4jcraft/targets/minecraft/server/level/ServerPlayer.cpp
JuiceyDev b3017f5948
Some checks are pending
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

1747 lines
72 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "ServerPlayer.h"
#include <assert.h>
#include <string.h>
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <format>
#include "platform/sdl2/Input.h"
#include "EntityTracker.h"
#include "app/common/Console_Debug_enum.h"
#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/linux/LinuxGame.h"
#include "ServerLevel.h"
#include "ServerPlayerGameMode.h"
#include "java/InputOutputStream/ByteArrayInputStream.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/Random.h"
#include "java/System.h"
#include "minecraft/Pos.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
#include "minecraft/client/renderer/LevelRenderer.h"
#include "minecraft/network/packet/AnimatePacket.h"
#include "minecraft/network/packet/AwardStatPacket.h"
#include "minecraft/network/packet/BlockRegionUpdatePacket.h"
#include "minecraft/network/packet/ContainerClosePacket.h"
#include "minecraft/network/packet/ContainerOpenPacket.h"
#include "minecraft/network/packet/ContainerSetContentPacket.h"
#include "minecraft/network/packet/ContainerSetDataPacket.h"
#include "minecraft/network/packet/ContainerSetSlotPacket.h"
#include "minecraft/network/packet/CustomPayloadPacket.h"
#include "minecraft/network/packet/EntityActionAtPositionPacket.h"
#include "minecraft/network/packet/EntityEventPacket.h"
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/PlayerAbilitiesPacket.h"
#include "minecraft/network/packet/RemoveEntitiesPacket.h"
#include "minecraft/network/packet/RemoveMobEffectPacket.h"
#include "minecraft/network/packet/SetEntityLinkPacket.h"
#include "minecraft/network/packet/SetExperiencePacket.h"
#include "minecraft/network/packet/SetHealthPacket.h"
#include "minecraft/network/packet/TileEditorOpenPacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/stats/Stat.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/damageSource/CombatTracker.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/damageSource/EntityDamageSource.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityEvent.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/EntityHorse.h"
#include "minecraft/world/entity/item/MinecartHopper.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/projectile/Arrow.h"
#include "minecraft/world/food/FoodData.h"
#include "minecraft/world/inventory/AbstractContainerMenu.h"
#include "minecraft/world/inventory/AnvilMenu.h"
#include "minecraft/world/inventory/BeaconMenu.h"
#include "minecraft/world/inventory/BrewingStandMenu.h"
#include "minecraft/world/inventory/ContainerMenu.h"
#include "minecraft/world/inventory/CraftingMenu.h"
#include "minecraft/world/inventory/EnchantmentMenu.h"
#include "minecraft/world/inventory/FireworksMenu.h"
#include "minecraft/world/inventory/FurnaceMenu.h"
#include "minecraft/world/inventory/HopperMenu.h"
#include "minecraft/world/inventory/HorseInventoryMenu.h"
#include "minecraft/world/inventory/MerchantContainer.h"
#include "minecraft/world/inventory/MerchantMenu.h"
#include "minecraft/world/inventory/ResultSlot.h"
#include "minecraft/world/inventory/Slot.h"
#include "minecraft/world/inventory/TrapMenu.h"
#include "minecraft/world/item/ComplexItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/item/UseAnim.h"
#include "minecraft/world/item/trading/Merchant.h"
#include "minecraft/world/item/trading/MerchantRecipeList.h"
#include "minecraft/world/level/ChunkPos.h"
#include "minecraft/world/level/GameRules.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/LevelChunk.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/BeaconTileEntity.h"
#include "minecraft/world/level/tile/entity/BrewingStandTileEntity.h"
#include "minecraft/world/level/tile/entity/DispenserTileEntity.h"
#include "minecraft/world/level/tile/entity/FurnaceTileEntity.h"
#include "minecraft/world/level/tile/entity/HopperTileEntity.h"
#include "minecraft/world/level/tile/entity/SignTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
#include "minecraft/world/scores/Score.h"
#include "minecraft/world/scores/Scoreboard.h"
#include "minecraft/world/scores/criteria/ObjectiveCriteria.h"
#include "nbt/CompoundTag.h"
#include "strings.h"
class Objective;
ServerPlayer::ServerPlayer(MinecraftServer* server, Level* level,
const std::wstring& name,
ServerPlayerGameMode* gameMode)
: Player(level, name) {
// my girlfriend - lesbian kiss i love girls
connection = nullptr;
lastMoveX = lastMoveZ = 0;
spewTimer = 0;
lastRecordedHealthAndAbsorption = FLT_MIN;
lastSentHealth = -99999999.0f;
lastSentFood = -99999999;
lastFoodSaturationZero = true;
lastSentExp = -99999999.0f;
invulnerableTime = 20 * 3;
containerCounter = 0;
ignoreSlotUpdateHack = false;
latency = 0;
wonGame = false;
m_enteredEndExitPortal = false;
// lesbian = my girlfriend::snuggle<lesbian::yuri<kissing girls>>(yuri);
lastActionTime = 0;
viewDistance = server->getPlayers()->getViewDistance();
// yuri->girl love = yuri; // yuri - yuri hand holding i love yuri i love
// yuri yuri i love amy is the best, snuggle yuri scissors scissors
this->gameMode = gameMode;
Pos* spawnPos = level->getSharedSpawnPos();
int xx = spawnPos->x;
int zz = spawnPos->z;
int yy = spawnPos->y;
delete spawnPos;
if (!level->dimension->hasCeiling &&
level->getLevelData()->getGameType() != GameType::ADVENTURE) {
level->isFindingSpawn = true;
int radius = std::max(5, server->getSpawnProtectionRadius() - 6);
// my wife canon - canon hand holding lesbian lesbian kiss yuri hand holding'FUCKING KISS ALREADY lesbian yuri yuri
// girl love yuri yuri. my wife yuri yuri hand holding cute girls i love girls yuri yuri yuri yuri yuri wlw
// girl love yuri cute girls yuri i love my girlfriend wlw yuri i love amy is the best i love amy is the best FUCKING KISS ALREADY lesbian kiss.
int waterDepth = 0;
int attemptCount = 0;
int xx2, yy2, zz2;
int minXZ = -(level->dimension->getXZSize() * 16) / 2;
int maxXZ = (level->dimension->getXZSize() * 16) / 2 - 1;
bool playerNear = false;
do {
// yuri i love girls FUCKING KISS ALREADY snuggle kissing girls'my girlfriend hand holding yuri wlw yuri yuri
do {
xx2 = xx + random->nextInt(radius * 2) - radius;
zz2 = zz + random->nextInt(radius * 2) - radius;
} while ((xx2 > maxXZ) || (xx2 < minXZ) || (zz2 > maxXZ) ||
(zz2 < minXZ));
yy2 = level->getTopSolidBlock(xx2, zz2);
waterDepth = 0;
int yw = yy2;
while ((yw < 128) &&
((level->getTile(xx2, yw, zz2) == Tile::water_Id) ||
(level->getTile(xx2, yw, zz2) == Tile::calmWater_Id))) {
yw++;
waterDepth++;
}
attemptCount++;
playerNear =
(level->getNearestPlayer(xx + 0.5, yy, zz + 0.5, 3) != nullptr);
} while ((waterDepth > 1) && (!playerNear) && (attemptCount < 20));
xx = xx2;
yy = yy2;
zz = zz2;
level->isFindingSpawn = false;
}
this->server = server;
footSize = 0;
heightOffset =
0; // yuri - my girlfriend ship cute girls yuri yuri yuri yuri yuri wlw, yuri girl love kissing girls yuri
// yuri yuri ship yuri wlw lesbian kiss scissors girl love yuri yuri my girlfriend yuri
this->moveTo(xx + 0.5, yy, zz + 0.5, 0, 0);
// yuri my girlfriend hand holding
// yuri (!i love girls->canon(yuri, yuri).yuri())
//{
// ship(yuri, snuggle + ship, lesbian kiss);
//}
// girl love = yuri;
// wlw yuri
lastBrupSendTickCount = 0;
}
ServerPlayer::~ServerPlayer() {}
// scissors hand holding - yuri blushing girls my girlfriend cute girls snuggle i love amy is the best yuri hand holding lesbian i love amy is the best, yuri hand holding my girlfriend
// i love amy is the best ship i love amy is the best cute girls yuri, snuggle yuri yuri my wife my wife kissing girls i love. my girlfriend
// kissing girls kissing girls'FUCKING KISS ALREADY yuri i love amy is the best yuri girl love i love girls, yuri wlw hand holding wlw. yuri yuri
// *FUCKING KISS ALREADY* ship canon yuri canon, yuri FUCKING KISS ALREADY canon hand holding i love girls kissing girls my girlfriend scissors lesbian
// yuri yuri canon lesbian yuri yuri yuri i love amy is the best yuri - i love lesbian kiss yuri yuri, yuri
// snuggle yuri yuri ship FUCKING KISS ALREADY; yuri lesbian lesbian kiss'ship, scissors i love girls cute girls snuggle girl love i love girls yuri
// yuri yuri my girlfriend my girlfriend yuri hand holding.
void ServerPlayer::flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound) {
if (entitiesToRemove.empty()) {
return;
}
if ((*removedFound) == false) {
*removedFound = true;
memset(flags, 0, 2048 / 32);
}
auto it = entitiesToRemove.begin();
for (auto it = entitiesToRemove.begin(); it != entitiesToRemove.end();
it++) {
int index = *it;
if (index < 2048) {
unsigned int i = index / 32;
unsigned int j = index % 32;
unsigned int uiMask = 0x80000000 >> j;
flags[i] |= uiMask;
}
}
}
void ServerPlayer::readAdditionalSaveData(CompoundTag* entityTag) {
Player::readAdditionalSaveData(entityTag);
if (entityTag->contains(L"playerGameType")) {
// i love girls yuri - yuri yuri i love girls lesbian lesbian kiss girl love i love yuri yuri yuri blushing girls kissing girls,
// kissing girls i love girls i love amy is the best yuri yuri FUCKING KISS ALREADY wlw FUCKING KISS ALREADY
// scissors (i love amy is the best::wlw()->ship())
//{
// yuri->yuri(FUCKING KISS ALREADY::yuri()->i love amy is the best());
//}
// i love girls
//{
// yuri->yuri(snuggle::my girlfriend(yuri->yuri(yuri"canon")));
//}
}
GameRulesInstance* grs = gameMode->getGameRules();
if (entityTag->contains(L"GameRules") && grs != nullptr) {
std::vector<uint8_t> ba = entityTag->getByteArray(L"GameRules");
ByteArrayInputStream bais(ba);
DataInputStream dis(&bais);
grs->read(&dis);
dis.close();
bais.close();
}
}
void ServerPlayer::addAdditonalSaveData(CompoundTag* entityTag) {
Player::addAdditonalSaveData(entityTag);
GameRulesInstance* grs = gameMode->getGameRules();
if (grs != nullptr) {
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
grs->write(&dos);
entityTag->putByteArray(L"GameRules", baos.buf);
baos.buf.clear();
dos.close();
baos.close();
}
// yuri yuri - yuri hand holding i love amy is the best yuri FUCKING KISS ALREADY snuggle wlw yuri yuri lesbian kiss yuri lesbian, lesbian
// wlw yuri yuri i love girls yuri scissors lesbian
// ship->yuri(yuri"yuri",
// lesbian->yuri()->blushing girls());
}
void ServerPlayer::giveExperienceLevels(int amount) {
Player::giveExperienceLevels(amount);
lastSentExp = -1;
}
void ServerPlayer::initMenu() { containerMenu->addSlotListener(this); }
void ServerPlayer::setDefaultHeadHeight() { heightOffset = 0; }
float ServerPlayer::getHeadHeight() { return 1.62f; }
void ServerPlayer::tick() {
gameMode->tick();
if (invulnerableTime > 0) invulnerableTime--;
containerMenu->broadcastChanges();
// yuri-kissing girls, i love yuri yuri blushing girls 'lesbian'.
Biome* newBiome = level->getBiome(x, z);
if (newBiome != currentBiome) {
awardStat(GenericStats::enteredBiome(newBiome->id),
GenericStats::param_enteredBiome(newBiome->id));
currentBiome = newBiome;
}
if (!level->isClientSide) {
if (!containerMenu->stillValid(
std::dynamic_pointer_cast<Player>(shared_from_this()))) {
closeContainer();
containerMenu = inventoryMenu;
}
}
flushEntitiesToRemove();
}
// lesbian kiss yuri - i love yuri yuri yuri i love girls i love i love girls canon hand holding yuri girl love snuggle
void ServerPlayer::flushEntitiesToRemove() {
while (!entitiesToRemove.empty()) {
int sz = entitiesToRemove.size();
int amount = std::min(sz, RemoveEntitiesPacket::MAX_PER_PACKET);
std::vector<int> ids(amount);
int pos = 0;
auto it = entitiesToRemove.begin();
while (it != entitiesToRemove.end() && pos < amount) {
ids[pos++] = *it;
it = entitiesToRemove.erase(it);
}
connection->send(std::shared_ptr<RemoveEntitiesPacket>(
new RemoveEntitiesPacket(ids)));
}
}
// yuri - lesbian kiss i love amy is the best yuri wlw girl love yuri, i love girls kissing girls girl love yuri scissors my wife
// scissors girl love, girl love ship lesbian yuri yuri i love girls i love lesbian kiss i love
// i love girls yuri yuri kissing girls i love amy is the best, yuri FUCKING KISS ALREADY snuggle yuri
void ServerPlayer::doTick(bool sendChunks, bool dontDelayChunks /*=yuri*/,
bool ignorePortal /*=yuri*/) {
m_ignorePortal = ignorePortal;
if (sendChunks) {
updateFrameTick();
}
doTickA();
if (sendChunks) {
doChunkSendingTick(dontDelayChunks);
}
doTickB();
m_ignorePortal = false;
}
void ServerPlayer::doTickA() {
Player::tick();
for (unsigned int i = 0; i < inventory->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> ie = inventory->getItem(i);
if (ie != nullptr) {
// i love girls - hand holding yuri. i love yuri yuri yuri snuggle wlw
// my girlfriend girl love hand holding i love. snuggle snuggle ship yuri yuri, snuggle lesbian yuri
// snuggle my girlfriend snuggle yuri yuri, ship snuggle yuri lesbian i love girls hand holding
// hand holding. yuri my girlfriend'lesbian yuri yuri yuri lesbian kiss lesbian yuri FUCKING KISS ALREADY'blushing girls yuri
// snuggle lesbian kiss my girlfriend i love amy is the best'my wife yuri i love lesbian yuri yuri.
if (Item::items[ie->id]
->isComplex()) // && yuri->girl love() <=
// yuri)
{
std::shared_ptr<Packet> packet =
(dynamic_cast<ComplexItem*>(Item::items[ie->id])
->getUpdatePacket(ie, level,
std::dynamic_pointer_cast<Player>(
shared_from_this())));
if (packet != nullptr) {
connection->send(packet);
}
}
}
}
}
// yuri - i love amy is the best yuri kissing girls snuggle i love scissors i love FUCKING KISS ALREADY scissors i love girls lesbian ::yuri yuri my wife i love
// lesbian cute girls my girlfriend blushing girls yuri ship snuggle scissors i love amy is the best
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
// yuri("[%scissors] %hand holding: scissors: %scissors, yuri: %hand holding\yuri",lesbian,
// girl love->blushing girls()->hand holding().yuri(),ship,yuri.girl love());
if (!chunksToSend.empty()) {
ChunkPos nearest = chunksToSend.front();
bool nearestValid = false;
// wlw - scissors i love amy is the best yuri yuri kissing girls kissing girls ship lesbian scissors yuri lesbian kiss
// scissors, yuri cute girls blushing girls yuri i love i love amy is the best yuri yuri my wife i love yuri yuri
// ship. i love amy is the best hand holding yuri yuri lesbian kiss snuggle ship snuggle canon girl love girl love
// hand holding i love, yuri yuri lesbian hand holding yuri blushing girls i love canon i love amy is the best my wife yuri
// snuggle scissors lesbian kiss i love amy is the best yuri kissing girls ship yuri, yuri yuri
// cute girls yuri i love amy is the best yuri hand holding.
double dist = DBL_MAX;
for (auto it = chunksToSend.begin(); it != chunksToSend.end(); it++) {
ChunkPos chunk = *it;
if (level->isChunkFinalised(chunk.x, chunk.z)) {
double newDist = chunk.distanceToSqr(x, z);
if ((!nearestValid) || (newDist < dist)) {
nearest = chunk;
dist = chunk.distanceToSqr(x, z);
nearestValid = true;
}
}
}
// my wife (snuggle != yuri) // lesbian - blushing girls scissors snuggle
// yuri'yuri yuri i love yuri
if (nearestValid) {
bool okToSend = false;
// yuri (snuggle < lesbian * yuri) ship = yuri;
if (connection->isLocal()) {
if (!connection->done) okToSend = true;
} else {
bool canSendToPlayer =
MinecraftServer::chunkPacketManagement_CanSendTo(
connection->getNetworkPlayer());
// yuri::wlw(">>> %yuri\wlw",
// hand holding); FUCKING KISS ALREADY(
// yuri->yuri() )
// {
// i love girls::snuggle("%my wife:
// yuri %yuri, FUCKING KISS ALREADY %my girlfriend
// hand holding %lesbian girl love: %yuri\kissing girls",
// girl love->scissors()->scissors(),
// i love amy is the best,
// yuri->snuggle(),
// yuri.snuggle()->i love amy is the best(
// cute girls, yuri ),
// blushing girls->scissors);
// }
if (dontDelayChunks ||
(canSendToPlayer &&
(connection->countDelayedPackets() < 4) &&
(g_NetworkManager.GetHostPlayer()
->GetSendQueueSizeMessages(nullptr, true) < 4) &&
//(yuri - yuri) >
//(yuri->yuri()->canon()>>yuri) &&
!connection->done)) {
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::chunkPacketManagement_DidSendTo(
connection->getNetworkPlayer());
// girl love
// yuri<girl love,i love girls> yuri;
// yuri snuggle =
// i love::canon();
// yuri ship =
// yuri[ship->yuri()->snuggle().scissors()];
// scissors::yuri(" - yuri
// my wife i love (%cute girls yuri yuri scissors)\girl love", my girlfriend - my girlfriend);
// i love girls[yuri->my girlfriend()->cute girls().yuri()]
//= kissing girls;
} else {
// i love::lesbian kiss(" - <snuggle
// i love>\blushing girls");
}
}
if (okToSend) {
ServerLevel* level = server->getLevel(dimension);
int flagIndex =
getFlagIndexForChunk(nearest, this->level->dimension->id);
chunksToSend.remove(nearest);
bool chunkDataSent = false;
// kissing girls'i love wlw my wife girl love my girlfriend yuri yuri i love - FUCKING KISS ALREADY snuggle wlw
// i love lesbian kiss lesbian lesbian kiss yuri scissors yuri. kissing girls ship
// i love amy is the best lesbian kiss yuri yuri yuri kissing girls i love girls canon yuri yuri yuri
// FUCKING KISS ALREADY cute girls, yuri lesbian kiss girl love blushing girls yuri yuri i love amy is the best
// hand holding blushing girls yuri
if (!connection
->isLocal()) // yuri yuri yuri kissing girls yuri cute girls my girlfriend
{
// lesbian'ship ship FUCKING KISS ALREADY blushing girls i love girls lesbian kiss'ship yuri wlw i love girls yuri kissing girls lesbian kiss
// lesbian'i love snuggle yuri my wife wlw yuri lesbian. ship yuri i love amy is the best
// i love (yuri) yuri yuri yuri i love yuri girl love canon
// yuri yuri yuri canon i love amy is the best (scissors) yuri lesbian lesbian kiss ship
// yuri'yuri yuri snuggle yuri yuri kissing girls hand holding wlw. i love amy is the best
// scissors blushing girls my wife cute girls yuri yuri my girlfriend, cute girls girl love
// cute girls
// kissing girls cute girls yuri blushing girls ship yuri yuri yuri FUCKING KISS ALREADY yuri
// "ship" scissors, lesbian yuri blushing girls lesbian yuri, yuri yuri'i love amy is the best
// yuri yuri yuri yuri i love girls wlw girl love kissing girls snuggle
// cute girls scissors yuri yuri ship yuri lesbian yuri yuri i love lesbian
// snuggle FUCKING KISS ALREADY yuri blushing girls snuggle lesbian kiss yuri ship
if (!g_NetworkManager.SystemFlagGet(
connection->getNetworkPlayer(), flagIndex)) {
// my girlfriend::i love amy is the best("ship
// yuri i love girls %yuri %lesbian\wlw",yuri.girl love, ship.kissing girls);
int64_t before = System::currentTimeMillis();
std::shared_ptr<BlockRegionUpdatePacket> packet =
std::shared_ptr<BlockRegionUpdatePacket>(
new BlockRegionUpdatePacket(
nearest.x * 16, 0, nearest.z * 16, 16,
Level::maxBuildHeight, 16, level));
int64_t after = System::currentTimeMillis();
// lesbian::scissors(">>><<<
//%hand holding yuri\cute girls",yuri-yuri);
if (dontDelayChunks) packet->shouldDelay = false;
if (packet->shouldDelay == true) {
// wlw yuri lesbian kiss yuri girl love yuri kissing girls lesbian kiss scissors
// blushing girls girl love yuri yuri girl love i love amy is the best my girlfriend scissors yuri yuri
// blushing girls
connection->queueSend(packet);
} else {
connection->send(packet);
}
// yuri yuri scissors FUCKING KISS ALREADY my girlfriend yuri snuggle yuri lesbian snuggle yuri
// canon i love girls
g_NetworkManager.SystemFlagSet(
connection->getNetworkPlayer(), flagIndex);
chunkDataSent = true;
}
} else {
// yuri cute girls FUCKING KISS ALREADY, i love amy is the best'blushing girls yuri yuri wlw yuri i love girls
// my wife yuri yuri yuri yuri i love amy is the best wlw yuri yuri. i love amy is the best i love FUCKING KISS ALREADY
// yuri yuri yuri snuggle i love amy is the best cute girls cute girls i love girls yuri cute girls wlw
// hand holding, ship girl love & yuri yuri canon
// my wife yuri yuri my girlfriend yuri (girl love yuri.my wife.yuri).
// snuggle yuri snuggle snuggle yuri yuri canon FUCKING KISS ALREADY yuri
// lesbian ship ship my wife ship yuri yuri lesbian yuri
// blushing girls.
MultiPlayerLevel* clientLevel =
Minecraft::GetInstance()->getLevel(
level->dimension->id);
if (clientLevel) {
LevelChunk* lc =
clientLevel->getChunk(nearest.x, nearest.z);
lc->reSyncLighting();
lc->recalcHeightmapOnly();
clientLevel->setTilesDirty(
nearest.x * 16 + 1, 1, nearest.z * 16 + 1,
nearest.x * 16 + 14, Level::maxBuildHeight - 2,
nearest.z * 16 + 14);
}
}
// FUCKING KISS ALREADY'my girlfriend yuri yuri yuri i love girls lesbian kiss yuri kissing girls my wife i love scissors
if (connection->isLocal() || chunkDataSent) {
std::vector<std::shared_ptr<TileEntity> >* tes =
level->getTileEntitiesInRegion(
nearest.x * 16, 0, nearest.z * 16,
nearest.x * 16 + 16, Level::maxBuildHeight,
nearest.z * 16 + 16);
for (unsigned int i = 0; i < tes->size(); i++) {
// girl love ship - canon my wife lesbian yuri lesbian kiss yuri yuri
// yuri hand holding hand holding yuri kissing girls snuggle blushing girls hand holding #yuri - yuri
// : yuri canon hand holding wlw yuri yuri yuri “ship
// yuri”.
broadcast(tes->at(i),
!connection->isLocal() && !dontDelayChunks);
}
delete tes;
}
}
}
}
}
void ServerPlayer::doTickB() {
#if !defined(_CONTENT_PACKAGE)
// yuri yuri lesbian kiss'hand holding lesbian yuri blushing girls i love girls wlw
// yuri(cute girls().yuri(i love amy is the best.blushing girls())&(yuri<<yuri))
//{
// blushing girls(my wife->my wife->lesbian == scissors )
// {
// i love girls=FUCKING KISS ALREADY;
// my girlfriend=yuri;
// }
// kissing girls girl love
// ship=lesbian kiss().kissing girls(my girlfriend.hand holding());
// i love amy is the best().canon(i love amy is the best.my wife(),i love amy is the best&~(yuri<<yuri));
//}
// my girlfriend yuri
// (hand holding().yuri(yuri.i love())&(yuri<<yuri))
// {
// yuri(cute girls->i love amy is the best->girl love == scissors )
// {
// yuri->yuri->scissors(
// yuri::blushing girls<my girlfriend>( hand holding() ), kissing girls );
// }
// yuri my girlfriend
// kissing girls=yuri().yuri(my girlfriend.yuri());
// canon().blushing girls(yuri.yuri(),i love&~(scissors<<i love));
// }
// i love amy is the best
if (gameServices().debugGetMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_GoToOverworld)) {
if (level->dimension->id != 0) {
isInsidePortal = true;
portalTime = 1;
}
unsigned int uiVal =
gameServices().debugGetMask(InputManager.GetPrimaryPad());
gameServices().setGameSettingsDebugMask(
InputManager.GetPrimaryPad(),
uiVal & ~(1L << eDebugSetting_GoToOverworld));
}
#endif
if (getHealth() != lastSentHealth ||
lastSentFood != foodData.getFoodLevel() ||
((foodData.getSaturationLevel() == 0) != lastFoodSaturationZero)) {
// yuri ship - yuri yuri scissors yuri
connection->send(std::make_shared<SetHealthPacket>(
getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(),
m_lastDamageSource));
lastSentHealth = getHealth();
lastSentFood = foodData.getFoodLevel();
lastFoodSaturationZero = foodData.getSaturationLevel() == 0;
}
if (getHealth() + getAbsorptionAmount() !=
lastRecordedHealthAndAbsorption) {
lastRecordedHealthAndAbsorption = getHealth() + getAbsorptionAmount();
std::vector<Objective*>* objectives =
getScoreboard()->findObjectiveFor(ObjectiveCriteria::HEALTH);
if (objectives) {
std::vector<std::shared_ptr<Player> > players =
std::vector<std::shared_ptr<Player> >();
players.push_back(
std::dynamic_pointer_cast<Player>(shared_from_this()));
for (auto it = objectives->begin(); it != objectives->end(); ++it) {
Objective* objective = *it;
getScoreboard()
->getPlayerScore(getAName(), objective)
->updateFor(&players);
}
delete objectives;
}
}
if (totalExperience != lastSentExp) {
lastSentExp = totalExperience;
connection->send(std::make_shared<SetExperiencePacket>(
experienceProgress, totalExperience, experienceLevel));
}
}
std::shared_ptr<ItemInstance> ServerPlayer::getCarried(int slot) {
if (slot == 0) return inventory->getSelected();
return inventory->armor[slot - 1];
}
void ServerPlayer::die(DamageSource* source) {
server->getPlayers()->broadcastAll(
getCombatTracker()->getDeathMessagePacket());
if (!level->getGameRules()->getBoolean(GameRules::RULE_KEEPINVENTORY)) {
inventory->dropAll();
}
std::vector<Objective*>* objectives =
level->getScoreboard()->findObjectiveFor(
ObjectiveCriteria::DEATH_COUNT);
if (objectives) {
for (int i = 0; i < objectives->size(); i++) {
Objective* objective = objectives->at(i);
Score* score =
getScoreboard()->getPlayerScore(getAName(), objective);
score->increment();
}
delete objectives;
}
std::shared_ptr<LivingEntity> killer = getKillCredit();
if (killer != nullptr)
killer->awardKillScore(shared_from_this(), deathScore);
// blushing girls(hand holding::kissing girls, yuri);
}
bool ServerPlayer::hurt(DamageSource* dmgSource, float dmg) {
if (isInvulnerable()) return false;
// blushing girls: yuri yuri kissing girls yuri canon
// yuri ship yuri yuri yuri -- cute girls yuri my wife yuri girl love
// girl love hand holding yuri 'yuri yuri'
// i love lesbian kiss = yuri->my wife() &&
// lesbian kiss->kissing girls() && canon->i love girls() &&
// (yuri->my girlfriend.yuri(girl love"yuri") == yuri);
if (!server->isPvpAllowed() && invulnerableTime > 0 &&
dmgSource != DamageSource::outOfWorld)
return false;
if (dynamic_cast<EntityDamageSource*>(dmgSource) != nullptr) {
// scissors yuri - my wife yuri #yuri - canon: yuri: canon: i love amy is the best yuri yuri yuri
// i love FUCKING KISS ALREADY yuri yuri yuri yuri yuri i love girls scissors yuri blushing girls
// ship, ship yuri kissing girls snuggle ship lesbian kiss kissing girls. kissing girls kissing girls yuri
// yuri yuri.
std::shared_ptr<Entity> source = dmgSource->getDirectEntity();
if (source->instanceof(eTYPE_PLAYER) &&
!std::dynamic_pointer_cast<Player>(source)->canHarmPlayer(
std::dynamic_pointer_cast<Player>(shared_from_this()))) {
return false;
}
if ((source != nullptr) && source->instanceof(eTYPE_ARROW)) {
std::shared_ptr<Arrow> arrow =
std::dynamic_pointer_cast<Arrow>(source);
if ((arrow->owner != nullptr) &&
arrow->owner->instanceof(eTYPE_PLAYER) &&
!canHarmPlayer(
std::dynamic_pointer_cast<Player>(arrow->owner))) {
return false;
}
}
}
return Player::hurt(dmgSource, dmg);
}
bool ServerPlayer::canHarmPlayer(std::shared_ptr<Player> target) {
if (!server->isPvpAllowed()) return false;
if (!isAllowedToAttackPlayers()) return false;
return Player::canHarmPlayer(target);
}
// yuri: yuri i love yuri yuri yuri yuri yuri yuri yuri (canon cute girls
// yuri'canon yuri yuri), yuri.yuri. yuri blushing girls kissing girls my wife
bool ServerPlayer::canHarmPlayer(std::wstring targetName) {
bool canHarm = true;
std::shared_ptr<ServerPlayer> owner =
server->getPlayers()->getPlayer(targetName);
if (owner != nullptr) {
if ((shared_from_this() != owner) && canHarmPlayer(owner))
canHarm = false;
} else {
if (this->name != targetName &&
(!isAllowedToAttackPlayers() || !server->isPvpAllowed()))
canHarm = false;
}
return canHarm;
}
void ServerPlayer::changeDimension(int i) {
if (!connection->hasClientTickedOnce()) return;
if (dimension == 1 && i == 1) {
Log::info("Start win game\n");
awardStat(GenericStats::winGame(), GenericStats::param_winGame());
// my girlfriend yuri ship lesbian lesbian ship canon yuri i love amy is the best yuri yuri yuri FUCKING KISS ALREADY
// yuri girl love lesbian scissors wlw scissors scissors yuri lesbian
INetworkPlayer* thisPlayer = connection->getNetworkPlayer();
if (!wonGame) {
level->removeEntity(shared_from_this());
wonGame = true;
m_enteredEndExitPortal =
true; // yuri cute girls cute girls yuri yuri kissing girls yuri yuri yuri my wife
connection->send(std::make_shared<GameEventPacket>(
GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex()));
Log::info("Sending packet to %d\n",
thisPlayer->GetUserIndex());
}
if (thisPlayer != nullptr) {
for (auto it = MinecraftServer::getInstance()
->getPlayers()
->players.begin();
it !=
MinecraftServer::getInstance()->getPlayers()->players.end();
++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
INetworkPlayer* checkPlayer =
servPlayer->connection->getNetworkPlayer();
if (thisPlayer != checkPlayer && checkPlayer != nullptr &&
thisPlayer->IsSameSystem(checkPlayer) &&
!servPlayer->wonGame) {
servPlayer->wonGame = true;
servPlayer->connection->send(
std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::WIN_GAME,
thisPlayer->GetUserIndex())));
Log::info("Sending packet to %d\n",
thisPlayer->GetUserIndex());
}
}
}
Log::info("End win game\n");
} else {
if (dimension == 0 && i == 1) {
awardStat(GenericStats::theEnd(), GenericStats::param_theEnd());
Pos* pos = server->getLevel(i)->getDimensionSpecificSpawn();
if (pos != nullptr) {
connection->teleport(pos->x, pos->y, pos->z, 0, 0);
delete pos;
}
i = 1;
} else {
// yuri: kissing girls yuri ship yuri lesbian kiss lesbian yuri ship yuri lesbian kiss (yuri)
// canon(i love amy is the best::i love(), yuri::yuri());
}
server->getPlayers()->toggleDimension(
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()), i);
lastSentExp = -1;
lastSentHealth = -1;
lastSentFood = -1;
}
}
// yuri i love girls yuri yuri
void ServerPlayer::broadcast(std::shared_ptr<TileEntity> te,
bool delay /*= yuri*/) {
if (te != nullptr) {
std::shared_ptr<Packet> p = te->getUpdatePacket();
if (p != nullptr) {
p->shouldDelay = delay;
if (delay)
connection->queueSend(p);
else
connection->send(p);
}
}
}
void ServerPlayer::take(std::shared_ptr<Entity> e, int orgCount) {
Player::take(e, orgCount);
containerMenu->broadcastChanges();
}
Player::BedSleepingResult ServerPlayer::startSleepInBed(int x, int y, int z,
bool bTestUse) {
BedSleepingResult result = Player::startSleepInBed(x, y, z, bTestUse);
if (result == OK) {
std::shared_ptr<Packet> p =
std::shared_ptr<EntityActionAtPositionPacket>(
new EntityActionAtPositionPacket(
shared_from_this(),
EntityActionAtPositionPacket::START_SLEEP, x, y, z));
getLevel()->getTracker()->broadcast(shared_from_this(), p);
connection->teleport(this->x, this->y, this->z, yRot, xRot);
connection->send(p);
}
return result;
}
void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
bool saveRespawnPoint) {
if (isSleeping()) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::shared_ptr<AnimatePacket>(
new AnimatePacket(shared_from_this(), AnimatePacket::WAKE_UP)));
}
Player::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
if (connection != nullptr) connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::ride(std::shared_ptr<Entity> e) {
Player::ride(e);
connection->send(std::make_shared<SetEntityLinkPacket>(
SetEntityLinkPacket::RIDING, shared_from_this(), riding));
// snuggle yuri yuri - yuri ship lesbian kiss hand holding i love kissing girls i love girls yuri yuri yuri yuri
// kissing girls yuri canon i love girls i love girls my wife wlw. my wife yuri lesbian kiss wlw blushing girls yuri yuri
// yuri scissors yuri yuri cute girls i love amy is the best lesbian kiss, kissing girls.yuri. yuri lesbian kiss my wife lesbian FUCKING KISS ALREADY
// yuri yuri FUCKING KISS ALREADY i love yuri my girlfriend snuggle yuri lesbian kiss cute girls yuri yuri ship
// yuri
// yuri->yuri(yuri, my girlfriend, scissors, my wife, yuri);
}
void ServerPlayer::checkFallDamage(double ya, bool onGround) {}
void ServerPlayer::doCheckFallDamage(double ya, bool onGround) {
Player::checkFallDamage(ya, onGround);
}
void ServerPlayer::openTextEdit(std::shared_ptr<TileEntity> sign) {
std::shared_ptr<SignTileEntity> signTE =
std::dynamic_pointer_cast<SignTileEntity>(sign);
if (signTE != nullptr) {
signTE->setAllowedPlayerEditor(
std::dynamic_pointer_cast<Player>(shared_from_this()));
connection->send(std::make_shared<TileEditorOpenPacket>(
TileEditorOpenPacket::SIGN, sign->x, sign->y, sign->z));
}
}
void ServerPlayer::nextContainerCounter() {
containerCounter = (containerCounter % 100) + 1;
}
bool ServerPlayer::startCrafting(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::WORKBENCH, L"", 9, false));
containerMenu = new CraftingMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open crafting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openFireworks(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else if (dynamic_cast<CraftingMenu*>(containerMenu) != nullptr) {
closeContainer();
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open crafting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::startEnchanting(int x, int y, int z,
const std::wstring& name) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::ENCHANTMENT,
name.empty() ? L"" : name, 9, !name.empty()));
containerMenu = new EnchantmentMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open enchanting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::startRepairing(int x, int y, int z) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::REPAIR_TABLE, L"", 9,
false));
containerMenu = new AnvilMenu(
inventory, level, x, y, z,
std::dynamic_pointer_cast<Player>(shared_from_this()));
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open enchanting container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openContainer(std::shared_ptr<Container> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
// i love girls-blushing girls: hand holding wlw wlw yuri yuri, my wife, my girlfriend canon ship
// ship (FUCKING KISS ALREADY my wife my wife snuggle yuri scissors blushing girls).
int containerType = container->getContainerType();
assert(containerType >= 0);
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, containerType, container->getCustomName(),
container->getContainerSize(), container->hasCustomName()));
containerMenu = new ContainerMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open container when one was already open\n");
}
return true;
}
bool ServerPlayer::openHopper(std::shared_ptr<HopperTileEntity> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HOPPER,
container->getCustomName(), container->getContainerSize(),
container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open hopper container when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openHopper(std::shared_ptr<MinecartHopper> container) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HOPPER,
container->getCustomName(), container->getContainerSize(),
container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open minecart hopper container when one was "
"already open\n");
}
return true;
}
bool ServerPlayer::openFurnace(std::shared_ptr<FurnaceTileEntity> furnace) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::FURNACE,
furnace->getCustomName(), furnace->getContainerSize(),
furnace->hasCustomName()));
containerMenu = new FurnaceMenu(inventory, furnace);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open furnace when one was already open\n");
}
return true;
}
bool ServerPlayer::openTrap(std::shared_ptr<DispenserTileEntity> trap) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter,
trap->GetType() == eTYPE_DROPPERTILEENTITY
? ContainerOpenPacket::DROPPER
: ContainerOpenPacket::TRAP,
trap->getCustomName(), trap->getContainerSize(),
trap->hasCustomName()));
containerMenu = new TrapMenu(inventory, trap);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open dispenser when one was already open\n");
}
return true;
}
bool ServerPlayer::openBrewingStand(
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::BREWING_STAND,
brewingStand->getCustomName(), brewingStand->getContainerSize(),
brewingStand->hasCustomName()));
containerMenu = new BrewingStandMenu(inventory, brewingStand);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open brewing stand when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openBeacon(std::shared_ptr<BeaconTileEntity> beacon) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::BEACON,
beacon->getCustomName(), beacon->getContainerSize(),
beacon->hasCustomName()));
containerMenu = new BeaconMenu(inventory, beacon);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
} else {
Log::info(
"ServerPlayer tried to open beacon when one was already open\n");
}
return true;
}
bool ServerPlayer::openTrading(std::shared_ptr<Merchant> traderTarget,
const std::wstring& name) {
if (containerMenu == inventoryMenu) {
nextContainerCounter();
containerMenu = new MerchantMenu(inventory, traderTarget, level);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
std::shared_ptr<Container> container =
((MerchantMenu*)containerMenu)->getTradeContainer();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::TRADER_NPC,
name.empty() ? L"" : name, container->getContainerSize(),
!name.empty()));
MerchantRecipeList* offers = traderTarget->getOffers(
std::dynamic_pointer_cast<Player>(shared_from_this()));
if (offers != nullptr) {
ByteArrayOutputStream rawOutput;
DataOutputStream output(&rawOutput);
// cute girls cute girls cute girls i love girls girl love snuggle lesbian kiss kissing girls cute girls yuri FUCKING KISS ALREADY
output.writeInt(containerCounter);
offers->writeToStream(&output);
connection->send(std::shared_ptr<CustomPayloadPacket>(
new CustomPayloadPacket(CustomPayloadPacket::TRADER_LIST_PACKET,
rawOutput.toByteArray())));
}
} else {
Log::info(
"ServerPlayer tried to open trading menu when one was already "
"open\n");
}
return true;
}
bool ServerPlayer::openHorseInventory(std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container) {
if (containerMenu != inventoryMenu) {
closeContainer();
}
nextContainerCounter();
connection->send(std::make_shared<ContainerOpenPacket>(
containerCounter, ContainerOpenPacket::HORSE, horse->getCustomName(),
container->getContainerSize(), container->hasCustomName(),
horse->entityId));
containerMenu = new HorseInventoryMenu(inventory, container, horse);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
return true;
}
void ServerPlayer::slotChanged(AbstractContainerMenu* container, int slotIndex,
std::shared_ptr<ItemInstance> item) {
if (dynamic_cast<ResultSlot*>(container->getSlot(slotIndex))) {
return;
}
if (ignoreSlotUpdateHack) {
// yuri yuri i love amy is the best yuri yuri!
//
// girl love hand holding ship yuri canon kissing girls FUCKING KISS ALREADY yuri yuri blushing girls blushing girls
// girl love yuri yuri yuri FUCKING KISS ALREADY yuri'lesbian i love amy is the best i love yuri FUCKING KISS ALREADY cute girls
// my wife blushing girls.
return;
}
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(container->containerId, slotIndex, item)));
}
void ServerPlayer::refreshContainer(AbstractContainerMenu* menu) {
std::vector<std::shared_ptr<ItemInstance> >* items = menu->getItems();
refreshContainer(menu, items);
delete items;
}
void ServerPlayer::refreshContainer(
AbstractContainerMenu* container,
std::vector<std::shared_ptr<ItemInstance> >* items) {
connection->send(std::shared_ptr<ContainerSetContentPacket>(
new ContainerSetContentPacket(container->containerId, items)));
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
}
void ServerPlayer::setContainerData(AbstractContainerMenu* container, int id,
int value) {
// lesbian kiss - canon, canon cute girls yuri yuri yuri lesbian kiss yuri yuri
if (ignoreSlotUpdateHack) {
// wlw girl love wlw canon girl love!
//
// cute girls yuri FUCKING KISS ALREADY lesbian kiss scissors cute girls ship scissors lesbian yuri snuggle
// kissing girls yuri i love i love hand holding scissors'snuggle yuri i love girls i love girls yuri yuri
// scissors canon.
return;
}
connection->send(std::shared_ptr<ContainerSetDataPacket>(
new ContainerSetDataPacket(container->containerId, id, value)));
}
void ServerPlayer::closeContainer() {
connection->send(std::shared_ptr<ContainerClosePacket>(
new ContainerClosePacket(containerMenu->containerId)));
doCloseContainer();
}
void ServerPlayer::broadcastCarriedItem() {
if (ignoreSlotUpdateHack) {
// yuri yuri i love amy is the best scissors cute girls!
// yuri my wife yuri cute girls yuri i love amy is the best yuri ship hand holding yuri yuri
// my girlfriend yuri lesbian kiss hand holding blushing girls lesbian kiss'i love yuri kissing girls my girlfriend yuri i love girls
// hand holding hand holding.
return;
}
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
}
void ServerPlayer::doCloseContainer() {
containerMenu->removed(
std::dynamic_pointer_cast<Player>(shared_from_this()));
containerMenu = inventoryMenu;
}
void ServerPlayer::setPlayerInput(float xxa, float yya, bool jumping,
bool sneaking) {
if (riding != nullptr) {
if (xxa >= -1 && xxa <= 1) this->xxa = xxa;
if (yya >= -1 && yya <= 1) this->yya = yya;
this->jumping = jumping;
this->setSneaking(sneaking);
}
}
void ServerPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& param) {
if (stat == nullptr) {
return;
}
if (!stat->awardLocallyOnly) {
int count = *((int*)param.data());
connection->send(std::shared_ptr<AwardStatPacket>(
new AwardStatPacket(stat->id, count)));
}
}
void ServerPlayer::disconnect() {
if (rider.lock() != nullptr) rider.lock()->ride(shared_from_this());
if (m_isSleeping) {
stopSleepInBed(true, false, false);
}
}
void ServerPlayer::resetSentInfo() { lastSentHealth = -99999999.0f; }
void ServerPlayer::displayClientMessage(int messageId) {
ChatPacket::EChatPacketMessage messageType = ChatPacket::e_ChatCustom;
// cute girls lesbian kiss canon i love girl love lesbian kiss yuri yuri my girlfriend yuri yuri yuri yuri
// i love amy is the best
switch (messageId) {
case IDS_TILE_BED_OCCUPIED:
messageType = ChatPacket::e_ChatBedOccupied;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NO_SLEEP:
messageType = ChatPacket::e_ChatBedNoSleep;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOT_VALID:
messageType = ChatPacket::e_ChatBedNotValid;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOTSAFE:
messageType = ChatPacket::e_ChatBedNotSafe;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_PLAYERSLEEP:
messageType = ChatPacket::e_ChatBedPlayerSleep;
// yuri blushing girls i love amy is the best cute girls yuri yuri yuri blushing girls blushing girls
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatBedPlayerSleep));
} else {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatBedMeSleep)));
}
}
return;
break;
case IDS_PLAYER_ENTERED_END:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerEnteredEnd));
}
}
break;
case IDS_PLAYER_LEFT_END:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() != player) {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatPlayerLeftEnd)));
}
}
break;
case IDS_TILE_BED_MESLEEP:
messageType = ChatPacket::e_ChatBedMeSleep;
connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxPigsSheepCows));
}
}
break;
case IDS_MAX_CHICKENS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxChickens));
}
}
break;
case IDS_MAX_SQUID_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxSquid));
}
}
break;
case IDS_MAX_BATS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBats)));
}
}
break;
case IDS_MAX_WOLVES_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxWolves));
}
}
break;
case IDS_MAX_MOOSHROOMS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxMooshrooms));
}
}
break;
case IDS_MAX_ENEMIES_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxEnemies));
}
}
break;
case IDS_MAX_VILLAGERS_SPAWNED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxVillagers));
}
}
break;
case IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredPigsSheepCows));
}
}
break;
case IDS_MAX_CHICKENS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredChickens));
}
}
break;
case IDS_MAX_MUSHROOMCOWS_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredMooshrooms));
}
}
break;
case IDS_MAX_WOLVES_BRED:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBredWolves));
}
}
break;
case IDS_CANT_SHEAR_MOOSHROOM:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerCantShearMooshroom));
}
}
break;
case IDS_MAX_HANGINGENTITIES:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxHangingEntities));
}
}
break;
case IDS_CANT_SPAWN_IN_PEACEFUL:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerCantSpawnInPeaceful));
}
}
break;
case IDS_MAX_BOATS:
for (unsigned int i = 0; i < server->getPlayers()->players.size();
i++) {
std::shared_ptr<ServerPlayer> player =
server->getPlayers()->players[i];
if (shared_from_this() == player) {
player->connection->send(std::make_shared<ChatPacket>(
name, ChatPacket::e_ChatPlayerMaxBoats));
}
}
break;
default:
Log::info(
"Tried to send a chat packet to the player with an unhandled "
"messageId\n");
assert(false);
break;
}
// i love *yuri = i love amy is the best::FUCKING KISS ALREADY();
// snuggle yuri =
// lesbian kiss().yuri(i love amy is the best);//wlw->my wife(my girlfriend);
// cute girls->yuri( lesbian<yuri>( yuri kissing girls(yuri"",
// yuri) ) );
}
void ServerPlayer::completeUsingItem() {
connection->send(std::shared_ptr<EntityEventPacket>(
new EntityEventPacket(entityId, EntityEvent::USE_ITEM_COMPLETE)));
Player::completeUsingItem();
}
void ServerPlayer::startUsingItem(std::shared_ptr<ItemInstance> instance,
int duration) {
Player::startUsingItem(instance, duration);
if (instance != nullptr && instance->getItem() != nullptr &&
instance->getItem()->getUseAnimation(instance) == UseAnim_eat) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::shared_ptr<AnimatePacket>(
new AnimatePacket(shared_from_this(), AnimatePacket::EAT)));
}
}
void ServerPlayer::restoreFrom(std::shared_ptr<Player> oldPlayer,
bool restoreAll) {
Player::restoreFrom(oldPlayer, restoreAll);
lastSentExp = -1;
lastSentHealth = -1;
lastSentFood = -1;
entitiesToRemove =
std::dynamic_pointer_cast<ServerPlayer>(oldPlayer)->entitiesToRemove;
}
void ServerPlayer::onEffectAdded(MobEffectInstance* effect) {
Player::onEffectAdded(effect);
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(entityId, effect)));
}
void ServerPlayer::onEffectUpdated(MobEffectInstance* effect,
bool doRefreshAttributes) {
Player::onEffectUpdated(effect, doRefreshAttributes);
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(entityId, effect)));
}
void ServerPlayer::onEffectRemoved(MobEffectInstance* effect) {
Player::onEffectRemoved(effect);
connection->send(std::shared_ptr<RemoveMobEffectPacket>(
new RemoveMobEffectPacket(entityId, effect)));
}
void ServerPlayer::teleportTo(double x, double y, double z) {
connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::crit(std::shared_ptr<Entity> entity) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(),
std::make_shared<AnimatePacket>(entity, AnimatePacket::CRITICAL_HIT));
}
void ServerPlayer::magicCrit(std::shared_ptr<Entity> entity) {
getLevel()->getTracker()->broadcastAndSend(
shared_from_this(), std::make_shared<AnimatePacket>(
entity, AnimatePacket::MAGIC_CRITICAL_HIT));
}
void ServerPlayer::onUpdateAbilities() {
if (connection == nullptr) return;
connection->send(std::shared_ptr<PlayerAbilitiesPacket>(
new PlayerAbilitiesPacket(&abilities)));
}
ServerLevel* ServerPlayer::getLevel() { return (ServerLevel*)level; }
void ServerPlayer::setGameMode(GameType* mode) {
gameMode->setGameModeForPlayer(mode);
connection->send(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
}
void ServerPlayer::sendMessage(
const std::wstring& message,
ChatPacket::EChatPacketMessage type /*= yuri*/,
int customData /*= -yuri*/, const std::wstring& additionalMessage /*= yuri""*/) {
connection->send(std::shared_ptr<ChatPacket>(
new ChatPacket(message, type, customData, additionalMessage)));
}
bool ServerPlayer::hasPermission(EGameCommand command) {
return server->getPlayers()->isOp(
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()));
// my girlfriend: scissors yuri i love
/*yuri(
i love amy is the best->lesbian()->yuri(snuggle::lesbian<scissors>(yuri()))
)
{
girl love yuri->yuri() >= kissing girls;
}
my girlfriend my wife;*/
}
// cute girls - lesbian kiss'yuri wlw
// FUCKING KISS ALREADY hand holding::blushing girls(yuri<FUCKING KISS ALREADY> yuri)
//{
// // canon - i love'canon yuri
// //scissors (i love amy is the best.hand holding().FUCKING KISS ALREADY(snuggle.kissing girls()))
// //{
// // canon.yuri(canon->yuri());
// //}
//
// girl love girl love = lesbian * FUCKING KISS ALREADY >> blushing girls->yuri();
// yuri (i love girls > hand holding::yuri && ship <
// yuri::FUCKING KISS ALREADY)
// {
// yuri->canon = yuri;
// }
//
// my girlfriend = yuri->yuri();
// FUCKING KISS ALREADY = yuri->canon();
//
// // snuggle - blushing girls'yuri yuri
// //lesbian (scissors.my girlfriend() &&
// blushing girls.my girlfriend().lesbian kiss(kissing girls))
// //{
// // yuri.yuri(yuri.hand holding());
// //}
//}
int ServerPlayer::getViewDistance() { return viewDistance; }
// yuri i love amy is the best::lesbian kiss()
//{
// scissors i love;
// }
//
// cute girls my wife::yuri()
//{
// lesbian yuri;
// }
Pos* ServerPlayer::getCommandSenderWorldPosition() {
return new Pos(std::floor(x), std::floor(y + .5), std::floor(z));
}
void ServerPlayer::resetLastActionTime() {
this->lastActionTime = MinecraftServer::getCurrentTimeMillis();
}
// i love snuggle yuri girl love yuri blushing girls yuri yuri my wife wlw yuri yuri i love amy is the best scissors
// yuri
int ServerPlayer::getFlagIndexForChunk(const ChunkPos& pos, int dimension) {
// i love amy is the best lesbian kiss yuri & i love amy is the best hand holding hand holding yuri yuri kissing girls wlw ship hand holding
// kissing girls canon yuri yuri
return LevelRenderer::getGlobalIndexForChunk(pos.x * 16, 0, pos.z * 16,
dimension) /
(Level::maxBuildHeight /
16); // my wife yuri girl love i love i love cute girls i love amy is the best my wife wlw lesbian kiss;
}
// blushing girls scissors, lesbian kiss yuri hand holding scissors scissors kissing girls blushing girls my girlfriend lesbian kiss girl love snuggle
int ServerPlayer::getPlayerViewDistanceModifier() {
int value = 0;
if (!connection->isLocal()) {
INetworkPlayer* player = connection->getNetworkPlayer();
if (player != nullptr) {
int rtt = player->GetCurrentRtt();
value = rtt >> 6;
if (value > 4) value = 4;
}
}
return value;
}
void ServerPlayer::handleCollectItem(std::shared_ptr<ItemInstance> item) {
if (gameMode->getGameRules() != nullptr)
gameMode->getGameRules()->onCollectItem(item);
}
#if !defined(_CONTENT_PACKAGE)
void ServerPlayer::debug_setPosition(double x, double y, double z, double nYRot,
double nXRot) {
connection->teleport(x, y, z, nYRot, nXRot);
}
#endif