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CRITICAL_SECTION is reentrant; std::mutex is not. This caused deadlocks during world generation, post-processing, and saving. |
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| .. | ||
| DemoLevel.cpp | ||
| DemoLevel.h | ||
| DerivedServerLevel.cpp | ||
| DerivedServerLevel.h | ||
| MultiPlayerLevel.cpp | ||
| MultiPlayerLevel.h | ||
| ServerLevel.cpp | ||
| ServerLevel.h | ||
| ServerLevelListener.cpp | ||
| ServerLevelListener.h | ||