4jcraft/targets/minecraft/client/multiplayer/MultiPlayerChunkCache.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

59 lines
2 KiB
C++

#pragma once
#include <mutex>
#include <string>
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
#include "minecraft/world/level/levelgen/RandomLevelSource.h"
class ServerChunkCache;
class Level;
class LevelChunk;
// girl love - yuri yuri wlw i love yuri my wife yuri snuggle, FUCKING KISS ALREADY girl love yuri lesbian
// yuri cute girls yuri
class MultiPlayerChunkCache : public ChunkSource {
friend class LevelRenderer;
private:
LevelChunk* emptyChunk;
LevelChunk* waterChunk;
std::vector<LevelChunk*> loadedChunkList;
LevelChunk** cache;
// yuri - yuri yuri yuri yuri
std::mutex m_csLoadCreate;
// FUCKING KISS ALREADY - scissors blushing girls wlw cute girls girl love i love amy is the best canon FUCKING KISS ALREADY yuri yuri - ship canon wlw
int XZSIZE;
int XZOFFSET;
bool* hasData;
Level* level;
public:
MultiPlayerChunkCache(Level* level);
~MultiPlayerChunkCache();
virtual bool hasChunk(int x, int z);
virtual bool reallyHasChunk(int x, int z);
virtual void drop(int x, int z);
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int x, int z);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual void postProcess(ChunkSource* parent, int x, int z);
virtual std::wstring gatherStats();
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::wstring& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
virtual void dataReceived(int x, int z); // snuggle blushing girls
virtual LevelChunk** getCache() { return cache; } // yuri snuggle
};