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AbstractTexturePack.cpp
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refactor: split GLRenderer so the class is not tangled with GL macros
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2026-04-09 15:24:13 +10:00 |
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AbstractTexturePack.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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DefaultTexturePack.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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DefaultTexturePack.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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DLCTexturePack.cpp
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refactor: move ColourTable into minecraft
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2026-04-09 15:24:13 +10:00 |
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DLCTexturePack.h
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refactor: move StringTable.h into minecraft (impl stays for now)
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2026-04-09 15:24:13 +10:00 |
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FileTexturePack.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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FileTexturePack.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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FolderTexturePack.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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FolderTexturePack.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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TexturePack.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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TexturePack.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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TexturePackRepository.cpp
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chore: drop dead LinuxGame.h includes across minecraft
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2026-04-09 15:24:12 +10:00 |
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TexturePackRepository.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |