4jcraft/Minecraft.World/WorldGen/Sources/HellFlatLevelSource.h
2026-03-06 11:58:11 -06:00

52 lines
1.4 KiB
C++

#pragma once
#include "../../Level/ChunkSource.h"
#include "../Noise/PerlinNoise.h"
#include "../Features/LargeFeature.h"
#include "../Features/LargeHellCaveFeature.h"
#include "../../Level/LevelChunk.h"
#include "../Features/HellFireFeature.h"
#include "../Features/LightGemFeature.h"
#include "../Features/HellPortalFeature.h"
#include "../Features/FlowerFeature.h"
#include "../Features/HellSpringFeature.h"
class ProgressListener;
class HellFlatLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Random *random;
Random *pprandom;
private:
Level *level;
public:
HellFlatLevelSource(Level *level, __int64 seed);
~HellFlatLevelSource();
private:
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
LevelChunk *create(int x, int z);
LevelChunk *getChunk(int xOffs, int zOffs);
virtual void lightChunk(LevelChunk *lc); // 4J added
public:
virtual bool hasChunk(int x, int y);
void postProcess(ChunkSource *parent, int xt, int zt);
bool save(bool force, ProgressListener *progressListener);
bool tick();
bool shouldSave();
std::wstring gatherStats();
virtual std::vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z);
};