4jcraft/Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
2026-03-28 03:05:06 -05:00

1749 lines
71 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../../Minecraft.World/Platform/stdafx.h"
#ifdef __PS3__
#include <sys/process.h>
SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_sysparam.h>
#include <cell/sysmodule.h>
#include <sys/spu_initialize.h>
#include <fcntl.h>
#include <unistd.h>
#include <cell/audio.h>
#include <sysutil/sysutil_gamecontent.h>
// #include <sysutil/sysutil_screenshot.h>
#include "Leaderboards/PS3LeaderboardManager.h"
#include "PS3Extras/PS3Strings.h"
#include "PS3Extras/ShutdownManager.h"
#include <sysutil/sysutil_bgmplayback.h>
#include <sysutil/sysutil_msgdialog.h>
#include "Network/SonyRemoteStorage_PS3.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
#define SPU_SELF_PATH "PS3/SPU_Tasks/"
#ifdef USE_SPURS
#include <cell/spurs.h>
#else
#include <sys/spu_image.h>
#endif
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = {
0xEE, 0xA9, 0x37, 0xCC, 0x5B, 0xD4, 0xD9, 0x0D,
0x55, 0xED, 0x25, 0x31, 0xFA, 0x33, 0xBD, 0xC4};
#define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8)
// #define DISABLE_MILES_SOUND
// #define HEAPINSPECTOR_PS3 1
// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc
// --wrap reallocalign --wrap _malloc_init
#if HEAPINSPECTOR_PS3
#include "PS3Extras/HeapInspector/Server/HeapInspectorServer.h"
#include "PS3Extras/HeapInspector/Server/PS3/HeapHooks.hpp"
#endif
#include "PS3_App.h"
#include "GameConfig/Minecraft.spa.h"
#include "../../MinecraftServer.h"
#include "../../Player/LocalPlayer.h"
#include "../../../Minecraft.World/Items/ItemInstance.h"
#include "../../../Minecraft.World/Items/MapItem.h"
#include "../../../Minecraft.World/Recipes/Recipes.h"
#include "../../../Minecraft.World/Recipes/Recipy.h"
#include "../../../Minecraft.World/Util/Language.h"
#include "../../../Minecraft.World/Util/StringHelpers.h"
#include "../../../Minecraft.World/Util/AABB.h"
#include "../../../Minecraft.World/Util/Vec3.h"
#include "../../../Minecraft.World/Level/Level.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../Network/ClientConnection.h"
#include "../../Player/User.h"
#include "../../../Minecraft.World/Network/Socket.h"
#include "../../../Minecraft.World/Util/ThreadName.h"
#include "../../GameState/StatsCounter.h"
#include "../../UI/Screens/ConnectScreen.h"
// #include "Social/SocialManager.h"
// #include "../Common/Leaderboards/LeaderboardManager.h"
// #include "../Common/XUI/XUI_Scene_Container.h"
// #include "NetworkManager.h"
#include "../../Rendering/Tesselator.h"
#include "../Common/Console_Awards_enum.h"
#include "../../GameState/Options.h"
#include "Sentient/SentientManager.h"
#include "../../Textures/Textures.h"
#include "Resource.h"
#include "../../../Minecraft.World/IO/Streams/Compression.h"
#include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h"
#include "PS3Extras/EdgeZLib.h"
#include "PS3Extras/C4JThread_SPU.h"
#include "../Common/Network/Sony/SQRNetworkManager.h"
#include "../Common/UI/IUIScene_PauseMenu.h"
#include <cell/sysmodule.h>
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
#define FIFTY_ONE_MB \
(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
// for this on a selected device)
// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = {
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0, 0, 0, 0, 0
#endif
};
// functions for storing and converting rich presence strings from wchar to utf8
uint8_t* AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
#if HEAPINSPECTOR_PS3
std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo() {
std::vector<HeapInspectorServer::HeapInfo> result =
HeapInspectorServer::GetDefaultHeapInfo();
HeapInspectorServer::HeapInfo localHeapInfo;
localHeapInfo.m_Description = "VRAM";
localHeapInfo.m_Range.m_Min = 0xc0000000;
localHeapInfo.m_Range.m_Max =
localHeapInfo.m_Range.m_Min + (249 * 1024 * 1024);
result.push_back(localHeapInfo);
return result;
}
extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size) {
void* result = __real__malloc_init(a_Boundary, a_Size);
HeapInspectorServer::Initialise(
GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
return result;
}
#endif // HEAPINSPECTOR_PS3
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app
// time
// as a LARGE_INTEGER so that we don't lose precision after
// running for a long time.
//-------------------------------------------------------------------------------------
BOOL g_bWidescreen = TRUE;
// int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles,
// this is setup from init_audio_hardware
void DefineActions(void) {
// The app needs to define the actions required, and the possible mappings
// for these
// Split into Menu actions, and in-game actions
if (InputManager.IsCircleCrossSwapped()) {
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_A);
} else {
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
if (InputManager.IsCircleCrossSwapped()) {
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_A);
} else {
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
if (InputManager.IsCircleCrossSwapped()) {
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_A);
} else {
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
}
// #define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect) {}
#endif
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
bool g_bBootedFromInvite = false;
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice() { return S_OK; }
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render() {}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
void CleanupDevice() {}
// simple function to load a file completely into memory
static void* load_file(char const* name) {
void* ret;
int f;
unsigned int size;
f = open(name, O_RDONLY);
if (f == -1) return 0;
size = lseek(f, 0, SEEK_END);
ret = malloc(size + 127);
if (ret == 0) {
close(f);
return 0;
}
ret = (void*)((((unsigned int)ret) + 127) & ~127);
lseek(f, 0, SEEK_SET);
read(f, ret, size);
close(f);
return ret;
}
void debugSaveGameDirect() {
C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc,
NULL, "debugSaveGameDirect");
thread->Run();
thread->WaitForCompletion(1000);
}
void LoadSysModule(uint16_t module, const char* moduleName) {
int ret = cellSysmoduleLoadModule(module);
if (ret != CELL_OK) {
#ifndef _CONTENT_PACKAGE
printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName,
ret);
#endif
assert(0);
}
}
#define LOAD_PS3_MODULE(m) LoadSysModule(m, #m)
int simpleMessageBoxCallback(UINT uiTitle, UINT uiText, UINT* uiOptionA,
UINT uiOptionC, DWORD dwPad,
int (*Func)(LPVOID, int,
const C4JStorage::EMessageResult),
LPVOID lpParam) {
ui.RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func,
lpParam, app.GetStringTable(), NULL, 0);
return 0;
}
void RegisterAwardsWithProfileManager() {
// register the awards
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20,
eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21,
eAwardType_Achievement); // 'Sniper Duel'
ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22,
eAwardType_Achievement); // 'DIAMONDS!'
ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23,
eAwardType_Achievement); // 'Return To Sender'
ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24,
eAwardType_Achievement); // 'Into Fire'
ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25,
eAwardType_Achievement); // 'Local Brewery'
ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26,
eAwardType_Achievement); // 'The End?'
ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27,
eAwardType_Achievement); // 'The End.'
ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28,
eAwardType_Achievement); // 'Enchanter'
#if 0
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
#endif
// Rich Presence init - number of presences, number of contexts
// printf("Rich presence strings are hard coded on PS3 for now, must change
// this!\n");
ProfileManager.RichPresenceInit(
-1, -1); // 4J-JEV - Presence and Context count not used.
ProfileManager.SetRichPresenceSettingFn(
SQRNetworkManager_PS3::SetRichPresence);
char* pchRichPresenceString;
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE,
pchRichPresenceString);
pchRichPresenceString = (char*)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE,
pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS,
pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
ProfileManager.RichPresenceRegisterPresenceString(
CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
ProfileManager.RichPresenceRegisterPresenceString(
CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
ProfileManager.RichPresenceRegisterPresenceString(
CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
ProfileManager.RichPresenceRegisterPresenceString(
CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG,
pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART,
pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING,
pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
pchRichPresenceString =
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
ProfileManager.RichPresenceRegisterContextString(
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
}
int LoadSysModules() {
cellSysmoduleInitialize();
LOAD_PS3_MODULE(CELL_SYSMODULE_FS);
// 4J Stu - For Iggy
LOAD_PS3_MODULE(CELL_SYSMODULE_RTC);
// string conversions
LOAD_PS3_MODULE(CELL_SYSMODULE_L10N);
// on-screen keyboard
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT);
// Networking
// First load the Network module PRX
LOAD_PS3_MODULE(CELL_SYSMODULE_NET);
// Load the libnetctl network connection information module PRX
LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2);
LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP);
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP);
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS);
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL);
LOAD_PS3_MODULE(CELL_SYSMODULE_SSL);
LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2);
// 4J-PB - Get launch parameters
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2);
LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA);
unsigned int uiType;
unsigned int uiAttributes;
CellGameContentSize size, sizeBD;
char* dirName = getDirName();
char* contentInfoPath = getConsoleHomePath();
char* usrdirPath = getUsrDirPath();
char* contentInfoPathBDPatch = getConsoleHomePathBDPatch();
char* usrdirPathBDPatch = getUsrDirPathBDPatch();
int ret;
bool bBootedFromBDPatch = false;
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&uiType, &uiAttributes, &size, dirName);
if (ret < 0) {
DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret);
} else {
DEBUG_PRINTF("cellGameBootCheck() OK\n");
DEBUG_PRINTF(
" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n",
uiType, uiAttributes, dirName);
DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n",
size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE) {
g_bBootedFromInvite = true;
DEBUG_PRINTF("Booted from invite\n");
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE) {
DEBUG_PRINTF("Booted from custom data\n");
// bootedFromCustomData = true;
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_PATCH) {
// Booted from a patch (only for a disc boot game)
// To access patch game data, obtain its path by separately using
// cellGamePatchCheck().
bBootedFromBDPatch = true;
app.SetBootedFromDiscPatch();
}
// true if booting from disc, false if booting from HDD
StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC);
StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback);
cellGameContentPermit(contentInfoPath, usrdirPath);
DEBUG_PRINTF("contentInfoPath - %s\n", contentInfoPath);
DEBUG_PRINTF("usrdirPath - %s\n", usrdirPath);
ret = cellGamePatchCheck(&sizeBD, NULL);
if (ret < 0) {
DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret);
} else {
DEBUG_PRINTF(
"cellGamePatchCheck() OK - we were booted from a disc patch!\n");
cellGameContentPermit(contentInfoPathBDPatch, usrdirPathBDPatch);
DEBUG_PRINTF("contentInfoPath - %s\n", contentInfoPathBDPatch);
DEBUG_PRINTF("usrdirPath - %s\n", usrdirPathBDPatch);
app.SetDiscPatchUsrDir(usrdirPathBDPatch);
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_DEBUG) {
DEBUG_PRINTF("Booted from debugger\n");
#ifndef _RELEASE_FOR_ART
strcat(contentInfoPath, "/Minecraft.Client");
strcpy(usrdirPath, contentInfoPath);
#endif
} else {
// strcat(contentInfoPath,"/");
// strcat(usrdirPath,"/");
}
return size.hddFreeSizeKB;
}
int main() {
ShutdownManager::Initialise();
sys_memory_info_t mem_info;
sys_memory_get_user_memory_size(&mem_info);
#ifndef _CONTENT_PACKAGE
printf("------------------------------------------------------\n");
printf("------------------------------------------------------\n");
printf("total_user_memory : %.02f\n",
mem_info.total_user_memory / (1024.0f * 1024.0f));
printf("available_user_memory : %.02f",
mem_info.available_user_memory / (1024.0f * 1024.0f));
printf("------------------------------------------------------\n");
printf("------------------------------------------------------\n");
#endif
//
// initialize the ps3
//
int ihddFreeSizeKB = LoadSysModules();
ProfileManager.SetHDDFreeKB(ihddFreeSizeKB);
// Sony request that we have enough space for a save game, so people don't
// get hit with this when they first save. Going to make the space 20MB
ProfileManager.SetMinSaveKB(20000);
cellSysutilEnableBgmPlayback();
C4JThread_SPU::initSPURS();
#ifndef DISABLE_MILES_SOUND
#ifdef USE_SPURS
void* spurs_info[2];
spurs_info[0] = C4JThread_SPU::getSpurs2();
extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo;
spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf;
//
// load it on an SPU
//
if (!MilesStartAsyncThread(0, spurs_info)) {
#ifndef _CONTENT_PACKAGE
printf("Error loading SPU image.\n");
#endif
return (5);
}
#else
//
// Start an SPU thread on SPU threads or RAW
//
{
sys_spu_image_t spu_image;
char selfPath[256];
sprintf(selfPath, "%s%s%s", getUsrDirPath(), SPU_SELF_PATH,
"mssraw.elf");
if (sys_spu_image_open(&spu_image, selfPath) != CELL_OK) {
printf("Error loading SPU image.\n");
return (4);
}
if (!MilesStartAsyncThread(0, &spu_image)) {
printf("Error loading SPU image.\n");
return (5);
}
//
// now close the image, since the system caches it for us
//
sys_spu_image_close(&spu_image);
}
#endif
//
// now initialize libAudio
//
cellAudioInit();
#endif // DISABLE_MILES_SOUND
// 4J-JEV: Moved this here in case some archived files are compressed.
Compression::CreateNewThreadStorage();
EdgeZLib::Init(C4JThread_SPU::getSpurs2());
RenderManager.Initialise();
// Read the file containing the product codes
if (app.ReadProductCodes() == FALSE) {
// can't continue
app.FatalLoadError();
}
StorageManager.SetDLCProductCode(app.GetProductCode(),
app.GetDiscProductCode());
if (StorageManager.GetBootTypeDisc()) {
StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir());
}
StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
ProfileManager.SetServiceID(app.GetCommerceCategory());
switch (app.GetProductSKU()) {
case e_sku_SCEE:
// 4J-PB - need to be online to do this check, so let's stick with
// the 7+, and move this
if (StorageManager.GetBootTypeDisc()) {
// set Europe age, then hone down specific countries
ProfileManager.SetMinimumAge(7, 0); // PEGI 7+
ProfileManager.SetGermanyMinimumAge(6); // USK 6+
ProfileManager.SetAustraliaMinimumAge(
8); // PG rating has no age, but for some reason the
// testers are saying it's 8
ProfileManager.SetRussiaMinimumAge(6);
} else {
// PEGI 7+
ProfileManager.SetMinimumAge(7, 0);
}
break;
case e_sku_SCEA:
// ESRB EVERYONE 10+
ProfileManager.SetMinimumAge(10, 1);
break;
case e_sku_SCEJ:
// CERO A
ProfileManager.SetMinimumAge(0, 2);
break;
}
// Initialise NpBasic - this used to be in the network manager but other
// things need this so moved out on its own
void* np_pool = memalign(8, SQRNetworkManager::NP_POOL_SIZE);
int ret = sceNp2Init(SQRNetworkManager::NP_POOL_SIZE, np_pool);
if (ret < 0) {
assert(0);
}
app.loadMediaArchive();
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
app.loadStringTable();
// Set the number of possible joypad layouts that the user can switch
// between, and the number of actions Need to init Input before UI so we
// know what the Circle/Cross state is
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
if (RenderManager.IsWidescreen())
ui.init(1280, 720);
else
ui.init(1280, 480);
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be
// initialised
app.GetCommerce()->CheckForTrialUpgradeKey();
static bool bTrialTimerDisplayed = true;
////////////////
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// Initialise the profile manager with the game Title ID, Offer ID, a
// profile version number, and the number of profile values and settings
ProfileManager.Initialise(
SQRNetworkManager_PS3::GetSceNpCommsId(),
SQRNetworkManager_PS3::GetSceNpCommsSig(), PROFILE_VERSION_10,
NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
RegisterAwardsWithProfileManager();
// register the get string function with the profile lib, so it can be
// called within the lib
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN);
// initialise the storage manager with a callback for displaying the saving
// message
StorageManager.Init(
0, app.GetString(IDS_DEFAULT_SAVENAME), "savegame.dat", FIFTY_ONE_MB,
&CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, "");
#if 0
// Set up the global title storage path
StorageManager.StoreTMSPathName();
#endif
// MGH - I've had to rearrange some of the ordering here, as I was getting
// conflicts with the sysutils for trophies and the upgrade key
// app.FatalLoadError();
// set a function to be called when there's a sign in change, so we can exit
// a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(
&CConsoleMinecraftApp::SignInChangeCallback, (LPVOID)&app);
#if 0
// set a function to be called when the ethernet is disconnected, so we can back out if required
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
#endif
// Set a callback for the default player options to be set - when there is
// no profile data for the player
StorageManager.SetDefaultOptionsCallback(
&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
StorageManager.SetOptionsDataCallback(
&CConsoleMinecraftApp::OptionsDataCallback, (LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new
// versions
#if 0
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
#endif // 0
SonyRemoteStorage_PS3* pRemote =
(SonyRemoteStorage_PS3*)app.getRemoteStorage();
pRemote->SetSecureID(secureFileId);
pRemote->SetServiceID(app.GetCommerceCategory());
// Before using any save/load on PS3, we need a secure id set
StorageManager.InitialiseProfileData(
PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
StorageManager.SetSecureID(secureFileId);
// set the name of the folder on the XMB that the saves are grouped in
// 4J-PB - TRC that we need to be able to see the BD in a different titled
// save from the digital game
if (StorageManager.GetBootTypeDisc()) {
std::wstring wsTemp = app.GetString(IDS_GAMENAME);
WCHAR wchTemp[64];
wsTemp.append(L" (");
mbstowcs(wchTemp, app.GetDiscProductCode(), 64);
wsTemp.append(wchTemp);
wsTemp.append(L")");
StorageManager.SetGameSaveFolderTitle((WCHAR*)(wsTemp.c_str()));
} else {
StorageManager.SetGameSaveFolderTitle((WCHAR*)app.GetString(
IDS_GAMENAME)); //"Minecraft: PlayStation®3 Edition");//GAMENAME);
}
StorageManager.SetSaveCacheFolderTitle((WCHAR*)app.GetString(
IDS_SAVECACHEFILE)); //"Minecraft: PlayStation®3 Edition");//GAMENAME);
StorageManager.SetOptionsFolderTitle((WCHAR*)app.GetString(
IDS_OPTIONSFILE)); //"Minecraft: PlayStation®3 Edition");//GAMENAME);
StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
StorageManager.SetMaxSaves(99);
byteArray baOptionsIcon =
app.getArchiveFile(L"DefaultOptionsImage320x176.png");
byteArray baSaveThumbnail =
app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
uint8_t* szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE);
StorageManager.SetContinueWithoutSavingMessage((char*)szTemp);
free(szTemp);
StorageManager.SetDefaultImages(
(PBYTE)baOptionsIcon.data, baOptionsIcon.length,
(PBYTE)baSaveImage.data, baSaveImage.length,
(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
if (baOptionsIcon.data != NULL) {
delete[] baOptionsIcon.data;
}
if (baSaveThumbnail.data != NULL) {
delete[] baSaveThumbnail.data;
}
if (baSaveImage.data != NULL) {
delete[] baSaveImage.data;
}
std::wstring wsName = L"Graphics\\SaveChest.png";
byteArray baSaveLoadIcon = app.getArchiveFile(wsName);
if (baSaveLoadIcon.data != NULL) {
StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data,
baSaveLoadIcon.length);
delete[] baSaveLoadIcon.data;
}
// defaults
StorageManager.SetSaveTitle(L"Default Save");
// debug switch to trial version
// ProfileManager.SetDebugFullOverride(true);
// ProfileManager.AddDLC(2);
StorageManager.SetDLCPackageRoot("DLCDrive");
StorageManager.RegisterMarketplaceCountsCallback(
&CConsoleMinecraftApp::MarketplaceCountsCallback, (LPVOID)&app);
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
Minecraft::main();
Minecraft* pMinecraft = Minecraft::GetInstance();
app.InitGameSettings(); // - allocates the memory for the game settings
// read the options here for controller 0 - this won't actually be actioned
// until a storagemanager tick later
StorageManager.ReadFromProfile(0);
// set the default profile values
// 4J-PB - InitGameSettings already does this
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
{
#ifdef __PS3__
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
#endif
}*/
// set the achievement text for a trial achievement, now we have the string
// table loaded
ProfileManager.SetTrialTextStringTable(NULL, IDS_CONFIRM_OK,
IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialAwardText(eAwardType_Achievement, IDS_UNLOCK_TITLE,
IDS_UNLOCK_ACHIEVEMENT_TEXT);
#ifndef __PS3__
ProfileManager.SetTrialAwardText(eAwardType_GamerPic, IDS_UNLOCK_TITLE,
IDS_UNLOCK_GAMERPIC_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem, IDS_UNLOCK_TITLE,
IDS_UNLOCK_AVATAR_TEXT);
#endif
ProfileManager.SetTrialAwardText(eAwardType_Theme, IDS_UNLOCK_TITLE,
IDS_UNLOCK_THEME_TEXT);
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback, &app);
app.InitialiseTips();
// set the callback for losing input (when a system type ui is up)
InputManager.SetLostInputControlCallback(&UIController::SetSystemUIShowing,
&ui);
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__ "Need to define the _FINAL_BUILD before submission")
#endif
#endif
#if 0
DWORD initData=0;
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
LeaderboardManager::Instance()->OpenSession();
// LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance,
// 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
// 4J-PB - we really need to know at this point if we are playing the trial
// or full game, so sleep until we know
while (app.GetCommerce()->LicenseChecked() == false) {
cellSysutilCheckCallback();
Sleep(50);
}
// wait for the trophy init to complete - nonblocking semaphore
while ((ProfileManager.tryWaitTrophyInitComplete() < 0) &&
ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) {
// keep looping
RenderManager.Tick();
RenderManager.Present();
cellSysutilCheckCallback();
Sleep(50);
}
app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n");
if (ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) {
g_NetworkManager.Initialise();
g_NetworkManager.SetLocalGame(true);
}
// ProfileManager.WaitTrophyInitComplete();
// 4J-PB - get the chat/UGC restriction flag here so we can stop online
// games, and content rating and restriction It's ok to do this for the
// primary PSN player here - it has this data locally. All other players
// need to do it on PSN sign in.
// bool bChatRestricted=false;
// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL);
// 4J-PB - really want to wait until we've read the options, so we can set
// the right language if they've chosen one other than the default
// bool bOptionsRead=false;
//
// while((bOptionsRead==false) &&
// ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
// {
// switch(app.GetOptionsCallbackStatus(0))
// {
// case C4JStorage::eOptions_Callback_Idle:
// break;
// default:
// bOptionsRead=true;
// break;
// }
// StorageManager.Tick();
// }
//
// if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
// {
// app.loadStringTable();
// ui.SetupFont();
// //handleReload();
// }
while (ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) {
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
{
// play some music in the menus
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
}
#endif
app.UpdateTime();
PIXBeginNamedEvent(0, "Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0, "Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0, "Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// 4J-PB - these get set every tick causing the write profile flag to be
// true all the time -
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
// app.SetLoadSavesFromFolderEnabled(true);
// app.SetWriteSavesToFolderEnabled(true);
LeaderboardManager::Instance()->Tick();
// Render game graphics.
if (app.GetGameStarted()) {
// if(InputManager.ButtonPressed(0,
// MINECRAFT_ACTION_SNEAK_TOGGLE))
// {
// app.DebugPrintf("saving game...\n");
// debugSaveGameDirect();
//
// }
pMinecraft->run_middle();
app.SetAppPaused(
g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1 &&
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
} else {
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true, false);
if (app.GetReallyChangingSessionType()) {
pMinecraft
->tickAllConnections(); // Added to stop timing out when we
// are waiting after converting to
// an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if (bResetMemTrack) {
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
bResetMemTrack = false;
}
if (bDumpMemTrack) {
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
printf("Renderer used: %d\n", RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
// Present the frame.
PIXBeginNamedEvent(0, "Frame present");
RenderManager.Present();
PIXEndNamedEvent();
RenderManager.Set_matrixDirty();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0, "Profile load check");
// has the game defined profile data been changed (by a profile load)
if (app.uiGameDefinedDataChangedBitmask != 0) {
void* pData;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
// It has - game needs to update its values with the data
// from the profile
pData = StorageManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf(
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if (app.DebugSettingsOn()) {
app.ActionDebugMask(i);
} else {
// force debug mask off
app.ActionDebugMask(i, true);
}
#endif
// clear the stats first - there could have beena signout
// and sign back in in the menus need to clear the player
// stats - can't assume it'll be done in setlevel - we may
// not be in the game
pMinecraft->stats[i]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// Check to see if we can post to social networks.
// PS3 TO DO -
// CSocialManager::Instance()->RefreshPostingCapability();
// clear the flag
app.uiGameDefinedDataChangedBitmask = 0;
// Check if any profile write are needed
// app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
#if 0
app.TickDLCOffersRetrieved();
app.TickTMSPPFilesRetrieved();
#endif
PIXBeginNamedEvent(0, "Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if (!ProfileManager.IsFullVersion()) {
// display the trial timer
if (app.GetGameStarted()) {
// 4J-PB - if the game is paused, add the elapsed time to the
// trial timer count so it doesn't tick down
if (app.IsAppPaused()) {
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
} else {
// need to turn off the trial timer if it was on , and we've
// unlocked the full version
if (bTrialTimerDisplayed) {
ui.ShowTrialTimer(false);
bTrialTimerDisplayed = false;
}
}
// PS3 DLC
app.CommerceTick();
// Fix for #7318 - Title crashes after short soak in the leaderboards
// menu A memory leak was caused because the icon renderer kept creating
// new Vec3's because the pool wasn't reset
}
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
#if HEAPINSPECTOR_PS3
HeapInspectorServer::Shutdown();
#endif // HEAPINSPECTOR_PS3
ShutdownManager::MainThreadHandleShutdown();
}
std::vector<uint8_t*> vRichPresenceStrings;
uint8_t* AddRichPresenceString(int iID) {
uint8_t* strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
if (strUtf8 != NULL) {
vRichPresenceStrings.push_back(strUtf8);
}
return strUtf8;
}
void FreeRichPresenceStrings() {
uint8_t* strUtf8;
for (int i = 0; i < vRichPresenceStrings.size(); i++) {
strUtf8 = vRichPresenceStrings.at(i);
free(strUtf8);
}
vRichPresenceStrings.clear();
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
std::unordered_map<int, int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) {
if (!trackStarted) {
void* p = XMemAllocDefault(dwSize, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16;
if (trackEnable) {
#if 1
int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char*)p) + realSize) = sect;
if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) &&
((sect == sectCheck) || (sectCheck == -1))) {
app.DebugPrintf("Found one\n");
}
#endif
if (p) {
totalAllocGen += realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new(size_t size) {
return (unsigned char*)XMemAlloc(
size, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void operator delete(void* p) {
XMemFree(p, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) {
bool special = false;
if (dwAllocAttributes == 0) {
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP);
special = true;
}
if (!trackStarted) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if (pAddress) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if (trackEnable) {
int sect = *(((unsigned char*)pAddress) + realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) {
if (trackStarted) {
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
} else {
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem() {
int totalLeak = 0;
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f,
it->first & 0x03ffffff, it->second,
(it->first & 0x03ffffff) * it->second);
totalLeak += (it->first & 0x03ffffff) * it->second;
}
}
app.DebugPrintf("Total %d\n", totalLeak);
}
void ResetMem() {
if (!trackStarted) {
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section) {
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if (section == 0) // pop
{
value = (value >> 6) & 0x03ffffff;
} else {
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff() {
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
int sect = (it->first >> 26) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for (int i = 0; i < MAX_SECT; i++) {
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i);
}
PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f),
"MemSect total pages");
}
#endif
#endif // __PS3__