4jcraft/Minecraft.World/WorldGen/Layers/DownfallMixerLayer.cpp

24 lines
713 B
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
DownfallMixerLayer::DownfallMixerLayer(std::shared_ptr<Layer>downfall, std::shared_ptr<Layer>parent, int layer) : Layer(0)
{
this->parent = parent;
this->downfall = downfall;
this->layer = layer;
}
intArray DownfallMixerLayer::getArea(int xo, int yo, int w, int h)
{
intArray b = parent->getArea(xo, yo, w, h);
intArray d = downfall->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int i = 0; i < w * h; i++)
{
result[i] = d[i] + (Biome::biomes[b[i]]->getDownfallInt() - d[i]) / (layer + 1);
}
return result;
}