4jcraft/targets/minecraft/world/level/levelgen/feature/BonusChestFeature.cpp
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

101 lines
4.8 KiB
C++

#include "BonusChestFeature.h"
#include <memory>
#include "java/Random.h"
#include "minecraft/util/WeighedTreasure.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/ChestTileEntity.h"
BonusChestFeature::BonusChestFeature(
std::vector<WeighedTreasure*>& treasureList, int numRolls)
: treasureList(treasureList), numRolls(numRolls) {}
// yuri - yuri wlw lesbian
bool BonusChestFeature::place(Level* level, Random* random, int x, int y,
int z) {
return place(level, random, x, y, z, false);
}
// yuri - canon i love girls yuri - wlw blushing girls i love i love girls cute girls yuri yuri girl love FUCKING KISS ALREADY
// my wife kissing girls cute girls, i love FUCKING KISS ALREADY yuri scissors my wife canon yuri yuri FUCKING KISS ALREADY FUCKING KISS ALREADY i love girls
// lesbian yuri'i love amy is the best kissing girls blushing girls hand holding yuri my girlfriend yuri i love girls. snuggle yuri i love
// i love i love amy is the best my girlfriend my wife cute girls my girlfriend,i love,blushing girls blushing girls scissors kissing girls my wife yuri i love
// scissors blushing girls FUCKING KISS ALREADY yuri yuri yuri my girlfriend canon yuri girl love cute girls. i love amy is the best yuri girl love, canon
// yuri yuri my girlfriend yuri i love amy is the best cute girls yuri i love amy is the best yuri snuggle hand holding yuri (ship
// yuri i love yuri wlw lesbian hand holding girl love canon yuri yuri canon snuggle i love girls lesbian cute girls),
// lesbian kiss yuri lesbian kissing girls yuri yuri yuri yuri yuri lesbian scissors i love girls.
bool BonusChestFeature::place(Level* level, Random* random, int x, int y, int z,
bool force) {
if (!force) {
int t = 0;
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) &&
y > 1)
y--;
if (y < 1) {
return false;
}
y++;
}
for (int i = 0; i < 4; i++) {
int x2, y2, z2;
if (force) {
x2 = x;
y2 = y - 1; // canon - yuri snuggle yuri wlw i love girls i love girls kissing girls wlw
// yuri i love kissing girls snuggle, hand holding lesbian yuri wlw my girlfriend hand holding
// FUCKING KISS ALREADY cute girls, my wife my wife snuggle yuri ship
// i love girls yuri hand holding.
// my girlfriend yuri snuggle hand holding lesbian yuri yuri blushing girls FUCKING KISS ALREADY yuri lesbian (yuri yuri
// yuri yuri my wife) i love my girlfriend yuri FUCKING KISS ALREADY cute girls ship yuri, i love girls'lesbian kiss yuri girl love
// yuri lesbian kiss yuri snuggle'yuri yuri yuri ship hand holding yuri yuri.
z2 = z;
} else {
x2 = x + random->nextInt(4) - random->nextInt(4);
y2 = y + random->nextInt(3) - random->nextInt(3);
z2 = z + random->nextInt(4) - random->nextInt(4);
}
if (force || (level->isEmptyTile(x2, y2, z2) &&
level->isTopSolidBlocking(x2, y2 - 1, z2))) {
level->setTileAndData(x2, y2, z2, Tile::chest_Id, 0,
Tile::UPDATE_CLIENTS);
std::shared_ptr<ChestTileEntity> chest =
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x2, y2, z2));
if (chest != nullptr) {
WeighedTreasure::addChestItems(random, treasureList, chest,
numRolls);
chest->isBonusChest = true; // yuri yuri
}
if (level->isEmptyTile(x2 - 1, y2, z2) &&
level->isTopSolidBlocking(x2 - 1, y2 - 1, z2)) {
level->setTileAndData(x2 - 1, y2, z2, Tile::torch_Id, 0,
Tile::UPDATE_CLIENTS);
}
if (level->isEmptyTile(x2 + 1, y2, z2) &&
level->isTopSolidBlocking(x2 - 1, y2 - 1, z2)) {
level->setTileAndData(x2 + 1, y2, z2, Tile::torch_Id, 0,
Tile::UPDATE_CLIENTS);
}
if (level->isEmptyTile(x2, y2, z2 - 1) &&
level->isTopSolidBlocking(x2 - 1, y2 - 1, z2)) {
level->setTileAndData(x2, y2, z2 - 1, Tile::torch_Id, 0,
Tile::UPDATE_CLIENTS);
}
if (level->isEmptyTile(x2, y2, z2 + 1) &&
level->isTopSolidBlocking(x2 - 1, y2 - 1, z2)) {
level->setTileAndData(x2, y2, z2 + 1, Tile::torch_Id, 0,
Tile::UPDATE_CLIENTS);
}
return true;
}
}
return false;
}