue);
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m_edgeTile = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",
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m_edgeTile);
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} else if (attributeName.compare(L"fillTile") == 0) {
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int value = _fromString<int>(attributeValue);
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m_fillTile = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",
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m_fillTile);
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} else if (attributeName.compare(L"skipAir") == 0) {
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if (attributeValue.compare(L"true") == 0) m_skipAir = true;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",
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m_skipAir ? "true" : "false");
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} else {
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool XboxStructureActionGenerateBox::generateBoxInLevel(
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StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
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app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n");
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structure->generateBox(level, chunkBB, m_x0, m_y0, m_z0, m_x1, m_y1, m_z1,
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m_edgeTile, m_fillTile, m_skipAir);
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return true;
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} |