4jcraft/Minecraft.World/Network/Packets/TextureAndGeometryPacket.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

175 lines
5.7 KiB
C++

#include "../../Platform/stdafx.h"
#include <iostream>
#include "../../IO/Streams/InputOutputStream.h"
#include "PacketListener.h"
#include "TextureAndGeometryPacket.h"
TextureAndGeometryPacket::TextureAndGeometryPacket() {
this->textureName = L"";
this->dwTextureBytes = 0;
this->pbData = nullptr;
this->dwBoxC = 0;
this->BoxDataA = nullptr;
uiAnimOverrideBitmask = 0;
}
TextureAndGeometryPacket::~TextureAndGeometryPacket() {
// can't free these - they're used elsewhere
// if(this->BoxDataA!=nullptr)
// {
// delete [] this->BoxDataA;
// }
//
// if(this->pbData!=nullptr)
// {
// delete [] this->pbData;
// }
}
TextureAndGeometryPacket::TextureAndGeometryPacket(
const std::wstring& textureName, std::uint8_t* pbData,
std::uint32_t dataBytes) {
this->textureName = textureName;
std::wstring skinValue = textureName.substr(7, textureName.size());
skinValue = skinValue.substr(0, skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dataBytes;
this->dwBoxC = 0;
this->BoxDataA = nullptr;
this->uiAnimOverrideBitmask = 0;
}
TextureAndGeometryPacket::TextureAndGeometryPacket(
const std::wstring& textureName, std::uint8_t* pbData,
std::uint32_t dataBytes, DLCSkinFile* pDLCSkinFile) {
this->textureName = textureName;
std::wstring skinValue = textureName.substr(7, textureName.size());
skinValue = skinValue.substr(0, skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dataBytes;
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
if (this->dwBoxC != 0) {
this->BoxDataA = new SKIN_BOX[this->dwBoxC];
std::vector<SKIN_BOX*>* pSkinBoxes = pDLCSkinFile->getAdditionalBoxes();
int iCount = 0;
for (auto it = pSkinBoxes->begin(); it != pSkinBoxes->end(); ++it) {
SKIN_BOX* pSkinBox = *it;
this->BoxDataA[iCount++] = *pSkinBox;
}
} else {
this->BoxDataA = nullptr;
}
}
TextureAndGeometryPacket::TextureAndGeometryPacket(
const std::wstring& textureName, std::uint8_t* pbData,
std::uint32_t dataBytes, std::vector<SKIN_BOX*>* pvSkinBoxes,
unsigned int uiAnimOverrideBitmask) {
this->textureName = textureName;
std::wstring skinValue = textureName.substr(7, textureName.size());
skinValue = skinValue.substr(0, skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dataBytes;
this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
if (pvSkinBoxes == nullptr) {
this->dwBoxC = 0;
this->BoxDataA = nullptr;
} else {
this->dwBoxC = (std::uint32_t)pvSkinBoxes->size();
this->BoxDataA = new SKIN_BOX[this->dwBoxC];
int iCount = 0;
for (auto it = pvSkinBoxes->begin(); it != pvSkinBoxes->end();
++it) {
SKIN_BOX* pSkinBox = *it;
this->BoxDataA[iCount++] = *pSkinBox;
}
}
}
void TextureAndGeometryPacket::handle(PacketListener* listener) {
listener->handleTextureAndGeometry(shared_from_this());
}
void TextureAndGeometryPacket::read(DataInputStream* dis) // throws IOException
{
textureName = dis->readUTF();
dwSkinID = static_cast<std::uint32_t>(dis->readInt());
dwTextureBytes = (std::uint32_t)dis->readShort();
if (dwTextureBytes > 0) {
this->pbData = new std::uint8_t[dwTextureBytes];
for (std::uint32_t i = 0; i < dwTextureBytes; i++) {
this->pbData[i] = dis->readByte();
}
}
uiAnimOverrideBitmask = dis->readInt();
dwBoxC = (std::uint32_t)dis->readShort();
if (dwBoxC > 0) {
this->BoxDataA = new SKIN_BOX[dwBoxC];
}
for (std::uint32_t i = 0; i < dwBoxC; i++) {
this->BoxDataA[i].ePart = (eBodyPart)dis->readShort();
this->BoxDataA[i].fX = dis->readFloat();
this->BoxDataA[i].fY = dis->readFloat();
this->BoxDataA[i].fZ = dis->readFloat();
this->BoxDataA[i].fH = dis->readFloat();
this->BoxDataA[i].fW = dis->readFloat();
this->BoxDataA[i].fD = dis->readFloat();
this->BoxDataA[i].fU = dis->readFloat();
this->BoxDataA[i].fV = dis->readFloat();
}
}
void TextureAndGeometryPacket::write(
DataOutputStream* dos) // throws IOException
{
dos->writeUTF(textureName);
dos->writeInt(static_cast<int>(dwSkinID));
dos->writeShort((short)dwTextureBytes);
for (std::uint32_t i = 0; i < dwTextureBytes; i++) {
dos->writeByte(this->pbData[i]);
}
dos->writeInt(uiAnimOverrideBitmask);
dos->writeShort((short)dwBoxC);
for (std::uint32_t i = 0; i < dwBoxC; i++) {
dos->writeShort((short)this->BoxDataA[i].ePart);
dos->writeFloat(this->BoxDataA[i].fX);
dos->writeFloat(this->BoxDataA[i].fY);
dos->writeFloat(this->BoxDataA[i].fZ);
dos->writeFloat(this->BoxDataA[i].fH);
dos->writeFloat(this->BoxDataA[i].fW);
dos->writeFloat(this->BoxDataA[i].fD);
dos->writeFloat(this->BoxDataA[i].fU);
dos->writeFloat(this->BoxDataA[i].fV);
}
}
int TextureAndGeometryPacket::getEstimatedSize() {
return 4096 + +sizeof(int) + sizeof(float) * 8 * 4;
}