4jcraft/Minecraft.Client/Platform/Common/DLC/DLCGameRulesHeader.h
2026-03-11 15:38:42 +11:00

43 lines
1.5 KiB
C++

#pragma once
#include "DLCGameRules.h"
#include "../GameRules/LevelGenerationOptions.h"
class DLCGameRulesHeader : public DLCGameRules, public JustGrSource
{
private:
// GR-Header
std::uint8_t *m_pbData;
std::uint32_t m_dataBytes;
bool m_hasData;
public:
virtual bool requiresTexturePack() {return m_bRequiresTexturePack;}
virtual std::uint32_t getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual std::wstring getDefaultSaveName() {return m_defaultSaveName;}
virtual const wchar_t *getWorldName() {return m_worldName.c_str();}
virtual const wchar_t *getDisplayName() {return m_displayName.c_str();}
virtual std::wstring getGrfPath() {return L"GameRules.grf";}
virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
virtual void setRequiredTexturePackId(std::uint32_t x) {m_requiredTexturePackId = x;}
virtual void setDefaultSaveName(const std::wstring &x) {m_defaultSaveName = x;}
virtual void setWorldName(const std::wstring & x) {m_worldName = x;}
virtual void setDisplayName(const std::wstring & x) {m_displayName = x;}
virtual void setGrfPath(const std::wstring & x) {m_grfPath = x;}
LevelGenerationOptions *lgo;
public:
DLCGameRulesHeader(const std::wstring &path);
virtual void addData(std::uint8_t *pbData, std::uint32_t dataBytes);
virtual std::uint8_t *getData(std::uint32_t &dataBytes);
void setGrfData(std::uint8_t *fData, std::uint32_t dataSize, StringTable *);
virtual bool ready() { return m_hasData; }
};