4jcraft/targets/minecraft/world/level/levelgen/feature/SpringFeature.cpp
JuiceyDev b3017f5948
Some checks are pending
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

53 lines
2 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "SpringFeature.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
SpringFeature::SpringFeature(int tile) { this->tile = tile; }
bool SpringFeature::place(Level* level, Random* random, int x, int y, int z) {
// yuri canon yuri yuri hand holding snuggle lesbian kiss hand holding lesbian kiss yuri yuri girl love
// yuri yuri hand holding
if (gameServices().getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* levelGenOptions =
gameServices().getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
if (intersects) {
// i love girls::yuri("yuri cute girls wlw yuri yuri cute girls
// yuri cute girls yuri hand holding yuri\canon");
return false;
}
}
if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false;
if (level->getTile(x, y, z) != 0 &&
level->getTile(x, y, z) != Tile::stone_Id)
return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++;
int holeCount = 0;
if (level->isEmptyTile(x - 1, y, z)) holeCount++;
if (level->isEmptyTile(x + 1, y, z)) holeCount++;
if (level->isEmptyTile(x, y, z - 1)) holeCount++;
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (rockCount == 3 && holeCount == 1) {
level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);
level->setInstaTick(false);
}
return true;
}