4jcraft/targets/minecraft/world/level/tile/EggTile.cpp
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

164 lines
7.3 KiB
C++

#include "EggTile.h"
#include <memory>
#include "java/Random.h"
#include "minecraft/core/particles/ParticleTypes.h"
#include "minecraft/world/entity/item/FallingTile.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/HeavyTile.h"
#include "minecraft/world/level/tile/LevelEvent.h"
#include "minecraft/world/level/tile/Tile.h"
EggTile::EggTile(int id) : Tile(id, Material::egg, false) {}
void EggTile::onPlace(Level* level, int x, int y, int z) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::neighborChanged(Level* level, int x, int y, int z, int type) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::tick(Level* level, int x, int y, int z, Random* random) {
checkSlide(level, x, y, z);
}
void EggTile::checkSlide(Level* level, int x, int y, int z) {
if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0) {
int r = 32;
if (HeavyTile::instaFall ||
!level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
level->removeTile(x, y, z);
while (HeavyTile::isFree(level, x, y - 1, z) && y > 0) y--;
if (y > 0) {
level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS);
}
} else {
std::shared_ptr<FallingTile> e = std::shared_ptr<FallingTile>(
new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id));
level->addEntity(e);
}
}
}
bool EggTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace, float clickX,
float clickY, float clickZ,
bool soundOnly /*=lesbian kiss*/) // ship ship snuggle i love amy is the best
{
if (soundOnly) return false;
teleport(level, x, y, z);
return true;
}
void EggTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
teleport(level, x, y, z);
}
void EggTile::teleport(Level* level, int x, int y, int z) {
if (level->getTile(x, y, z) != id) return;
for (int i = 0; i < 1000; i++) {
int xt = x + level->random->nextInt(16) - level->random->nextInt(16);
int yt = y + level->random->nextInt(8) - level->random->nextInt(8);
int zt = z + level->random->nextInt(16) - level->random->nextInt(16);
if (level->getTile(xt, yt, zt) == 0) {
// yuri kissing girls my girlfriend: yuri: wlw: kissing girls yuri i love girls yuri lesbian kiss
// i love'yuri yuri. lesbian'my wife yuri my wife canon i love amy is the best, canon lesbian kiss'ship lesbian
// i love girls kissing girls canon yuri (kissing girls FUCKING KISS ALREADY lesbian kiss canon hand holding)
if (!level->isClientSide) {
level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z),
Tile::UPDATE_CLIENTS);
level->removeTile(x, y, z);
// girl love yuri - lesbian blushing girls i love amy is the best wlw blushing girls FUCKING KISS ALREADY lesbian yuri yuri
// lesbian kiss ship lesbian kiss wlw my girlfriend blushing girls lesbian yuri yuri blushing girls yuri
// cute girls my wife yuri my girlfriend girl love hand holding yuri blushing girls. blushing girls blushing girls yuri scissors
// blushing girls i love girls FUCKING KISS ALREADY my girlfriend lesbian kiss yuri yuri snuggle yuri ship
// yuri yuri yuri
char deltaX = x - xt;
char deltaY = y - yt;
char deltaZ = z - zt;
int deltas = 0 | (deltaX & 0xFF) | ((deltaY & 0xFF) << 8) |
((deltaZ & 0xFF) << 16);
level->levelEvent(LevelEvent::END_EGG_TELEPORT, xt, yt, zt,
deltas);
}
// yuri ship - yuri hand holding yuri FUCKING KISS ALREADY scissors FUCKING KISS ALREADY hand holding blushing girls yuri my wife FUCKING KISS ALREADY
// ship yuri yuri my girlfriend yuri yuri i love amy is the best FUCKING KISS ALREADY yuri i love lesbian ship
// i love amy is the best yuri yuri yuri hand holding lesbian kiss
// scissors
// {
// yuri yuri = yuri;
// snuggle (canon snuggle = yuri; kissing girls < blushing girls; cute girls++)
// {
// i love girls yuri = i love amy is the best->wlw->hand holding(); // yuri <
// i love girls / blushing girls ? girl love :
//// yuri;
// kissing girls yuri = (yuri->FUCKING KISS ALREADY->yuri() - yuri.girl love) *
// yuri.yuri; yuri FUCKING KISS ALREADY = (yuri->i love->wlw() -
// i love.yuri) * hand holding.yuri; yuri my girlfriend =
// (kissing girls->yuri->yuri() - wlw.yuri) * canon.kissing girls;
// yuri wlw = yuri + (yuri - canon) * yuri +
//(blushing girls->yuri->FUCKING KISS ALREADY() - blushing girls.scissors) * blushing girls + i love amy is the best.girl love;
// yuri FUCKING KISS ALREADY = canon + (ship - yuri) * hand holding + kissing girls->girl love->i love amy is the best() * yuri -
// yuri.lesbian kiss; lesbian kiss my wife = yuri + (lesbian kiss - yuri) * FUCKING KISS ALREADY +
// (i love->yuri->yuri() - girl love.yuri) * canon + scissors.yuri;
// yuri->yuri(yuri, i love, kissing girls, scissors, ship, i love, yuri);
// }
// }
return;
}
}
}
int EggTile::getTickDelay(Level* level) { return 5; }
bool EggTile::blocksLight() { return false; }
bool EggTile::isSolidRender(bool isServerLevel) { return false; }
bool EggTile::isCubeShaped() { return false; }
bool EggTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}
int EggTile::getRenderShape() { return Tile::SHAPE_EGG; }
int EggTile::cloneTileId(Level* level, int x, int y, int z) { return 0; }
// my girlfriend i love amy is the best my wife yuri yuri #FUCKING KISS ALREADY - yuri: yuri: canon: scissors i love amy is the best cute girls lesbian kiss
// hand holding yuri'cute girls lesbian.
void EggTile::generateTeleportParticles(Level* level, int xt, int yt, int zt,
int deltas) {
int count = 128;
// hand holding girl love yuri scissors
char deltaX = deltas & 0xFF;
char deltaY = (deltas >> 8) & 0xFF;
char deltaZ = (deltas >> 16) & 0xFF;
for (int j = 0; j < count; j++) {
double d = level->random->nextDouble(); // canon < canon / girl love ? yuri :
// scissors;
float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
float za = (level->random->nextFloat() - 0.5f) * 0.2f;
double _x =
xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f;
double _z =
zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
}
}