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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
386 lines
13 KiB
C++
386 lines
13 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/com.mojang.nbt.h"
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#include "../../Headers/net.minecraft.world.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "TileEntity.h"
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#include "../../Headers/net.minecraft.world.entity.item.h"
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#include "../../Headers/net.minecraft.world.entity.player.h"
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#include "../../Headers/net.minecraft.world.item.h"
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#include "../../Headers/net.minecraft.world.inventory.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "ChestTileEntity.h"
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#include "../../Network/Packets/ContainerOpenPacket.h"
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#include "../../Util/SoundTypes.h"
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int ChestTileEntity::getContainerType() {
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if (isBonusChest)
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return ContainerOpenPacket::BONUS_CHEST;
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else
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return ContainerOpenPacket::CONTAINER;
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}
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void ChestTileEntity::_init(bool isBonusChest) {
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items = new ItemInstanceArray(9 * 4);
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hasCheckedNeighbors = false;
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this->isBonusChest = isBonusChest;
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openness = 0.0f;
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oOpenness = 0.0f;
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openCount = 0;
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tickInterval = 0;
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type = -1;
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name = L"";
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}
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ChestTileEntity::ChestTileEntity(bool isBonusChest /* = false*/)
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: TileEntity() {
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_init(isBonusChest);
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}
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ChestTileEntity::ChestTileEntity(int type, bool isBonusChest /* = false*/)
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: TileEntity() {
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_init(isBonusChest);
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this->type = type;
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}
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ChestTileEntity::~ChestTileEntity() {
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delete[] items->data;
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delete items;
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}
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unsigned int ChestTileEntity::getContainerSize() { return 9 * 3; }
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std::shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot) {
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return items->data[slot];
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}
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std::shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot,
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int count) {
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if (items->data[slot] != nullptr) {
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if (items->data[slot]->count <= count) {
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std::shared_ptr<ItemInstance> item = items->data[slot];
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items->data[slot] = nullptr;
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setChanged();
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// 4J Stu - Fix for duplication glitch
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if (item->count <= 0) return nullptr;
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return item;
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} else {
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std::shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
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if (items->data[slot]->count == 0) items->data[slot] = nullptr;
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setChanged();
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// 4J Stu - Fix for duplication glitch
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if (i->count <= 0) return nullptr;
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return i;
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}
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}
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return nullptr;
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}
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std::shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot) {
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if (items->data[slot] != nullptr) {
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std::shared_ptr<ItemInstance> item = items->data[slot];
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items->data[slot] = nullptr;
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return item;
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}
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return nullptr;
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}
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void ChestTileEntity::setItem(unsigned int slot,
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std::shared_ptr<ItemInstance> item) {
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items->data[slot] = item;
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if (item != nullptr && item->count > getMaxStackSize())
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item->count = getMaxStackSize();
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this->setChanged();
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}
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std::wstring ChestTileEntity::getName() {
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return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST);
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}
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std::wstring ChestTileEntity::getCustomName() {
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return hasCustomName() ? name : L"";
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}
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bool ChestTileEntity::hasCustomName() { return !name.empty(); }
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void ChestTileEntity::setCustomName(const std::wstring& name) {
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this->name = name;
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}
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void ChestTileEntity::load(CompoundTag* base) {
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TileEntity::load(base);
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ListTag<CompoundTag>* inventoryList =
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(ListTag<CompoundTag>*)base->getList(L"Items");
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if (items) {
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delete[] items->data;
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delete items;
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}
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items = new ItemInstanceArray(getContainerSize());
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if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
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for (int i = 0; i < inventoryList->size(); i++) {
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CompoundTag* tag = inventoryList->get(i);
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unsigned int slot = tag->getByte(L"Slot") & 0xff;
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if (slot >= 0 && slot < items->length)
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(*items)[slot] = ItemInstance::fromTag(tag);
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}
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isBonusChest = base->getBoolean(L"bonus");
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}
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void ChestTileEntity::save(CompoundTag* base) {
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TileEntity::save(base);
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ListTag<CompoundTag>* listTag = new ListTag<CompoundTag>;
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for (unsigned int i = 0; i < items->length; i++) {
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if (items->data[i] != nullptr) {
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CompoundTag* tag = new CompoundTag();
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tag->putByte(L"Slot", (uint8_t)i);
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items->data[i]->save(tag);
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listTag->add(tag);
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}
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}
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base->put(L"Items", listTag);
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if (hasCustomName()) base->putString(L"CustomName", name);
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base->putBoolean(L"bonus", isBonusChest);
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}
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int ChestTileEntity::getMaxStackSize() {
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return Container::LARGE_MAX_STACK_SIZE;
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}
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bool ChestTileEntity::stillValid(std::shared_ptr<Player> player) {
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if (level->getTileEntity(x, y, z) != shared_from_this()) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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void ChestTileEntity::setChanged() { TileEntity::setChanged(); }
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void ChestTileEntity::clearCache() {
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TileEntity::clearCache();
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hasCheckedNeighbors = false;
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}
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void ChestTileEntity::heyImYourNeighbor(
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std::shared_ptr<ChestTileEntity> neighbor, int from) {
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if (neighbor->isRemoved()) {
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hasCheckedNeighbors = false;
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} else if (hasCheckedNeighbors) {
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switch (from) {
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case Direction::NORTH:
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if (n.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::SOUTH:
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if (s.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::EAST:
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if (e.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::WEST:
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if (w.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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}
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}
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}
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void ChestTileEntity::checkNeighbors() {
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if (hasCheckedNeighbors) return;
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hasCheckedNeighbors = true;
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n = std::weak_ptr<ChestTileEntity>();
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e = std::weak_ptr<ChestTileEntity>();
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w = std::weak_ptr<ChestTileEntity>();
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s = std::weak_ptr<ChestTileEntity>();
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if (isSameChest(x - 1, y, z)) {
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w = std::dynamic_pointer_cast<ChestTileEntity>(
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level->getTileEntity(x - 1, y, z));
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}
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if (isSameChest(x + 1, y, z)) {
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e = std::dynamic_pointer_cast<ChestTileEntity>(
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level->getTileEntity(x + 1, y, z));
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}
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if (isSameChest(x, y, z - 1)) {
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n = std::dynamic_pointer_cast<ChestTileEntity>(
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level->getTileEntity(x, y, z - 1));
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}
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if (isSameChest(x, y, z + 1)) {
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s = std::dynamic_pointer_cast<ChestTileEntity>(
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level->getTileEntity(x, y, z + 1));
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}
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std::shared_ptr<ChestTileEntity> cteThis =
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std::dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
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if (n.lock() != nullptr)
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n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
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if (s.lock() != nullptr)
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s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
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if (e.lock() != nullptr) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
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if (w.lock() != nullptr) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
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}
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bool ChestTileEntity::isSameChest(int x, int y, int z) {
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Tile* tile = Tile::tiles[level->getTile(x, y, z)];
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if (tile == nullptr || !(dynamic_cast<ChestTile*>(tile) != nullptr)) return false;
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return ((ChestTile*)tile)->type == getType();
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}
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void ChestTileEntity::tick() {
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TileEntity::tick();
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checkNeighbors();
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++tickInterval;
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if (!level->isClientSide && openCount != 0 &&
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(tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) ==
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0) {
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// level.tileEvent(x, y, z, Tile.chest.id,
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// ChestTile.EVENT_SET_OPEN_COUNT, openCount);
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openCount = 0;
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float range = 5;
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AABB player_aabb(x - range, y - range, z - range, x + 1 + range,
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y + 1 + range, z + 1 + range);
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std::vector<std::shared_ptr<Entity> >* players =
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level->getEntitiesOfClass(typeid(Player), &player_aabb);
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for (auto it = players->begin(); it != players->end(); ++it) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(*it);
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ContainerMenu* containerMenu =
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dynamic_cast<ContainerMenu*>(player->containerMenu);
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if (containerMenu != nullptr) {
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std::shared_ptr<Container> container =
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containerMenu->getContainer();
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std::shared_ptr<Container> thisContainer =
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std::dynamic_pointer_cast<Container>(shared_from_this());
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std::shared_ptr<CompoundContainer> compoundContainer =
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std::dynamic_pointer_cast<CompoundContainer>(container);
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if ((container == thisContainer) ||
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(compoundContainer != nullptr &&
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compoundContainer->contains(thisContainer))) {
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openCount++;
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}
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}
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}
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delete players;
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}
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oOpenness = openness;
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float speed = 0.10f;
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if (openCount > 0 && openness == 0) {
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if (n.lock() == nullptr && w.lock() == nullptr) {
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double xc = x + 0.5;
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double zc = z + 0.5;
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if (s.lock() != nullptr) zc += 0.5;
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if (e.lock() != nullptr) xc += 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other
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// sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN,
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0.2f, level->random->nextFloat() * 0.1f + 0.9f);
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}
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}
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if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) {
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float oldOpen = openness;
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if (openCount > 0)
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openness += speed;
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else
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openness -= speed;
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if (openness > 1) {
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openness = 1;
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}
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float lim = 0.5f;
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if (openness < lim && oldOpen >= lim) {
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// Fix for #64546 - Customer Encountered: TU7: Chests placed by the
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// Player are closing too fast.
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// openness = 0;
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if (n.lock() == nullptr && w.lock() == nullptr) {
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double xc = x + 0.5;
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double zc = z + 0.5;
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if (s.lock() != nullptr) zc += 0.5;
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if (e.lock() != nullptr) xc += 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other
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// sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE,
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0.2f,
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level->random->nextFloat() * 0.1f + 0.9f);
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}
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}
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if (openness < 0) {
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openness = 0;
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}
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}
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}
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bool ChestTileEntity::triggerEvent(int b0, int b1) {
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if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) {
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openCount = b1;
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return true;
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}
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return TileEntity::triggerEvent(b0, b1);
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}
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void ChestTileEntity::startOpen() {
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if (openCount < 0) {
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openCount = 0;
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}
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openCount++;
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level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT,
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openCount);
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level->updateNeighborsAt(x, y, z, getTile()->id);
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level->updateNeighborsAt(x, y - 1, z, getTile()->id);
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}
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void ChestTileEntity::stopOpen() {
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if (getTile() == nullptr || !(dynamic_cast<ChestTile*>(getTile()) != nullptr))
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return;
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openCount--;
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level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT,
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openCount);
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level->updateNeighborsAt(x, y, z, getTile()->id);
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level->updateNeighborsAt(x, y - 1, z, getTile()->id);
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}
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bool ChestTileEntity::canPlaceItem(int slot,
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std::shared_ptr<ItemInstance> item) {
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return true;
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}
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void ChestTileEntity::setRemoved() {
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TileEntity::setRemoved();
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clearCache();
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checkNeighbors();
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}
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int ChestTileEntity::getType() {
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if (type == -1) {
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if (level != nullptr && dynamic_cast<ChestTile*>(getTile()) != nullptr) {
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type = ((ChestTile*)getTile())->type;
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} else {
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return ChestTile::TYPE_BASIC;
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}
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}
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return type;
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}
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// 4J Added
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std::shared_ptr<TileEntity> ChestTileEntity::clone() {
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std::shared_ptr<ChestTileEntity> result =
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std::shared_ptr<ChestTileEntity>(new ChestTileEntity());
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TileEntity::clone(result);
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for (unsigned int i = 0; i < items->length; i++) {
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if (items->data[i] != nullptr) {
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result->items->data[i] = ItemInstance::clone(items->data[i]);
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}
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}
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return result;
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}
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