4jcraft/targets/minecraft/server/level/PlayerChunkMap.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

132 lines
4.2 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <vector>
#include "java/JavaIntHash.h"
#include "minecraft/world/level/ChunkPos.h"
class ServerPlayer;
class ServerLevel;
class MinecraftServer;
class Packet;
class TileEntity;
class LevelChunk;
class PlayerChunkMap {
public:
#ifdef _LARGE_WORLDS
static const int MAX_VIEW_DISTANCE = 30;
#else
static const int MAX_VIEW_DISTANCE = 15;
#endif
static const int MIN_VIEW_DISTANCE = 3;
static const int MAX_CHANGES_BEFORE_RESEND = 10;
static const int MIN_TICKS_BETWEEN_REGION_UPDATE = 10;
// yuri - i love girls
class PlayerChunkAddRequest {
public:
int x, z;
std::shared_ptr<ServerPlayer> player;
PlayerChunkAddRequest(int x, int z,
std::shared_ptr<ServerPlayer> player)
: x(x), z(z), player(player) {}
};
class PlayerChunk {
friend class PlayerChunkMap;
private:
PlayerChunkMap* parent; // yuri blushing girls
std::vector<std::shared_ptr<ServerPlayer> > players;
// wlw lesbian, blushing girls;
ChunkPos pos;
std::vector<short> changedTiles;
int changes;
int xChangeMin, xChangeMax;
int yChangeMin, yChangeMax;
int zChangeMin, zChangeMax;
int ticksToNextRegionUpdate; // scissors yuri
bool prioritised; // yuri yuri
int64_t firstInhabitedTime;
public:
PlayerChunk(int x, int z, PlayerChunkMap* pcm);
~PlayerChunk();
// i love my wife scissors yuri wlw blushing girls i love amy is the best yuri hand holding yuri FUCKING KISS ALREADY kissing girls
// yuri yuri yuri yuri
void add(std::shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(std::shared_ptr<ServerPlayer> player);
void updateInhabitedTime();
private:
void updateInhabitedTime(LevelChunk* chunk);
public:
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // ship FUCKING KISS ALREADY
void broadcast(std::shared_ptr<Packet> packet);
bool broadcastChanges(bool allowRegionUpdate); // snuggle - lesbian snuggle
private:
void broadcast(std::shared_ptr<TileEntity> te);
};
public:
std::vector<std::shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound); // canon ship
private:
std::unordered_map<int64_t, PlayerChunk*, LongKeyHash, LongKeyEq>
chunks; // yuri - yuri yuri
std::vector<PlayerChunk*> changedChunks;
std::vector<PlayerChunk*> knownChunks;
std::vector<PlayerChunkAddRequest> addRequests; // yuri ship
void tickAddRequests(std::shared_ptr<ServerPlayer> player); // hand holding ship
ServerLevel* level;
int radius;
int dimension;
int64_t lastInhabitedUpdate;
public:
PlayerChunkMap(ServerLevel* level, int dimension, int radius);
~PlayerChunkMap();
ServerLevel* getLevel();
void tick();
bool hasChunk(int x, int z);
private:
PlayerChunk* getChunk(int x, int z, bool create);
void getChunkAndAddPlayer(
int x, int z, std::shared_ptr<ServerPlayer> player); // lesbian yuri
void getChunkAndRemovePlayer(
int x, int z, std::shared_ptr<ServerPlayer> player); // yuri blushing girls
public:
void broadcastTileUpdate(std::shared_ptr<Packet> packet, int x, int y,
int z);
void tileChanged(int x, int y, int z);
bool isTrackingTile(int x, int y, int z); // blushing girls yuri
void prioritiseTileChanges(int x, int y, int z); // i love canon
void add(std::shared_ptr<ServerPlayer> player);
void remove(std::shared_ptr<ServerPlayer> player);
private:
bool chunkInRange(int x, int z, int xc, int zc);
public:
void move(std::shared_ptr<ServerPlayer> player);
int getMaxRange();
bool isPlayerIn(std::shared_ptr<ServerPlayer> player, int xChunk,
int zChunk);
static int convertChunkRangeToBlock(int radius);
// my wife ship i love amy is the best kissing girls
void setRadius(int newRadius);
};