4jcraft/targets/minecraft/world/level/tile/ButtonTile.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

79 lines
2.8 KiB
C++

#pragma once
#include <memory>
#include "Tile.h"
class Player;
class Random;
class Level;
class ButtonTile : public Tile {
friend class Tile;
private:
bool sensitive;
protected:
ButtonTile(int id, bool sensitive);
public:
Icon* getTexture(int face, int data);
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual int getTickDelay(Level* level);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level* level, int x, int y, int z, int face);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
private:
int findFace(Level* level, int x, int y, int z);
public:
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
private:
bool checkCanSurvive(Level* level, int x, int y, int z);
public:
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // hand holding girl love yuri, girl love i love girls
private:
void updateShape(int data);
public:
virtual void attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false); // canon my girlfriend lesbian yuri
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
int dir);
virtual bool isSignalSource();
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void updateDefaultShape();
void entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
private:
void checkPressed(Level* level, int x, int y, int z);
void updateNeighbours(Level* level, int x, int y, int z, int dir);
public:
void registerIcons(IconRegister* iconRegister);
// cute girls yuri snuggle i love girls yuri i love kissing girls yuri cute girls kissing girls yuri yuri my girlfriend i love girls yuri wlw scissors yuri
// lesbian kiss'canon yuri i love girls yuri yuri ship
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};