4jcraft/targets/app/common/GameRules/LevelGeneration
2026-04-09 15:24:13 +10:00
..
StructureActions refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ApplySchematicRuleDefinition.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ApplySchematicRuleDefinition.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BiomeOverride.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BiomeOverride.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ConsoleGenerateStructure.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ConsoleGenerateStructure.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ConsoleGenerateStructureAction.h refactor: flatten app/ and util/ directory structure 2026-04-06 20:32:24 -05:00
ConsoleSchematicFile.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ConsoleSchematicFile.h refactor: type the IGameServices payload as a variant instead of void* 2026-04-09 15:24:12 +10:00
LevelGenerationOptions.cpp refactor: move StringTable.h into minecraft (impl stays for now) 2026-04-09 15:24:13 +10:00
LevelGenerationOptions.h refactor: move StringTable.h into minecraft (impl stays for now) 2026-04-09 15:24:13 +10:00
LevelGenerators.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelGenerators.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StartFeature.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StartFeature.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00