4jcraft/targets/minecraft/world/level/tile/FireTile.h
JuiceyDev b3017f5948
Some checks are pending
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

78 lines
2.2 KiB
C++

#pragma once
#include <string>
#include "Tile.h"
class Random;
class ChunkRebuildData;
class Icon;
class Level;
class LevelSource;
class FireTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
public:
static const std::wstring TEXTURE_FIRST;
static const std::wstring TEXTURE_SECOND;
static const int FLAME_INSTANT = 60;
static const int FLAME_EASY = 30;
static const int FLAME_MEDIUM = 15;
static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100;
static const int BURN_EASY = 60;
static const int BURN_MEDIUM = 20;
static const int BURN_HARD = 5;
static const int BURN_NEVER = 0;
private:
int* flameOdds;
int* burnOdds;
Icon** icons;
protected:
FireTile(int id);
virtual ~FireTile();
public:
void init();
private:
void setFlammable(int id, int flame, int burn);
public:
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random* random);
virtual int getTickDelay(Level* level);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual bool canInstantlyTick();
private:
void checkBurnOut(Level* level, int x, int y, int z, int chance,
Random* random, int age);
bool isValidFireLocation(Level* level, int x, int y, int z);
int getFireOdds(Level* level, int x, int y, int z);
public:
virtual bool mayPick();
bool canBurn(LevelSource* level, int x, int y, int z);
int getFlammability(Level* level, int x, int y, int z, int odds);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void onPlace(Level* level, int x, int y, int z);
bool isFlammable(int tile);
virtual void animateTick(Level* level, int x, int y, int z, Random* random);
public:
void registerIcons(IconRegister* iconRegister);
Icon* getTextureLayer(int layer);
Icon* getTexture(int face, int data);
};