4jcraft/Minecraft.Client/meson.build

89 lines
2.6 KiB
Meson

# all sources except ./Platform/*
client_sources = run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir()
+ '" \\( -name "*.cpp" -o -name "*.c" \\) ! -path "*/Platform/*"',
check : true,
).stdout().strip().split('\n')
# all sources in ./Platform (top-level files only)
platform_sources = run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform'
+ '" -maxdepth 1 \\( -name "*.cpp" -o -name "*.c" \\)',
check : true,
).stdout().strip().split('\n')
# some platform-specific sources that are for some stupid reason in Common
exclude_platform_common_sources = [
' ! -path "*/Network/Sony/*"',
' ! -path "*/XUI/*"',
# we use system zlib instead, since this one is old as hell and isn't configured for linux correctly
' ! -path "*/zlib/*"',
]
# all sources in in ./Platform/Common
platform_sources += run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform/Common'
+ '" \\( -name "*.cpp" -o -name "*.c" \\)'
+ ' '.join(exclude_platform_common_sources),
check : true,
).stdout().strip().split('\n')
# linux-specific files (everything in Platform/Linux)
if host_machine.system() == 'linux'
platform_sources += run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform/Linux'
+ '" \\( -name "*.cpp" -o -name "*.c" \\) ',
check : true,
).stdout().strip().split('\n')
endif
client = executable('Minecraft.Client',
client_sources + platform_sources + localisation[1],
include_directories : include_directories('Platform'),
dependencies : [
render_dep,
input_dep,
profile_dep,
storage_dep,
assets_localisation_dep,
world_dep,
gl_dep,
glu_dep,
glfw_dep,
thread_dep,
dl_dep,
dependency('zlib'),
],
cpp_args : global_cpp_args + global_cpp_defs + [
'-DUNICODE', '-D_UNICODE',
'-include', meson.current_source_dir() / 'Platform/stdafx.h',
],
c_args : global_cpp_defs + ['-DUNICODE', '-D_UNICODE'],
install : true,
install_dir : ''
)
# To support actually running the client from the build folder, we need to
# copy the generated assets from Minecraft.Assets into the working directory
# of the client.
custom_target('copy_assets_to_client',
input: [client, media_archive],
output: 'assets.stamp', # using a stamp file to avoid copying assets every time
command : [
python, meson.project_source_root() / 'scripts/copy_assets_to_client.py',
meson.project_source_root(),
meson.project_build_root(),
meson.current_build_dir(),
'@INPUT1@',
'@OUTPUT@',
],
build_by_default: true,
)