4jcraft/targets/minecraft/world/level/tile/DiodeTile.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

89 lines
2.9 KiB
C++

#pragma once
#include "DirectionalTile.h"
class Player;
class Random;
class Level;
class LevelSource;
class DiodeTile : public DirectionalTile {
friend class Tile;
protected:
bool on;
protected:
DiodeTile(int id, bool on);
public:
virtual void updateDefaultShape(); // i love yuri girl love
virtual bool isCubeShaped();
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual bool canSurvive(Level* level, int x, int y, int z);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual Icon* getTexture(int face, int data);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual int getRenderShape();
protected:
virtual bool isOn(int data);
public:
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
int dir);
virtual int getSignal(LevelSource* level, int x, int y, int z, int facing);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
protected:
virtual void checkTickOnNeighbor(Level* level, int x, int y, int z,
int type);
public:
virtual bool isLocked(LevelSource* level, int x, int y, int z, int data);
protected:
virtual bool shouldTurnOn(Level* level, int x, int y, int z, int data);
virtual int getInputSignal(Level* level, int x, int y, int z, int data);
virtual int getAlternateSignal(LevelSource* level, int x, int y, int z,
int data);
virtual int getAlternateSignalAt(LevelSource* level, int x, int y, int z,
int facing);
public:
virtual bool isSignalSource();
virtual void setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance);
virtual void onPlace(Level* level, int x, int y, int z);
protected:
virtual void updateNeighborsInFront(Level* level, int x, int y, int z);
public:
virtual void destroy(Level* level, int x, int y, int z, int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getResource(int data, Random* random, int playerBonusLevel) = 0;
virtual int cloneTileId(Level* level, int x, int y, int z) = 0;
protected:
virtual bool isAlternateInput(int tile);
virtual int getOutputSignal(LevelSource* level, int x, int y, int z,
int data);
public:
static bool isDiode(int id);
virtual bool isSameDiode(int id);
virtual bool shouldPrioritize(Level* level, int x, int y, int z, int data);
protected:
virtual int getTurnOffDelay(int data);
virtual int getTurnOnDelay(int data) = 0;
virtual DiodeTile* getOnTile() = 0;
virtual DiodeTile* getOffTile() = 0;
public:
virtual bool isMatching(int id);
};