4jcraft/Minecraft.Client/Textures/Stitching/PreStitchedTextureMap.h
2026-03-06 20:37:41 -06:00

51 lines
1.4 KiB
C++

#pragma once
#include "../../../Minecraft.World/Util/IconRegister.h"
class Icon;
class StitchedTexture;
class Texture;
class BufferedImage;
// 4J Added this class to stop having to do texture stitching at runtime
class PreStitchedTextureMap : public IconRegister
{
public:
static const std::wstring NAME_MISSING_TEXTURE;
private:
const int iconType;
const std::wstring name;
const std::wstring path;
const std::wstring extension;
bool m_mipMap;
typedef std::unordered_map<std::wstring, Icon *> stringIconMap;
stringIconMap texturesByName; // = new HashMap<String, StitchedTexture>();
BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
StitchedTexture *missingPosition;
Texture *stitchResult;
std::vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
std::vector<std::pair<std::wstring, std::wstring> > texturesToAnimate;
void loadUVs();
public:
PreStitchedTextureMap(int type, const std::wstring &name, const std::wstring &path, BufferedImage *missingTexture, bool mipMap = false);
void stitch();
StitchedTexture *getTexture(const std::wstring &name);
void cycleAnimationFrames();
Texture *getStitchedTexture();
// 4J Stu - register is a reserved keyword in C++
Icon *registerIcon(const std::wstring &name);
int getIconType();
Icon *getMissingIcon();
int getFlags() const;
};