4jcraft/targets/platform/input/IPlatformInput.h
2026-04-07 12:12:42 -05:00

150 lines
5.8 KiB
C++

#pragma once
#include <functional>
#include "PlatformTypes.h"
#define MAP_STYLE_0 0
#define MAP_STYLE_1 1
#define MAP_STYLE_2 2
#define _360_JOY_BUTTON_A 0x00000001
#define _360_JOY_BUTTON_B 0x00000002
#define _360_JOY_BUTTON_X 0x00000004
#define _360_JOY_BUTTON_Y 0x00000008
#define _360_JOY_BUTTON_START 0x00000010
#define _360_JOY_BUTTON_BACK 0x00000020
#define _360_JOY_BUTTON_RB 0x00000040
#define _360_JOY_BUTTON_LB 0x00000080
#define _360_JOY_BUTTON_RTHUMB 0x00000100
#define _360_JOY_BUTTON_LTHUMB 0x00000200
#define _360_JOY_BUTTON_DPAD_UP 0x00000400
#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800
#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000
#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000
// fake digital versions of analog values
#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000
#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000
#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000
#define _360_JOY_BUTTON_RSTICK_UP 0x00020000
#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000
#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000
#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000
#define _360_JOY_BUTTON_LSTICK_UP 0x00200000
#define _360_JOY_BUTTON_RT 0x00400000
#define _360_JOY_BUTTON_LT 0x00800000
// Stick axis maps - to allow changes for SouthPaw in-game axis mapping
#define AXIS_MAP_LX 0
#define AXIS_MAP_LY 1
#define AXIS_MAP_RX 2
#define AXIS_MAP_RY 3
// Trigger map - to allow for swap triggers in-game
#define TRIGGER_MAP_0 0
#define TRIGGER_MAP_1 1
class IPlatformInput {
public:
enum EKeyboardMode {
EKeyboardMode_Default,
EKeyboardMode_Numeric,
EKeyboardMode_Password,
EKeyboardMode_Alphabet,
EKeyboardMode_Full,
EKeyboardMode_Alphabet_Extended,
EKeyboardMode_IP_Address,
EKeyboardMode_Phone
};
virtual ~IPlatformInput() = default;
virtual void Initialise(int iInputStateC, unsigned char ucMapC,
unsigned char ucActionC,
unsigned char ucMenuActionC) = 0;
virtual void Tick() = 0;
virtual void SetDeadzoneAndMovementRange(
unsigned int uiDeadzone, unsigned int uiMovementRangeMax) = 0;
// Joypad mapping
virtual void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction,
unsigned int uiActionVal) = 0;
[[nodiscard]] virtual unsigned int GetGameJoypadMaps(
unsigned char ucMap, unsigned char ucAction) = 0;
virtual void SetJoypadMapVal(int iPad, unsigned char ucMap) = 0;
[[nodiscard]] virtual unsigned char GetJoypadMapVal(int iPad) = 0;
virtual void SetJoypadSensitivity(int iPad, float fSensitivity) = 0;
// Input queries
[[nodiscard]] virtual unsigned int GetValue(int iPad,
unsigned char ucAction,
bool bRepeat = false) = 0;
[[nodiscard]] virtual bool ButtonPressed(int iPad,
unsigned char ucAction = 255) = 0;
[[nodiscard]] virtual bool ButtonReleased(int iPad,
unsigned char ucAction) = 0;
[[nodiscard]] virtual bool ButtonDown(int iPad,
unsigned char ucAction = 255) = 0;
// Axis remapping
virtual void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom,
unsigned int uiTo) = 0;
virtual void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom,
unsigned int uiTo) = 0;
virtual void SetKeyRepeatRate(float fRepeatDelaySecs,
float fRepeatRateSecs) = 0;
virtual void SetDebugSequence(const char* chSequenceA,
std::function<int()> callback) = 0;
[[nodiscard]] virtual float GetIdleSeconds(int iPad) = 0;
[[nodiscard]] virtual bool IsPadConnected(int iPad) = 0;
// Analog sticks and triggers (remapped for Southpaw etc.)
[[nodiscard]] virtual float GetJoypadStick_LX(
int iPad, bool bCheckMenuDisplay = true) = 0;
[[nodiscard]] virtual float GetJoypadStick_LY(
int iPad, bool bCheckMenuDisplay = true) = 0;
[[nodiscard]] virtual float GetJoypadStick_RX(
int iPad, bool bCheckMenuDisplay = true) = 0;
[[nodiscard]] virtual float GetJoypadStick_RY(
int iPad, bool bCheckMenuDisplay = true) = 0;
[[nodiscard]] virtual unsigned char GetJoypadLTrigger(
int iPad, bool bCheckMenuDisplay = true) = 0;
[[nodiscard]] virtual unsigned char GetJoypadRTrigger(
int iPad, bool bCheckMenuDisplay = true) = 0;
// Menu and misc
virtual void SetMenuDisplayed(int iPad, bool bVal) = 0;
[[nodiscard]] virtual bool GetMenuDisplayed(int iPad) = 0;
[[nodiscard]] virtual int GetHotbarSlotPressed(int iPad) = 0;
[[nodiscard]] virtual int GetScrollDelta() = 0;
// Keyboard
virtual EKeyboardResult RequestKeyboard(const wchar_t* Title,
const wchar_t* Text, int iPad,
unsigned int uiMaxChars,
std::function<int(bool)> callback,
EKeyboardMode eMode) = 0;
[[nodiscard]] virtual const char* GetText() = 0;
// String verification (TCR 92)
virtual bool VerifyStrings(
wchar_t** pwStringA, int iStringC,
std::function<int(STRING_VERIFY_RESPONSE*)> callback) = 0;
virtual void CancelQueuedVerifyStrings(
std::function<int(STRING_VERIFY_RESPONSE*)> callback) = 0;
virtual void CancelAllVerifyInProgress() = 0;
// Mouse
[[nodiscard]] virtual int GetMouseX() = 0;
[[nodiscard]] virtual int GetMouseY() = 0;
// Primary pad (which controller is player 1)
[[nodiscard]] virtual int GetPrimaryPad() = 0;
virtual void SetPrimaryPad(int iPad) = 0;
};