4jcraft/Minecraft.Client/Platform/Common/GameRules/UpdatePlayerRuleDefinition.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

155 lines
5.4 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UpdatePlayerRuleDefinition.h"
#include "ConsoleGameRules.h"
#include "../../Minecraft.World/Util/Pos.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.food.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() {
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;
;
m_health = 0;
m_food = 0;
m_spawnPos = nullptr;
m_yRot = 0.0f;
}
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition() {
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
delete *it;
}
}
void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
int attrCount = 3;
if (m_bUpdateHealth) ++attrCount;
if (m_bUpdateFood) ++attrCount;
if (m_bUpdateYRot) ++attrCount;
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(_toString(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(_toString(m_spawnPos->z));
if (m_bUpdateYRot) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
dos->writeUTF(_toString(m_yRot));
}
if (m_bUpdateHealth) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
dos->writeUTF(_toString(m_health));
}
if (m_bUpdateFood) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
dos->writeUTF(_toString(m_food));
}
}
void UpdatePlayerRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (auto it = m_items.begin(); it != m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* UpdatePlayerRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"UpdatePlayerRuleDefinition: Attempted to add invalid child rule "
L"- %d\n",
ruleType);
#endif
}
return rule;
}
void UpdatePlayerRuleDefinition::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"spawnX") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n", value);
} else if (attributeName.compare(L"spawnY") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n", value);
} else if (attributeName.compare(L"spawnZ") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n", value);
} else if (attributeName.compare(L"health") == 0) {
int value = _fromString<int>(attributeValue);
m_health = value;
m_bUpdateHealth = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter health=%d\n", value);
} else if (attributeName.compare(L"food") == 0) {
int value = _fromString<int>(attributeValue);
m_food = value;
m_bUpdateFood = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter health=%d\n", value);
} else if (attributeName.compare(L"yRot") == 0) {
float value = _fromString<float>(attributeValue);
m_yRot = value;
m_bUpdateYRot = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n", value);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void UpdatePlayerRuleDefinition::postProcessPlayer(
std::shared_ptr<Player> player) {
if (m_bUpdateHealth) {
player->lastHealth = m_health;
player->setHealth(m_health);
}
if (m_bUpdateFood) {
player->getFoodData()->setFoodLevel(m_food);
}
double x = player->x;
double y = player->y;
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if (m_spawnPos != nullptr) {
x = m_spawnPos->x;
y = m_spawnPos->y;
z = m_spawnPos->z;
}
if (m_bUpdateYRot) {
yRot = m_yRot;
}
if (m_spawnPos != nullptr || m_bUpdateYRot)
player->absMoveTo(x, y, z, yRot, xRot);
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
AddItemRuleDefinition* addItem = *it;
addItem->addItemToContainer(player->inventory, -1);
}
}