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Debug
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refactor: type the IGameServices payload as a variant instead of void*
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2026-04-09 15:24:12 +10:00 |
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Frontend Menu screens
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refactor: split App_Defines.h up by concern and drop the umbrella
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2026-04-09 15:24:12 +10:00 |
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Help & Options
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refactor: split App_Defines.h up by concern and drop the umbrella
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2026-04-09 15:24:12 +10:00 |
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In-Game Menu Screens
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refactor: type the IGameServices payload as a variant instead of void*
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2026-04-09 15:24:12 +10:00 |
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UIScene_ConnectingProgress.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_ConnectingProgress.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_FullscreenProgress.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_FullscreenProgress.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_Keyboard.cpp
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refactor: split App_Defines.h up by concern and drop the umbrella
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2026-04-09 15:24:12 +10:00 |
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UIScene_Keyboard.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_MessageBox.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_MessageBox.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_QuadrantSignin.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_QuadrantSignin.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_Timer.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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UIScene_Timer.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |