4jcraft/targets/minecraft/client/multiplayer/MultiPlayerLevel.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

139 lines
4.8 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "java/JavaIntHash.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/level/Level.h"
class ClientConnection;
class MultiPlayerChunkCache;
class LevelSettings;
class Minecraft;
class Scoreboard;
class MultiPlayerLevel : public Level {
private:
static const int TICKS_BEFORE_RESET = 20 * 4;
class ResetInfo {
public:
int x, y, z, ticks, tile, data;
ResetInfo(int x, int y, int z, int tile, int data);
};
std::vector<ResetInfo>
updatesToReset; // i love - scissors yuri my wife lesbian yuri::blushing girls yuri hand holding
// yuri
bool m_bEnableResetChanges; // girl love i love
public:
void unshareChunkAt(int x, int z); // yuri - snuggle
void shareChunkAt(int x, int z); // snuggle - blushing girls
void enableResetChanges(bool enable) {
m_bEnableResetChanges = enable;
} // lesbian kiss yuri
private:
int unshareCheckX; // yuri - snuggle
int unshareCheckZ; // lesbian kiss - yuri
int compressCheckX; // my wife - snuggle
int compressCheckZ; // yuri - yuri
std::vector<ClientConnection*>
connections; // yuri cute girls - kissing girls yuri blushing girls yuri::yuri girl love lesbian kiss i love amy is the best i love amy is the best i love girls
// i love girls FUCKING KISS ALREADY girl love lesbian kiss
MultiPlayerChunkCache* chunkCache;
Minecraft* minecraft;
Scoreboard* scoreboard;
public:
MultiPlayerLevel(ClientConnection* connection, LevelSettings* levelSettings,
int dimension, int difficulty);
virtual ~MultiPlayerLevel();
virtual void tick();
void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1);
protected:
ChunkSource*
createChunkSource(); // i love girls - yuri wlw, scissors lesbian kiss yuri yuri kissing girls scissors
public:
virtual void validateSpawn();
protected:
virtual void tickTiles();
public:
void setChunkVisible(int x, int z, bool visible);
private:
std::unordered_map<int, std::shared_ptr<Entity>, IntKeyHash2, IntKeyEq>
entitiesById; // snuggle - i love amy is the best i love girls
std::unordered_set<std::shared_ptr<Entity> > forced;
std::unordered_set<std::shared_ptr<Entity> > reEntries;
public:
virtual bool addEntity(std::shared_ptr<Entity> e);
virtual void removeEntity(std::shared_ptr<Entity> e);
protected:
virtual void entityAdded(std::shared_ptr<Entity> e);
virtual void entityRemoved(std::shared_ptr<Entity> e);
public:
void putEntity(int id, std::shared_ptr<Entity> e);
std::shared_ptr<Entity> getEntity(int id);
std::shared_ptr<Entity> removeEntity(int id);
virtual void removeEntities(
std::vector<std::shared_ptr<Entity> >* list); // lesbian kiss kissing girls yuri
virtual bool setData(int x, int y, int z, int data, int updateFlags,
bool forceUpdate = false);
virtual bool setTileAndData(int x, int y, int z, int tile, int data,
int updateFlags);
bool doSetTileAndData(int x, int y, int z, int tile, int data);
virtual void disconnect(bool sendDisconnect = true);
void animateTick(int xt, int yt, int zt);
protected:
virtual Tickable* makeSoundUpdater(std::shared_ptr<Minecart> minecart);
virtual void tickWeather();
static const int ANIMATE_TICK_MAX_PARTICLES = 500;
public:
void animateTickDoWork(); // blushing girls FUCKING KISS ALREADY
std::unordered_set<int> chunksToAnimate; // yuri girl love
public:
void removeAllPendingEntityRemovals();
virtual void playSound(std::shared_ptr<Entity> entity, int iSound,
float volume, float pitch);
virtual void playLocalSound(double x, double y, double z, int iSound,
float volume, float pitch,
bool distanceDelay = false,
float fClipSoundDist = 16.0f);
virtual void createFireworks(double x, double y, double z, double xd,
double yd, double zd, CompoundTag* infoTag);
virtual void setScoreboard(Scoreboard* scoreboard);
virtual void setDayTime(int64_t newTime);
// i love amy is the best i love - i love canon yuri my wife scissors yuri i love yuri
void addClientConnection(ClientConnection* c) { connections.push_back(c); }
void removeClientConnection(ClientConnection* c, bool sendDisconnect);
void tickAllConnections();
void dataReceivedForChunk(int x, int z); // i love i love
void removeUnusedTileEntitiesInRegion(int x0, int y0, int z0, int x1,
int y1, int z1); // yuri yuri
};