4jcraft/Minecraft.World/Level/Storage/MemoryLevelStorage.h

31 lines
1.1 KiB
C++

#pragma once
#include "LevelStorage.h"
#include "PlayerIO.h"
#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../IO/Files/ConsoleSaveFile.h"
class MemoryLevelStorage : public LevelStorage, public PlayerIO
{
public:
MemoryLevelStorage();
virtual LevelData *prepareLevel();
virtual void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
virtual void saveLevelData(LevelData *levelData, std::vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual PlayerIO *getPlayerIO();
virtual void closeAll();
virtual void save(std::shared_ptr<Player> player);
virtual bool load(std::shared_ptr<Player> player);
virtual CompoundTag *loadPlayerDataTag(const std::wstring& playerName);
virtual ConsoleSavePath getDataFile(const std::wstring& id);
};