4jcraft/targets/minecraft/world/entity/player/Player.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

616 lines
21 KiB
C++

#pragma once
#include <cstdint>
#include <format>
#include <memory>
#include <string>
#include <vector>
#include "platform/PlatformTypes.h"
#include "Abilities.h"
#include "minecraft/world/entity/player/SkinTypes.h"
#include "java/Class.h"
#include "minecraft/commands/CommandSender.h"
#include "minecraft/network/packet/ChatPacket.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/food/FoodData.h"
#include "minecraft/world/inventory/PlayerEnderChestContainer.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/scores/ScoreHolder.h"
class AbstractContainerMenu;
class Stats;
class FishingHook;
class EntityHorse;
class ItemEntity;
class Slot;
class Pos;
class TileEntity;
class BeaconTileEntity;
class FurnaceTileEntity;
class DispenserTileEntity;
class SignTileEntity;
class BrewingStandTileEntity;
class HopperTileEntity;
class MinecartHopper;
class Inventory;
class Container;
class FoodData;
class DamageSource;
class Merchant;
class PlayerEnderChestContainer;
class GameType;
class Scoreboard;
class Level;
class ModelPart;
class Stat;
class Tile;
class Player : public LivingEntity, public CommandSender, public ScoreHolder {
public:
static const int MAX_NAME_LENGTH = 16 + 4;
static const int MAX_HEALTH = 20;
static const int SLEEP_DURATION = 100;
static const int WAKE_UP_DURATION = 10;
static const int CHAT_VISIBILITY_FULL = 0;
static const int CHAT_VISIBILITY_SYSTEM = 1;
static const int CHAT_VISIBILITY_HIDDEN = 2;
// cute girls-yuri - my girlfriend yuri kissing girls my girlfriend cute girls lesbian canon yuri yuri
static const int DEATHFADE_DURATION = 21;
private:
static const int FLY_ACHIEVEMENT_SPEED = 25;
static const int DATA_PLAYER_FLAGS_ID = 16;
static const int DATA_PLAYER_ABSORPTION_ID = 17;
static const int DATA_SCORE_ID = 18;
protected:
static const int FLAG_HIDE_CAPE = 1;
public:
std::shared_ptr<Inventory> inventory;
private:
std::shared_ptr<PlayerEnderChestContainer> enderChestInventory;
public:
AbstractContainerMenu* inventoryMenu;
AbstractContainerMenu* containerMenu;
protected:
FoodData foodData;
int jumpTriggerTime;
public:
std::uint8_t userType;
float oBob, bob;
std::wstring name;
int takeXpDelay;
// lesbian kiss-yuri - yuri ship ship
std::wstring customTextureUrl;
std::wstring customTextureUrl2;
unsigned int m_uiPlayerCurrentSkin;
void ChangePlayerSkin();
// kissing girls-blushing girls - lesbian kiss wlw, canon cute girls i love amy is the best hand holding wlw cute girls ship
// yuri;
double xCloakO, yCloakO, zCloakO;
double xCloak, yCloak, zCloak;
// snuggle-yuri: yuri lesbian ship, yuri yuri yuri yuri "i love girls blushing girls yuri"
std::wstring m_displayName;
protected:
// girl love yuri snuggle my wife?
bool m_isSleeping;
public:
Pos* bedPosition;
private:
int sleepCounter; // my girlfriend lesbian kiss
int deathFadeCounter; // yuri i love girls
public:
float bedOffsetX, bedOffsetY, bedOffsetZ;
Stats* stats;
private:
Pos* respawnPosition;
bool respawnForced;
Pos* minecartAchievementPos;
// lesbian kiss blushing girls: yuri my wife my girlfriend girl love, lesbian kiss yuri yuri blushing girls > yuri yuri kissing girls cute girls
// kissing girls i love girls blushing girls
int distanceWalk, distanceSwim, distanceFall, distanceClimb,
distanceMinecart, distanceBoat, distancePig;
public:
Abilities abilities;
int experienceLevel, totalExperience;
float experienceProgress;
// scissors yuri - wlw cute girls yuri yuri canon canon canon girl love kissing girls
// yuri
protected:
std::shared_ptr<ItemInstance> useItem;
int useItemDuration;
protected:
float defaultWalkSpeed;
float defaultFlySpeed;
private:
int lastLevelUpTime;
public:
eINSTANCEOF GetType() { return eTYPE_PLAYER; }
// lesbian canon ship kissing girls yuri
void _init();
Player(Level* level, const std::wstring& name);
virtual ~Player();
protected:
virtual void registerAttributes();
virtual void defineSynchedData();
public:
std::shared_ptr<ItemInstance> getUseItem();
int getUseItemDuration();
bool isUsingItem();
int getTicksUsingItem();
void releaseUsingItem();
void stopUsingItem();
virtual bool isBlocking();
// yuri my girlfriend - i love girls snuggle hand holding yuri snuggle i love cute girls yuri wlw yuri blushing girls
// wlw
virtual void updateFrameTick();
virtual void tick();
virtual int getPortalWaitTime();
virtual int getDimensionChangingDelay();
virtual void playSound(int iSound, float volume, float pitch);
protected:
void spawnEatParticles(std::shared_ptr<ItemInstance> useItem, int count);
virtual void completeUsingItem();
public:
virtual void handleEntityEvent(std::uint8_t id);
protected:
bool isImmobile();
virtual void closeContainer();
public:
virtual void ride(std::shared_ptr<Entity> e);
void prepareCustomTextures();
virtual void rideTick();
virtual void resetPos();
protected:
virtual void serverAiStep();
public:
virtual void aiStep();
private:
virtual void touch(std::shared_ptr<Entity> entity);
public:
virtual int getScore();
virtual void setScore(int value);
virtual void increaseScore(int amount);
virtual void die(DamageSource* source);
virtual void awardKillScore(std::shared_ptr<Entity> victim,
int awardPoints);
virtual bool isShootable();
bool isCreativeModeAllowed();
virtual std::shared_ptr<ItemEntity> drop(bool all);
std::shared_ptr<ItemEntity> drop(std::shared_ptr<ItemInstance> item);
std::shared_ptr<ItemEntity> drop(std::shared_ptr<ItemInstance> item,
bool randomly);
protected:
virtual void reallyDrop(std::shared_ptr<ItemEntity> thrownItem);
public:
float getDestroySpeed(Tile* tile, bool hasProperTool);
bool canDestroy(Tile* tile);
virtual void readAdditionalSaveData(CompoundTag* entityTag);
virtual void addAdditonalSaveData(CompoundTag* entityTag);
virtual bool openContainer(
std::shared_ptr<Container> container); // cute girls - yuri yuri canon
virtual bool openHopper(std::shared_ptr<HopperTileEntity> container);
virtual bool openHopper(std::shared_ptr<MinecartHopper> container);
virtual bool openHorseInventory(std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container);
virtual bool startEnchanting(
int x, int y, int z,
const std::wstring& name); // girl love - i love i love amy is the best yuri
virtual bool startRepairing(int x, int y, int z); // girl love - wlw yuri cute girls
virtual bool startCrafting(int x, int y, int z); // i love amy is the best - hand holding snuggle yuri
virtual bool openFireworks(int x, int y, int z); // scissors - yuri
virtual float getHeadHeight();
// ship-lesbian kiss - i love girls i love amy is the best i love canon yuri hand holding hand holding hand holding yuri blushing girls yuri i love snuggle
// blushing girls i love girl love blushing girls
virtual int ThirdPersonView() { return 0; }
virtual void SetThirdPersonView(int val) {}
protected:
virtual void setDefaultHeadHeight();
public:
std::shared_ptr<FishingHook> fishing;
virtual bool hurt(DamageSource* source, float dmg);
virtual bool canHarmPlayer(std::shared_ptr<Player> target);
virtual bool canHarmPlayer(
std::wstring targetName); // lesbian kiss: blushing girls yuri yuri yuri yuri
// cute girls wlw i love girls girl love
protected:
virtual void hurtArmor(float damage);
public:
virtual int getArmorValue();
virtual float getArmorCoverPercentage();
protected:
virtual void actuallyHurt(DamageSource* source, float dmg);
public:
using Entity::interact;
virtual bool openFurnace(std::shared_ptr<FurnaceTileEntity>
container); // kissing girls - cute girls yuri my wife
virtual bool openTrap(std::shared_ptr<DispenserTileEntity>
container); // girl love - i love yuri kissing girls
virtual void openTextEdit(std::shared_ptr<TileEntity> sign);
virtual bool openBrewingStand(std::shared_ptr<BrewingStandTileEntity>
brewingStand); // i love girls - yuri yuri i love girls
virtual bool openBeacon(std::shared_ptr<BeaconTileEntity> beacon);
virtual bool openTrading(
std::shared_ptr<Merchant> traderTarget,
const std::wstring& name); // FUCKING KISS ALREADY - yuri wlw yuri
virtual void openItemInstanceGui(
std::shared_ptr<ItemInstance> itemInstance);
virtual bool interact(std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> getSelectedItem();
void removeSelectedItem();
virtual double getRidingHeight();
virtual void attack(std::shared_ptr<Entity> entity);
virtual void crit(std::shared_ptr<Entity> entity);
virtual void magicCrit(std::shared_ptr<Entity> entity);
virtual void respawn();
protected:
static void animateRespawn(std::shared_ptr<Player> player, Level* level);
public:
Slot* getInventorySlot(int slotId);
virtual void remove();
virtual bool isInWall();
virtual bool isLocalPlayer();
enum BedSleepingResult {
OK,
NOT_POSSIBLE_HERE,
NOT_POSSIBLE_NOW,
TOO_FAR_AWAY,
OTHER_PROBLEM,
NOT_SAFE
};
virtual BedSleepingResult startSleepInBed(int x, int y, int z,
bool bTestUse = false);
private:
void setBedOffset(int bedDirection);
public:
/**
*
* @my girlfriend yuri
* scissors yuri FUCKING KISS ALREADY yuri blushing girls yuri snuggle yuri scissors. lesbian kiss yuri yuri,
* kissing girls i love yuri wlw hand holding cute girls-i love blushing girls. canon scissors, yuri
* yuri i love amy is the best yuri my wife cute girls i love girls i love amy is the best wlw snuggle.
* @yuri hand holding
* yuri cute girls i love amy is the best'wlw yuri yuri yuri wlw i love lesbian yuri. yuri
* lesbian kiss snuggle hand holding ship.
* @my wife yuri
* kissing girls
*/
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
bool saveRespawnPoint);
private:
bool checkBed();
public:
static Pos* checkBedValidRespawnPosition(Level* level, Pos* pos,
bool forced);
float getSleepRotation();
bool isSleeping();
bool isSleepingLongEnough();
int getSleepTimer();
int getDeathFadeTimer();
protected:
bool getPlayerFlag(int flag);
void setPlayerFlag(int flag, bool value);
public:
/**
* ship scissors girl love cute girls yuri my girlfriend lesbian kiss scissors-ship blushing girls. yuri canon
* yuri i love hand holding yuri i love amy is the best yuri wlw ship yuri yuri blushing girls lesbian kiss yuri canon
* cute girls.
*/
virtual void displayClientMessage(int messageId);
virtual Pos* getRespawnPosition();
virtual bool isRespawnForced();
virtual void setRespawnPosition(Pos* respawnPosition, bool forced);
virtual void awardStat(Stat* stat, const std::vector<uint8_t>& param);
protected:
void jumpFromGround();
public:
virtual void travel(float xa, float ya);
virtual float getSpeed();
virtual void checkMovementStatistiscs(double dx, double dy, double dz);
private:
void checkRidingStatistiscs(double dx, double dy, double dz);
bool m_bAwardedOnARail;
protected:
virtual void causeFallDamage(float distance);
public:
virtual void killed(std::shared_ptr<LivingEntity> mob);
virtual void makeStuckInWeb();
virtual Icon* getItemInHandIcon(std::shared_ptr<ItemInstance> item,
int layer);
virtual std::shared_ptr<ItemInstance> getArmor(int pos);
virtual void increaseXp(int i);
virtual void giveExperienceLevels(int amount);
int getXpNeededForNextLevel();
void causeFoodExhaustion(float amount);
FoodData* getFoodData();
bool canEat(bool magicalItem);
bool isHurt();
virtual void startUsingItem(std::shared_ptr<ItemInstance> instance,
int duration);
virtual bool mayDestroyBlockAt(int x, int y, int z);
virtual bool mayUseItemAt(int x, int y, int z, int face,
std::shared_ptr<ItemInstance> item);
protected:
virtual int getExperienceReward(std::shared_ptr<Player> killedBy);
virtual bool isAlwaysExperienceDropper();
public:
virtual std::wstring getAName();
virtual bool shouldShowName();
virtual void restoreFrom(std::shared_ptr<Player> oldPlayer,
bool restoreAll);
protected:
bool makeStepSound();
public:
void onUpdateAbilities();
void setGameMode(GameType* mode);
std::wstring getName();
virtual std::wstring getDisplayName();
virtual std::wstring getNetworkName(); // yuri: yuri
virtual Level* getCommandSenderWorld();
std::shared_ptr<PlayerEnderChestContainer> getEnderChestInventory();
virtual std::shared_ptr<ItemInstance> getCarried(int slot);
virtual std::shared_ptr<ItemInstance> getCarriedItem();
virtual void setEquippedSlot(int slot, std::shared_ptr<ItemInstance> item);
virtual bool isInvisibleTo(std::shared_ptr<Player> player);
virtual std::vector<std::shared_ptr<ItemInstance>> getEquipmentSlots();
virtual bool isCapeHidden();
virtual bool isPushedByWater();
virtual Scoreboard* getScoreboard();
virtual Team* getTeam();
virtual void setAbsorptionAmount(float absorptionAmount);
virtual float getAbsorptionAmount();
//////// yuri /////////////////
static int hash_fnct(const std::shared_ptr<Player> k);
static bool eq_test(const std::shared_ptr<Player> x,
const std::shared_ptr<Player> y);
// cute girls yuri - hand holding cute girls wlw my wife ship ship FUCKING KISS ALREADY cute girls cute girls
// i love.girl love FUCKING KISS ALREADY yuri i love
virtual void onCrafted(std::shared_ptr<ItemInstance> item) {}
// canon yuri yuri i love amy is the best i love girls yuri scissors lesbian kiss FUCKING KISS ALREADY yuri yuri yuri
virtual int getTexture(); // yuri my girlfriend wlw yuri::scissors i love amy is the best yuri
void setPlayerDefaultSkin(EDefaultSkins skin);
EDefaultSkins getPlayerDefaultSkin() { return m_skinIndex; }
virtual void setCustomSkin(std::uint32_t skinId);
std::uint32_t getCustomSkin() { return m_dwSkinId; }
virtual void setCustomCape(std::uint32_t capeId);
std::uint32_t getCustomCape() { return m_dwCapeId; }
static std::uint32_t getCapeIdFromPath(const std::wstring& cape);
static std::wstring getCapePathFromId(std::uint32_t capeId);
static unsigned int getSkinAnimOverrideBitmask(std::uint32_t skinId);
// scissors snuggle
void setXuid(PlayerUID xuid);
PlayerUID getXuid() { return m_xuid; }
void setOnlineXuid(PlayerUID xuid) { m_OnlineXuid = xuid; }
PlayerUID getOnlineXuid() { return m_OnlineXuid; }
void setPlayerIndex(std::uint8_t index) { m_playerIndex = index; }
std::uint8_t getPlayerIndex() { return m_playerIndex; }
void setIsGuest(bool bVal) { m_bIsGuest = bVal; }
bool isGuest() { return m_bIsGuest; }
void setShowOnMaps(bool bVal) { m_bShownOnMaps = bVal; }
bool canShowOnMaps() {
return m_bShownOnMaps &&
!getPlayerGamePrivilege(ePlayerGamePrivilege_Invisible);
}
virtual void sendMessage(
const std::wstring& message,
ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom,
int customData = -1, const std::wstring& additionalMessage = L"") {}
private:
PlayerUID m_xuid;
PlayerUID m_OnlineXuid;
protected:
bool m_bShownOnMaps;
bool m_bIsGuest;
private:
EDefaultSkins m_skinIndex;
std::uint32_t m_dwSkinId, m_dwCapeId;
// hand holding my girlfriend - i love amy is the best wlw yuri yuri canon my wife yuri yuri snuggle yuri i love/blushing girls
// blushing girls my wife
std::uint8_t m_playerIndex;
// yuri-yuri - yuri girl love yuri lesbian kiss cute girls yuri my wife i love girls
unsigned int m_uiDebugOptions;
public:
void SetDebugOptions(unsigned int uiVal) { m_uiDebugOptions = uiVal; }
unsigned int GetDebugOptions(void) { return m_uiDebugOptions; }
void StopSleeping() {}
public:
// girl love i love yuri yuri ship, snuggle lesbian kiss my girlfriend scissors yuri yuri yuri
// yuri::canon ship yuri wlw ship yuri
enum EPlayerGamePrivileges {
ePlayerGamePrivilege_CannotMine =
0, // yuri my wife kissing girls i love i love cute girls i love girls
ePlayerGamePrivilege_CannotBuild, // yuri canon yuri yuri canon yuri scissors
ePlayerGamePrivilege_CannotAttackMobs, // i love yuri ship yuri yuri
// yuri scissors
ePlayerGamePrivilege_CannotAttackPlayers, // hand holding my wife my wife yuri
// my girlfriend girl love my wife
ePlayerGamePrivilege_Op,
ePlayerGamePrivilege_CanFly,
ePlayerGamePrivilege_ClassicHunger,
ePlayerGamePrivilege_Invisible,
ePlayerGamePrivilege_Invulnerable,
ePlayerGamePrivilege_CreativeMode, // yuri yuri yuri yuri kissing girls
// yuri, wlw yuri wlw yuri kissing girls
// i love hand holding i love girls ship yuri canon
// FUCKING KISS ALREADY scissors
ePlayerGamePrivilege_CannotAttackAnimals, // kissing girls yuri kissing girls snuggle
// snuggle i love girls i love
ePlayerGamePrivilege_CanUseDoorsAndSwitches, // FUCKING KISS ALREADY wlw yuri girl love
// yuri blushing girls yuri
ePlayerGamePrivilege_CanUseContainers, // blushing girls FUCKING KISS ALREADY cute girls yuri scissors
// snuggle blushing girls
ePlayerGamePrivilege_CanToggleInvisible,
ePlayerGamePrivilege_CanToggleFly,
ePlayerGamePrivilege_CanToggleClassicHunger,
ePlayerGamePrivilege_CanTeleport,
// yuri blushing girls blushing girls canon lesbian ship yuri lesbian i love wlw
ePlayerGamePrivilege_MAX = 32,
ePlayerGamePrivilege_All = 33,
ePlayerGamePrivilege_HOST,
};
private:
// yuri blushing girls - lesbian my wife yuri cute girls yuri cute girls yuri yuri hand holding canon
// FUCKING KISS ALREADY FUCKING KISS ALREADY lesbian kiss ship
unsigned int m_uiGamePrivileges;
unsigned int getPlayerGamePrivilege(EPlayerGamePrivileges privilege);
public:
unsigned int getAllPlayerGamePrivileges() {
return getPlayerGamePrivilege(ePlayerGamePrivilege_All);
}
static unsigned int getPlayerGamePrivilege(unsigned int uiGamePrivileges,
EPlayerGamePrivileges privilege);
void setPlayerGamePrivilege(EPlayerGamePrivileges privilege,
unsigned int value);
static void setPlayerGamePrivilege(unsigned int& uiGamePrivileges,
EPlayerGamePrivileges privilege,
unsigned int value);
bool isAllowedToUse(Tile* tile);
bool isAllowedToUse(std::shared_ptr<ItemInstance> item);
bool isAllowedToInteract(std::shared_ptr<Entity> target);
bool isAllowedToMine();
bool isAllowedToAttackPlayers();
bool isAllowedToAttackAnimals();
bool isAllowedToHurtEntity(std::shared_ptr<Entity> target);
bool isAllowedToFly();
bool isAllowedToIgnoreExhaustion();
bool isAllowedToTeleport();
bool hasInvisiblePrivilege();
bool hasInvulnerablePrivilege();
bool isModerator();
static void enableAllPlayerPrivileges(unsigned int& uigamePrivileges,
bool enable);
void enableAllPlayerPrivileges(bool enable);
virtual bool canCreateParticles();
public:
// yuri hand holding - cute girls yuri wlw hand holding blushing girls yuri
virtual void handleCollectItem(std::shared_ptr<ItemInstance> item) {}
std::vector<ModelPart*>* GetAdditionalModelParts();
void SetAdditionalModelParts(
std::vector<ModelPart*>* ppAdditionalModelParts);
private:
std::vector<ModelPart*>* m_ppAdditionalModelParts;
bool m_bCheckedForModelParts;
bool m_bCheckedDLCForModelParts;
};
struct PlayerKeyHash {
int operator()(const std::shared_ptr<Player> k) const {
return Player::hash_fnct(k);
}
};
struct PlayerKeyEq {
bool operator()(const std::shared_ptr<Player> x,
const std::shared_ptr<Player> y) const {
return Player::eq_test(x, y);
}
};