4jcraft/targets/app/common/Tutorial/FullTutorial.cpp
2026-04-07 12:12:42 -05:00

1304 lines
58 KiB
C++

#include "FullTutorial.h"
#include <string>
#include <vector>
#include "platform/input/InputActions.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.h"
#include "app/common/Tutorial/Constraints/AreaConstraint.h"
#include "app/common/Tutorial/Constraints/ChangeStateConstraint.h"
#include "app/common/Tutorial/Hints/AreaHint.h"
#include "app/common/Tutorial/Tasks/AreaTask.h"
#include "app/common/Tutorial/Tasks/ChoiceTask.h"
#include "app/common/Tutorial/Tasks/CompleteUsingItemTask.h"
#include "app/common/Tutorial/Tasks/ControllerTask.h"
#include "app/common/Tutorial/Tasks/CraftTask.h"
#include "app/common/Tutorial/Tasks/EffectChangedTask.h"
#include "app/common/Tutorial/Tasks/FullTutorialActiveTask.h"
#include "app/common/Tutorial/Tasks/InfoTask.h"
#include "app/common/Tutorial/Tasks/PickupTask.h"
#include "app/common/Tutorial/Tasks/ProcedureCompoundTask.h"
#include "app/common/Tutorial/Tasks/ProgressFlagTask.h"
#include "app/common/Tutorial/Tasks/StateChangeTask.h"
#include "app/common/Tutorial/Tasks/UseItemTask.h"
#include "app/common/Tutorial/Tasks/UseTileTask.h"
#include "app/common/Tutorial/Tasks/XuiCraftingTask.h"
#include "app/common/Tutorial/Tutorial.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/world/effect/MobEffect.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/alchemy/PotionMacros.h"
#include "minecraft/world/item/crafting/Recipy.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/phys/AABB.h"
#include "strings.h"
class TutorialConstraint;
FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
: Tutorial(iPad, true) {
m_isTrial = isTrial;
m_freezeTime = true;
m_progressFlags = 0;
for (unsigned int i = 0; i < e_Tutorial_State_Max; ++i) {
m_completedStates[i] = false;
}
addMessage(IDS_TUTORIAL_COMPLETED);
/*
*
*
* GAMEPLAY
*
*/
// START OF BASIC TUTORIAL
if (m_isTrial) {
addTask(e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task));
} else {
if (getCompleted(eTutorial_Telemetry_Halfway)) {
addTask(e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task));
} else {
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
int lookMappings[] = {MINECRAFT_ACTION_LOOK_UP, MINECRAFT_ACTION_LOOK_DOWN,
MINECRAFT_ACTION_LOOK_LEFT,
MINECRAFT_ACTION_LOOK_RIGHT};
int moveMappings[] = {MINECRAFT_ACTION_FORWARD, MINECRAFT_ACTION_BACKWARD,
MINECRAFT_ACTION_LEFT, MINECRAFT_ACTION_RIGHT};
int iLookCompletionMaskA[] = {
10, // 1010
9, // 1001
6, // 0110
5 // 0101
};
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_LOOK, false, false,
lookMappings, 4, iLookCompletionMaskA, 4,
moveMappings, 4));
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_MOVE, false, false,
moveMappings, 4, iLookCompletionMaskA, 4,
lookMappings, 4));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_SPRINT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
int jumpMappings[] = {MINECRAFT_ACTION_JUMP};
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_JUMP, false, true,
jumpMappings, 1));
int mineMappings[] = {MINECRAFT_ACTION_ACTION};
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_MINE, false, true,
mineMappings, 1));
addTask(e_Tutorial_State_Gameplay,
new PickupTask(Tile::treeTrunk_Id, 4, -1, this,
IDS_TUTORIAL_TASK_CHOP_WOOD));
int scrollMappings[] = {MINECRAFT_ACTION_LEFT_SCROLL,
MINECRAFT_ACTION_RIGHT_SCROLL};
// int scrollMappings[] =
// {ACTION_MENU_LEFT_SCROLL,ACTION_MENU_RIGHT_SCROLL};
int iScrollCompletionMaskA[] = {2, // 10
1}; // 01
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_SCROLL, false, false,
scrollMappings, 2, iScrollCompletionMaskA, 2));
int invMappings[] = {MINECRAFT_ACTION_INVENTORY};
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_INVENTORY, false, false,
invMappings, 1));
addTask(e_Tutorial_State_Gameplay,
new StateChangeTask(e_Tutorial_State_Inventory_Menu, this));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
// While they should only eat the item we give them, includ the ability to
// complete this task with different items
int foodItems[] = {Item::mushroomStew_Id, Item::apple_Id,
Item::bread_Id, Item::porkChop_raw_Id,
Item::porkChop_cooked_Id, Item::apple_gold_Id,
Item::fish_raw_Id, Item::fish_cooked_Id,
Item::cookie_Id, Item::beef_cooked_Id,
Item::beef_raw_Id, Item::chicken_cooked_Id,
Item::chicken_raw_Id, Item::melon_Id,
Item::rotten_flesh_Id};
addTask(
e_Tutorial_State_Gameplay,
new CompleteUsingItemTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK,
foodItems, 15, true));
int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
addTask(e_Tutorial_State_Gameplay,
new ControllerTask(this, IDS_TUTORIAL_TASK_CRAFTING, false, false,
crftMappings, 1));
addTask(e_Tutorial_State_Gameplay,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_2_X_2_Crafting,
ProgressFlagTask::e_Progress_Set_Flag, this));
addTask(e_Tutorial_State_Gameplay,
new StateChangeTask(e_Tutorial_State_2x2Crafting_Menu, this));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Tile::wood_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_PLANKS));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Tile::workBench_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE));
// int useMappings[] = {MINECRAFT_ACTION_USE};
// addTask(e_Tutorial_State_Gameplay, new ControllerTask( this,
// IDS_TUTORIAL_TASK_USE, false, false, useMappings, 1) );
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_USE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay,
new UseItemTask(Tile::workBench_Id, this,
IDS_TUTORIAL_TASK_PLACE_WORKBENCH, true));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_NIGHT_DANGER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_NEARBY_SHELTER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_COLLECT_RESOURCES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
// END OF BASIC TUTORIAL
addTask(
e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task));
// START OF FULL TUTORIAL
addTask(e_Tutorial_State_Gameplay,
new UseTileTask(Tile::workBench_Id, this,
IDS_TUTORIAL_TASK_OPEN_WORKBENCH, false));
addTask(e_Tutorial_State_Gameplay,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_3_X_3_Crafting,
ProgressFlagTask::e_Progress_Set_Flag, this));
addTask(e_Tutorial_State_Gameplay,
new StateChangeTask(e_Tutorial_State_3x3Crafting_Menu, this));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Item::stick->id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_STICKS));
int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id,
Item::shovel_iron->id, Item::shovel_gold->id,
Item::shovel_diamond->id};
int shovelAuxVals[] = {-1, -1, -1, -1, -1};
addTask(e_Tutorial_State_Gameplay,
new CraftTask(shovelItems, shovelAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL));
int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id,
Item::hatchet_iron->id, Item::hatchet_gold->id,
Item::hatchet_diamond->id};
int hatchetAuxVals[] = {-1, -1, -1, -1, -1};
addTask(e_Tutorial_State_Gameplay,
new CraftTask(hatchetItems, hatchetAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET));
int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id,
Item::pickAxe_iron->id, Item::pickAxe_gold->id,
Item::pickAxe_diamond->id};
int pickaxeAuxVals[] = {-1, -1, -1, -1, -1};
addTask(e_Tutorial_State_Gameplay,
new CraftTask(pickaxeItems, pickaxeAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE));
addTask(e_Tutorial_State_Gameplay,
new PickupTask(Tile::cobblestone_Id, 8, -1, this,
IDS_TUTORIAL_TASK_MINE_STONE));
addTask(e_Tutorial_State_Gameplay,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE,
ProgressFlagTask::e_Progress_Set_Flag, this));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Tile::furnace_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_FURNACE));
addTask(e_Tutorial_State_Gameplay,
new UseTileTask(Tile::furnace_Id, this,
IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE));
addTask(e_Tutorial_State_Gameplay,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_USE_FURNACE,
ProgressFlagTask::e_Progress_Set_Flag, this));
addTask(e_Tutorial_State_Gameplay,
new StateChangeTask(e_Tutorial_State_Furnace_Menu, this));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Item::coal->id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_CHARCOAL));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Tile::glass_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_GLASS));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Item::door_wood->id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR));
addTask(e_Tutorial_State_Gameplay,
new UseItemTask(Item::door_wood->id, this,
IDS_TUTORIAL_TASK_PLACE_DOOR));
addTask(e_Tutorial_State_Gameplay,
new CraftTask(Tile::torch_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_TORCH));
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"tutorialArea");
if (area != nullptr) {
std::vector<TutorialConstraint*>* areaConstraints =
new std::vector<TutorialConstraint*>();
areaConstraints->push_back(new AreaConstraint(
IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0, area->y0,
area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Gameplay,
new AreaTask(e_Tutorial_State_Gameplay, this, areaConstraints));
}
}
// This MUST be the last task in the e_Tutorial_State_Gameplay state. Some
// of the earlier tasks will skip to the last task when complete, and this
// is the one that we want the player to see.
ProcedureCompoundTask* finalTask = new ProcedureCompoundTask(this);
finalTask->AddTask(new InfoTask(this, IDS_TUTORIAL_COMPLETED,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
true, ACTION_MENU_A));
// 4J Stu - Remove this string as it refers to things that don't exist in
// the current tutorial world!
// finalTask->AddTask( new InfoTask(this,
// IDS_TUTORIAL_FEATURES_IN_THIS_AREA,
// IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
finalTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
finalTask->AddTask(new InfoTask(this, IDS_TUTORIAL_COMPLETED_EXPLORE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
true, ACTION_MENU_A));
addTask(e_Tutorial_State_Gameplay, finalTask);
// END OF FULL TUTORIAL
/*
*
*
* INVENTORY
*
*/
// Some tasks already added in the super class ctor
addTask(
e_Tutorial_State_Inventory_Menu,
new FullTutorialActiveTask(this, e_Tutorial_Completion_Complete_State));
addTask(e_Tutorial_State_Inventory_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_INV_EXIT, -1, false,
ACTION_MENU_B));
/*
*
*
* CRAFTING
*
*/
// Some tasks already added in the super class ctor
addTask(
e_Tutorial_State_2x2Crafting_Menu,
new FullTutorialActiveTask(this, e_Tutorial_Completion_Complete_State));
// To block progress
addTask(e_Tutorial_State_2x2Crafting_Menu,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_2_X_2_Crafting,
ProgressFlagTask::e_Progress_Flag_On, this));
addTask(
e_Tutorial_State_2x2Crafting_Menu,
new FullTutorialActiveTask(this, e_Tutorial_Completion_Complete_State));
addTask(e_Tutorial_State_2x2Crafting_Menu,
new CraftTask(Tile::wood_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS));
ProcedureCompoundTask* workbenchCompound = new ProcedureCompoundTask(this);
workbenchCompound->AddTask(
new XuiCraftingTask(this, IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES,
Recipy::eGroupType_Structure));
workbenchCompound->AddTask(
new XuiCraftingTask(this, IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE,
Tile::workBench_Id));
workbenchCompound->AddTask(
new CraftTask(Tile::workBench_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE));
addTask(e_Tutorial_State_2x2Crafting_Menu, workbenchCompound);
addTask(e_Tutorial_State_2x2Crafting_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE, -1,
false, ACTION_MENU_B));
// 3x3 Crafting
addTask(
e_Tutorial_State_3x3Crafting_Menu,
new FullTutorialActiveTask(this, e_Tutorial_Completion_Complete_State));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_3_X_3_Crafting,
ProgressFlagTask::e_Progress_Flag_On, this));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(Item::stick->id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_STICKS));
ProcedureCompoundTask* shovelCompound = new ProcedureCompoundTask(this);
shovelCompound->AddTask(new XuiCraftingTask(
this, IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS, Recipy::eGroupType_Tool));
shovelCompound->AddTask(
new XuiCraftingTask(this, IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL,
Item::shovel_wood->id));
shovelCompound->AddTask(
new CraftTask(shovelItems, shovelAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL));
addTask(e_Tutorial_State_3x3Crafting_Menu, shovelCompound);
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(hatchetItems, hatchetAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(pickaxeItems, pickaxeAuxVals, 5, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT, -1, false,
ACTION_MENU_B));
// To block progress
addTask(e_Tutorial_State_3x3Crafting_Menu,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE,
ProgressFlagTask::e_Progress_Flag_On, this));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(Tile::furnace_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE,
-1, false, ACTION_MENU_B));
// No need to block here, as it's fine if the player wants to do this out of
// order
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(Item::door_wood->id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR));
addTask(e_Tutorial_State_3x3Crafting_Menu,
new CraftTask(Tile::torch_Id, -1, 1, this,
IDS_TUTORIAL_TASK_CREATE_TORCH));
/*
*
*
* FURNACE
*
*/
// Some tasks already added in the super class ctor
addTask(
e_Tutorial_State_Furnace_Menu,
new FullTutorialActiveTask(this, e_Tutorial_Completion_Complete_State));
// Blocking
addTask(e_Tutorial_State_Furnace_Menu,
new ProgressFlagTask(&m_progressFlags,
FULL_TUTORIAL_PROGRESS_USE_FURNACE,
ProgressFlagTask::e_Progress_Flag_On, this));
addTask(e_Tutorial_State_Furnace_Menu,
new CraftTask(Item::coal->id, -1, 1, this,
IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL));
addTask(e_Tutorial_State_Furnace_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Furnace_Menu,
new CraftTask(Tile::glass_Id, -1, 1, this,
IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS));
/*
*
*
* BREWING
*
*/
// To block progress
addTask(e_Tutorial_State_Brewing_Menu,
new ProgressFlagTask(&m_progressFlags,
EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND,
ProgressFlagTask::e_Progress_Flag_On, this));
int potionItems[] = {Item::potion_Id, Item::potion_Id, Item::potion_Id,
Item::potion_Id, Item::potion_Id, Item::potion_Id,
Item::potion_Id, Item::potion_Id};
int potionAuxVals[] = {
MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED,
MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED,
MASK_FIRE_RESISTANCE)};
addTask(e_Tutorial_State_Brewing_Menu,
new CraftTask(potionItems, potionAuxVals, 8, 1, this,
IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION));
addTask(e_Tutorial_State_Brewing_Menu,
new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXIT, -1, false,
ACTION_MENU_B));
/*
*
*
* MINECART
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"minecartArea");
if (area != nullptr) {
addHint(e_Tutorial_State_Gameplay,
new AreaHint(e_Tutorial_Hint_Always_On, this,
e_Tutorial_State_Gameplay,
e_Tutorial_State_Riding_Minecart,
IDS_TUTORIAL_HINT_MINECART, area->x0, area->y0,
area->z0, area->x1, area->y1, area->z1));
}
}
/*
*
*
* BOAT
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"boatArea");
if (area != nullptr) {
addHint(e_Tutorial_State_Gameplay,
new AreaHint(e_Tutorial_Hint_Always_On, this,
e_Tutorial_State_Gameplay,
e_Tutorial_State_Riding_Boat,
IDS_TUTORIAL_HINT_BOAT, area->x0, area->y0,
area->z0, area->x1, area->y1, area->z1));
}
}
/*
*
*
* FISHING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"fishingArea");
if (area != nullptr) {
addHint(e_Tutorial_State_Gameplay,
new AreaHint(e_Tutorial_Hint_Always_On, this,
e_Tutorial_State_Gameplay,
e_Tutorial_State_Fishing,
IDS_TUTORIAL_HINT_FISHING, area->x0, area->y0,
area->z0, area->x1, area->y1, area->z1));
}
}
/*
*
*
* M_PISTON - SELF-REPAIRING BRIDGE
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"pistonBridgeArea");
if (area != nullptr) {
addHint(
e_Tutorial_State_Gameplay,
new AreaHint(e_Tutorial_Hint_Always_On, this,
e_Tutorial_State_Gameplay, e_Tutorial_State_None,
IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE,
area->x0, area->y0, area->z0, area->x1, area->y1,
area->z1, true));
}
}
/*
*
*
* M_PISTON - PISTON AND REDSTONE CIRCUITS
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"pistonArea");
if (area != nullptr) {
eTutorial_State redstoneAndPistonStates[] = {
e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Redstone_And_Piston,
redstoneAndPistonStates, 1, area->x0, area->y0, area->z0,
area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Redstone_And_Piston,
new ChoiceTask(
this, IDS_TUTORIAL_REDSTONE_OVERVIEW,
IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(
this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_DUST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_REPEATER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_PISTONS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_TRY_IT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* PORTAL
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"portalArea");
if (area != nullptr) {
eTutorial_State portalStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Portal, portalStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Portal,
new ChoiceTask(
this, IDS_TUTORIAL_PORTAL_OVERVIEW,
IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_ACTIVATE_PORTAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_USE_PORTAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_NETHER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* CREATIVE
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"creativeArea");
if (area != nullptr) {
eTutorial_State creativeStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_CreativeMode, creativeStates, 1,
area->x0, area->y0, area->z0, area->x1, area->y1, area->z1,
true, true, GameType::CREATIVE));
addTask(e_Tutorial_State_CreativeMode,
new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW,
IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task));
addTask(e_Tutorial_State_CreativeMode,
new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_CreativeMode,
new InfoTask(this, IDS_TUTORIAL_TASK_FLY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
addTask(e_Tutorial_State_CreativeMode,
new ControllerTask(
this, IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY, false,
false, crftMappings, 1));
addTask(e_Tutorial_State_CreativeMode,
new StateChangeTask(
e_Tutorial_State_Creative_Inventory_Menu, this));
// This last task ensures that the player is still in creative mode
// until they exit the area (but could skip the previous
// instructional stuff)
ProcedureCompoundTask* creativeFinalTask =
new ProcedureCompoundTask(this);
AABB* exitArea =
app.getGameRuleDefinitions()->getNamedArea(L"creativeExitArea");
if (exitArea != nullptr) {
std::vector<TutorialConstraint*>* creativeExitAreaConstraints =
new std::vector<TutorialConstraint*>();
creativeExitAreaConstraints->push_back(new AreaConstraint(
-1, exitArea->x0, exitArea->y0, exitArea->z0, exitArea->x1,
exitArea->y1, exitArea->z1, true, false));
creativeFinalTask->AddTask(new AreaTask(
e_Tutorial_State_CreativeMode, this,
creativeExitAreaConstraints,
IDS_TUTORIAL_TASK_CREATIVE_EXIT,
AreaTask::
eAreaTaskCompletion_CompleteOnConstraintsSatisfied));
}
std::vector<TutorialConstraint*>* creativeAreaConstraints =
new std::vector<TutorialConstraint*>();
creativeAreaConstraints->push_back(new AreaConstraint(
IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0, area->y0,
area->z0, area->x1, area->y1, area->z1));
creativeFinalTask->AddTask(new AreaTask(
e_Tutorial_State_CreativeMode, this, creativeAreaConstraints));
creativeFinalTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_COMPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_CreativeMode, creativeFinalTask);
}
}
/*
*
*
* BREWING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"brewingArea");
if (area != nullptr) {
eTutorial_State brewingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Brewing, brewingStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Brewing,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
ProcedureCompoundTask* fillWaterBottleTask =
new ProcedureCompoundTask(this);
fillWaterBottleTask->AddTask(
new PickupTask(Item::glassBottle_Id, 1, -1, this,
IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE));
fillWaterBottleTask->AddTask(
new PickupTask(Item::potion_Id, 1, 0, this,
IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE));
addTask(e_Tutorial_State_Brewing, fillWaterBottleTask);
addTask(e_Tutorial_State_Brewing,
new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Brewing,
new ProgressFlagTask(
&m_progressFlags,
EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND,
ProgressFlagTask::e_Progress_Set_Flag, this));
addTask(
e_Tutorial_State_Brewing,
new CraftTask(potionItems, potionAuxVals, 8, 1, this,
IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION));
addTask(e_Tutorial_State_Brewing,
new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_POTION,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Brewing,
new EffectChangedTask(
this, IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION,
MobEffect::fireResistance));
addTask(e_Tutorial_State_Brewing,
new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* ENCHANTING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"enchantingArea");
if (area != nullptr) {
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Enchanting, enchantingStates, 1,
area->x0, area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Enchanting,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* ANVIL
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"anvilArea");
if (area != nullptr) {
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Anvil, enchantingStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Anvil,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW,
IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST2,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_RENAMING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* TRADING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"tradingArea");
if (area != nullptr) {
eTutorial_State tradingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Trading, tradingStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Trading,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW,
IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_TRADES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(
e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(
e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_USE_CHESTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* FIREWORKS
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"fireworksArea");
if (area != nullptr) {
eTutorial_State fireworkStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Fireworks, fireworkStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Fireworks,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW,
IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Fireworks,
new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_PURPOSE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Fireworks,
new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A)); //
addTask(e_Tutorial_State_Fireworks,
new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CRAFTING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* BEACON
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"beaconArea");
if (area != nullptr) {
eTutorial_State beaconStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Beacon, beaconStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Beacon,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_BEACON_OVERVIEW,
IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Beacon,
new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_PURPOSE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Beacon,
new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_DESIGN,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Beacon,
new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* HOPPER
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"hopperArea");
if (area != nullptr) {
eTutorial_State hopperStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Hopper, hopperStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Hopper,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_HOPPER_OVERVIEW,
IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_PURPOSE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_CONTAINERS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_MECHANICS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_REDSTONE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_OUTPUT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_AREA,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* ENDERCHEST
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"enderchestArea");
if (area != nullptr) {
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Enderchests, enchantingStates, 1,
area->x0, area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Enderchests,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Enderchests,
new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enderchests,
new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Enderchests,
new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* FARMING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"farmingArea");
if (area != nullptr) {
eTutorial_State farmingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Farming, farmingStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Farming,
new ChoiceTask(
this, IDS_TUTORIAL_FARMING_OVERVIEW,
IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_FARMLAND,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_WHEAT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(
e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this,
IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SUGARCANE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CACTUS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_MUSHROOM,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_BONEMEAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_COMPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* BREEDING
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area =
app.getGameRuleDefinitions()->getNamedArea(L"breedingArea");
if (area != nullptr) {
eTutorial_State breedingStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Breeding, breedingStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Breeding,
new ChoiceTask(
this, IDS_TUTORIAL_BREEDING_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_BABY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_DELAY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FOLLOW,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_COMPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
/*
*
*
* SNOW AND IRON GOLEM
*
*/
if (app.getGameRuleDefinitions() != nullptr) {
AABB* area = app.getGameRuleDefinitions()->getNamedArea(L"golemArea");
if (area != nullptr) {
eTutorial_State golemStates[] = {e_Tutorial_State_Gameplay};
AddGlobalConstraint(new ChangeStateConstraint(
this, e_Tutorial_State_Golem, golemStates, 1, area->x0,
area->y0, area->z0, area->x1, area->y1, area->z1));
addTask(
e_Tutorial_State_Golem,
new ChoiceTask(
this, IDS_TUTORIAL_GOLEM_OVERVIEW,
IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Golem,
new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Golem,
new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_SNOW,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Golem,
new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Golem,
new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
}
// 4J Stu - All tutorials are onby default in the full tutorial whether the
// player has previously completed them or not
bool FullTutorial::isStateCompleted(eTutorial_State state) {
return m_completedStates[state];
}
void FullTutorial::setStateCompleted(eTutorial_State state) {
m_completedStates[state] = true;
Tutorial::setStateCompleted(state);
}