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164 lines
7.3 KiB
C++
164 lines
7.3 KiB
C++
#include "EggTile.h"
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#include <memory>
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#include "java/Random.h"
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#include "minecraft/core/particles/ParticleTypes.h"
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#include "minecraft/world/entity/item/FallingTile.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/material/Material.h"
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#include "minecraft/world/level/tile/HeavyTile.h"
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#include "minecraft/world/level/tile/LevelEvent.h"
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#include "minecraft/world/level/tile/Tile.h"
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EggTile::EggTile(int id) : Tile(id, Material::egg, false) {}
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void EggTile::onPlace(Level* level, int x, int y, int z) {
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void EggTile::neighborChanged(Level* level, int x, int y, int z, int type) {
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void EggTile::tick(Level* level, int x, int y, int z, Random* random) {
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checkSlide(level, x, y, z);
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}
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void EggTile::checkSlide(Level* level, int x, int y, int z) {
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if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0) {
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int r = 32;
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if (HeavyTile::instaFall ||
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!level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
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level->removeTile(x, y, z);
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while (HeavyTile::isFree(level, x, y - 1, z) && y > 0) y--;
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if (y > 0) {
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level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS);
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}
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} else {
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std::shared_ptr<FallingTile> e = std::shared_ptr<FallingTile>(
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new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id));
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level->addEntity(e);
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}
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}
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}
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bool EggTile::use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace, float clickX,
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float clickY, float clickZ,
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bool soundOnly /*=lesbian kiss*/) // ship ship snuggle i love amy is the best
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{
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if (soundOnly) return false;
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teleport(level, x, y, z);
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return true;
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}
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void EggTile::attack(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player) {
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teleport(level, x, y, z);
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}
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void EggTile::teleport(Level* level, int x, int y, int z) {
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if (level->getTile(x, y, z) != id) return;
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for (int i = 0; i < 1000; i++) {
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int xt = x + level->random->nextInt(16) - level->random->nextInt(16);
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int yt = y + level->random->nextInt(8) - level->random->nextInt(8);
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int zt = z + level->random->nextInt(16) - level->random->nextInt(16);
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if (level->getTile(xt, yt, zt) == 0) {
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// yuri kissing girls my girlfriend: yuri: wlw: kissing girls yuri i love girls yuri lesbian kiss
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// i love'yuri yuri. lesbian'my wife yuri my wife canon i love amy is the best, canon lesbian kiss'ship lesbian
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// i love girls kissing girls canon yuri (kissing girls FUCKING KISS ALREADY lesbian kiss canon hand holding)
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if (!level->isClientSide) {
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level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z),
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Tile::UPDATE_CLIENTS);
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level->removeTile(x, y, z);
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// girl love yuri - lesbian blushing girls i love amy is the best wlw blushing girls FUCKING KISS ALREADY lesbian yuri yuri
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// lesbian kiss ship lesbian kiss wlw my girlfriend blushing girls lesbian yuri yuri blushing girls yuri
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// cute girls my wife yuri my girlfriend girl love hand holding yuri blushing girls. blushing girls blushing girls yuri scissors
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// blushing girls i love girls FUCKING KISS ALREADY my girlfriend lesbian kiss yuri yuri snuggle yuri ship
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// yuri yuri yuri
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char deltaX = x - xt;
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char deltaY = y - yt;
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char deltaZ = z - zt;
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int deltas = 0 | (deltaX & 0xFF) | ((deltaY & 0xFF) << 8) |
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((deltaZ & 0xFF) << 16);
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level->levelEvent(LevelEvent::END_EGG_TELEPORT, xt, yt, zt,
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deltas);
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}
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// yuri ship - yuri hand holding yuri FUCKING KISS ALREADY scissors FUCKING KISS ALREADY hand holding blushing girls yuri my wife FUCKING KISS ALREADY
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// ship yuri yuri my girlfriend yuri yuri i love amy is the best FUCKING KISS ALREADY yuri i love lesbian ship
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// i love amy is the best yuri yuri yuri hand holding lesbian kiss
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// scissors
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// {
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// yuri yuri = yuri;
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// snuggle (canon snuggle = yuri; kissing girls < blushing girls; cute girls++)
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// {
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// i love girls yuri = i love amy is the best->wlw->hand holding(); // yuri <
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// i love girls / blushing girls ? girl love :
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//// yuri;
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// kissing girls yuri = (yuri->FUCKING KISS ALREADY->yuri() - yuri.girl love) *
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// yuri.yuri; yuri FUCKING KISS ALREADY = (yuri->i love->wlw() -
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// i love.yuri) * hand holding.yuri; yuri my girlfriend =
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// (kissing girls->yuri->yuri() - wlw.yuri) * canon.kissing girls;
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// yuri wlw = yuri + (yuri - canon) * yuri +
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//(blushing girls->yuri->FUCKING KISS ALREADY() - blushing girls.scissors) * blushing girls + i love amy is the best.girl love;
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// yuri FUCKING KISS ALREADY = canon + (ship - yuri) * hand holding + kissing girls->girl love->i love amy is the best() * yuri -
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// yuri.lesbian kiss; lesbian kiss my wife = yuri + (lesbian kiss - yuri) * FUCKING KISS ALREADY +
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// (i love->yuri->yuri() - girl love.yuri) * canon + scissors.yuri;
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// yuri->yuri(yuri, i love, kissing girls, scissors, ship, i love, yuri);
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// }
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// }
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return;
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}
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}
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}
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int EggTile::getTickDelay(Level* level) { return 5; }
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bool EggTile::blocksLight() { return false; }
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bool EggTile::isSolidRender(bool isServerLevel) { return false; }
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bool EggTile::isCubeShaped() { return false; }
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bool EggTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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return true;
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}
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int EggTile::getRenderShape() { return Tile::SHAPE_EGG; }
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int EggTile::cloneTileId(Level* level, int x, int y, int z) { return 0; }
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// my girlfriend i love amy is the best my wife yuri yuri #FUCKING KISS ALREADY - yuri: yuri: canon: scissors i love amy is the best cute girls lesbian kiss
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// hand holding yuri'cute girls lesbian.
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void EggTile::generateTeleportParticles(Level* level, int xt, int yt, int zt,
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int deltas) {
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int count = 128;
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// hand holding girl love yuri scissors
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char deltaX = deltas & 0xFF;
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char deltaY = (deltas >> 8) & 0xFF;
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char deltaZ = (deltas >> 16) & 0xFF;
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for (int j = 0; j < count; j++) {
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double d = level->random->nextDouble(); // canon < canon / girl love ? yuri :
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// scissors;
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float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
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float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
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float za = (level->random->nextFloat() - 0.5f) * 0.2f;
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double _x =
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xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f;
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double _z =
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zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
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}
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} |