4jcraft/Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

102 lines
4 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "../../IO/Files/ConsoleSaveFileIO.h"
#include "../LevelData.h"
#include "../../IO/Files/File.h"
#include "McRegionLevelStorage.h"
McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile* saveFile, File dir,
const std::wstring& levelName,
bool createPlayerDir)
: DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) {
RegionFileCache::clear();
}
McRegionLevelStorage::~McRegionLevelStorage() {
// Make sure cache is clear, as the DirectoryLevelStorage destructor is
// going to be deleting the underlying ConsoleSaveFile reference so we don't
// want the RegionFileCache to still be referencing it either
RegionFileCache::clear();
}
ChunkStorage* McRegionLevelStorage::createChunkStorage(Dimension* dimension) {
// File folder = getFolder();
if (dynamic_cast<HellDimension*>(dimension) != nullptr) {
if (app.GetResetNether()) {
#ifdef SPLIT_SAVES
std::vector<FileEntry*>* netherFiles =
m_saveFile->getRegionFilesByDimension(1);
if (netherFiles != nullptr) {
DWORD bytesWritten = 0;
for (auto it = netherFiles->begin();
it != netherFiles->end(); ++it) {
m_saveFile->zeroFile(*it, (*it)->getFileSize(),
&bytesWritten);
}
delete netherFiles;
}
#else
std::vector<FileEntry*>* netherFiles =
m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
if (netherFiles != nullptr) {
for (auto it = netherFiles->begin();
it != netherFiles->end(); ++it) {
m_saveFile->deleteFile(*it);
}
delete netherFiles;
}
#endif
resetNetherPlayerPositions();
}
return new McRegionChunkStorage(m_saveFile,
LevelStorage::NETHER_FOLDER);
}
if (dynamic_cast<TheEndDimension*>(dimension)) {
// File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
// dir2.mkdirs();
// return new ThreadedMcRegionChunkStorage(dir2);
// 4J-PB - save version 0 at this point means it's a create new world
int iSaveVersion = m_saveFile->getSaveVersion();
if ((iSaveVersion != 0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) {
// For versions before TU9 (TU7 and 8) we generate a part of The
// End, but we want to scrap it if it exists so that it is replaced
// with the TU9+ version
app.DebugPrintf(
"Loaded save version number is: %d, required to keep The End "
"is: %d\n",
m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
std::vector<FileEntry*>* endFiles =
m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
// 4J-PB - There will be no End in early saves
if (endFiles != nullptr) {
for (auto it = endFiles->begin(); it != endFiles->end();
++it) {
m_saveFile->deleteFile(*it);
}
delete endFiles;
}
}
return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
}
return new McRegionChunkStorage(m_saveFile, L"");
}
void McRegionLevelStorage::saveLevelData(
LevelData* levelData, std::vector<std::shared_ptr<Player> >* players) {
levelData->setVersion(MCREGION_VERSION_ID);
MemSect(38);
DirectoryLevelStorage::saveLevelData(levelData, players);
MemSect(0);
}
void McRegionLevelStorage::closeAll() { RegionFileCache::clear(); }