4jcraft/Minecraft.World/Blocks/ThinFenceTile.h
2026-03-06 11:50:22 -06:00

33 lines
1.2 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class ThinFenceTile : public Tile
{
private:
std::wstring edgeTexture;
bool dropsResources;
std::wstring texture;
Icon *iconSide;
public:
ThinFenceTile(int id, const std::wstring &tex, const std::wstring &edgeTex, Material *material, bool dropsResources);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon *getEdgeTexture();
bool attachsTo(int tile);
protected:
bool isSilkTouchable();
std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
void registerIcons(IconRegister *iconRegister);
};