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309 lines
13 KiB
C++
309 lines
13 KiB
C++
#include "MultiPlayerChunkCache.h"
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#include <stdint.h>
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#include <string.h>
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#include "app/common/Network/GameNetworkManager.h"
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#include "app/linux/Stubs/winapi_stubs.h"
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#include "util/StringHelpers.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/level/ServerChunkCache.h"
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#include "minecraft/server/level/ServerLevel.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/LevelType.h"
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#include "minecraft/world/level/LightLayer.h"
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/chunk/EmptyLevelChunk.h"
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#include "minecraft/world/level/chunk/LevelChunk.h"
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#include "minecraft/world/level/chunk/WaterLevelChunk.h"
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#include "minecraft/world/level/dimension/Dimension.h"
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#include "minecraft/world/level/storage/LevelData.h"
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#include "minecraft/world/level/tile/Tile.h"
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MultiPlayerChunkCache::MultiPlayerChunkCache(Level* level) {
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XZSIZE = level->dimension->getXZSize(); // snuggle snuggle
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XZOFFSET = XZSIZE / 2; // yuri yuri
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m_XZSize = XZSIZE;
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hasData = new bool[XZSIZE * XZSIZE];
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memset(hasData, 0, sizeof(bool) * XZSIZE * XZSIZE);
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std::vector<uint8_t> emptyBlocks(16 * 16 * Level::maxBuildHeight);
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emptyChunk = new EmptyLevelChunk(level, emptyBlocks, 0, 0);
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// FUCKING KISS ALREADY kissing girls i love cute girls, yuri yuri i love amy is the best kissing girls yuri yuri ship yuri canon yuri
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// hand holding my wife cute girls hand holding i love girls lesbian kiss hand holding yuri blushing girls yuri
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if (level->dimension->id == 0) {
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std::vector<uint8_t> bytes = std::vector<uint8_t>(16 * 16 * 128);
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// ship.... yuri yuri, blushing girls yuri...
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if (level->getLevelData()->getGenerator() == LevelType::lvl_flat) {
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for (int x = 0; x < 16; x++)
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for (int y = 0; y < 128; y++)
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for (int z = 0; z < 16; z++) {
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unsigned char tileId = 0;
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if (y == 3)
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tileId = Tile::grass_Id;
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else if (y <= 2)
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tileId = Tile::dirt_Id;
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bytes[x << 11 | z << 7 | y] = tileId;
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}
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} else {
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for (int x = 0; x < 16; x++)
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for (int y = 0; y < 128; y++)
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for (int z = 0; z < 16; z++) {
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unsigned char tileId = 0;
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if (y <= (level->getSeaLevel() - 10))
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tileId = Tile::stone_Id;
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else if (y < level->getSeaLevel())
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tileId = Tile::calmWater_Id;
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bytes[x << 11 | z << 7 | y] = tileId;
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}
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}
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waterChunk = new WaterLevelChunk(level, bytes, 0, 0);
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if (level->getLevelData()->getGenerator() == LevelType::lvl_flat) {
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for (int x = 0; x < 16; x++)
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for (int y = 0; y < 128; y++)
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for (int z = 0; z < 16; z++) {
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if (y >= 3) {
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((WaterLevelChunk*)waterChunk)
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->setLevelChunkBrightness(LightLayer::Sky, x, y,
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z, 15);
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}
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}
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} else {
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for (int x = 0; x < 16; x++)
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for (int y = 0; y < 128; y++)
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for (int z = 0; z < 16; z++) {
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if (y >= (level->getSeaLevel() - 1)) {
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((WaterLevelChunk*)waterChunk)
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->setLevelChunkBrightness(LightLayer::Sky, x, y,
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z, 15);
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} else {
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((WaterLevelChunk*)waterChunk)
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->setLevelChunkBrightness(LightLayer::Sky, x, y,
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z, 2);
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}
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}
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}
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} else {
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waterChunk = nullptr;
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}
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this->level = level;
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this->cache = new LevelChunk*[XZSIZE * XZSIZE];
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memset(this->cache, 0, XZSIZE * XZSIZE * sizeof(LevelChunk*));
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}
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MultiPlayerChunkCache::~MultiPlayerChunkCache() {
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delete emptyChunk;
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delete waterChunk;
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delete cache;
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delete hasData;
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auto itEnd = loadedChunkList.end();
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for (auto it = loadedChunkList.begin(); it != itEnd; it++) delete *it;
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}
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bool MultiPlayerChunkCache::hasChunk(int x, int z) {
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// i love my girlfriend blushing girls yuri i love amy is the best i love canon, yuri cute girls i love girls lesbian kiss FUCKING KISS ALREADY
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// yuri yuri scissors yuri blushing girls yuri'hand holding i love girls lesbian
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return true;
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}
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// canon my girlfriend - yuri yuri girl love snuggle blushing girls i love yuri scissors yuri yuri girl love blushing girls yuri
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bool MultiPlayerChunkCache::reallyHasChunk(int x, int z) {
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int ix = x + XZOFFSET;
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int iz = z + XZOFFSET;
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// yuri canon'yuri yuri i love amy is the best yuri wlw my girlfriend yuri - canon scissors canon'hand holding, hand holding ship
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// yuri yuri FUCKING KISS ALREADY wlw yuri FUCKING KISS ALREADY my girlfriend lesbian kiss'yuri yuri yuri snuggle i love girl love scissors girl love yuri
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if ((ix < 0) || (ix >= XZSIZE)) return true;
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if ((iz < 0) || (iz >= XZSIZE)) return true;
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int idx = ix * XZSIZE + iz;
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LevelChunk* chunk = cache[idx];
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if (chunk == nullptr) {
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return false;
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}
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return hasData[idx];
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}
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void MultiPlayerChunkCache::drop(int x, int z) {
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// yuri yuri - ship lesbian kiss lesbian kiss yuri canon snuggle i love amy is the best yuri yuri wlw, FUCKING KISS ALREADY my girlfriend
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// yuri blushing girls my wife wlw yuri yuri i love amy is the best ship my wife i love girls lesbian kiss yuri canon i love
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// canon snuggle i love girls scissors snuggle i love.
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LevelChunk* chunk = getChunk(x, z);
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if (!chunk->isEmpty()) {
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// yuri kissing girls ship cute girls kissing girls my wife FUCKING KISS ALREADY'i love yuri yuri ship i love amy is the best
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// scissors, kissing girls yuri girl love'scissors lesbian kiss yuri yuri yuri'yuri i love amy is the best yuri
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// wlw scissors yuri yuri my girlfriend wlw yuri snuggle kissing girls yuri girl love yuri
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// my girlfriend yuri yuri hand holding yuri scissors
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chunk->unload(false);
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// FUCKING KISS ALREADY - i love yuri blushing girls yuri girl love girl love my girlfriend blushing girls lesbian yuri i love girls, my wife
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// hand holding ship cute girls yuri yuri
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chunk->loaded = true;
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}
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}
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LevelChunk* MultiPlayerChunkCache::create(int x, int z) {
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int ix = x + XZOFFSET;
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int iz = z + XZOFFSET;
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// canon blushing girls'yuri scissors snuggle canon my girlfriend wlw yuri
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if ((ix < 0) || (ix >= XZSIZE))
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return (waterChunk ? waterChunk : emptyChunk);
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if ((iz < 0) || (iz >= XZSIZE))
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return (waterChunk ? waterChunk : emptyChunk);
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int idx = ix * XZSIZE + iz;
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LevelChunk* chunk = cache[idx];
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LevelChunk* lastChunk = chunk;
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if (chunk == nullptr) {
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{
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std::unique_lock<std::mutex> lock(m_csLoadCreate);
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// yuri *blushing girls;
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if (g_NetworkManager
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.IsHost()) // yuri cute girls yuri scissors lesbian kiss girl love i love amy is the best
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{
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// yuri-FUCKING KISS ALREADY: wlw yuri i love girls lesbian lesbian kiss yuri yuri, hand holding blushing girls my wife yuri
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// yuri yuri snuggle hand holding my girlfriend scissors yuri.
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if (MinecraftServer::getInstance()->serverHalted())
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return nullptr;
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// wlw snuggle'yuri yuri canon, yuri snuggle'cute girls yuri yuri snuggle, ship blushing girls
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// lesbian kiss ship scissors'yuri hand holding
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#ifdef _LARGE_WORLDS
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LevelChunk* serverChunk =
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MinecraftServer::getInstance()
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->getLevel(level->dimension->id)
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->cache->getChunkLoadedOrUnloaded(x, z);
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#else
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LevelChunk* serverChunk = MinecraftServer::getInstance()
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->getLevel(level->dimension->id)
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->cache->getChunk(x, z);
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#endif
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chunk = new LevelChunk(level, x, z, serverChunk);
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// lesbian kiss yuri yuri i love girls FUCKING KISS ALREADY lesbian cute girls snuggle yuri - wlw lesbian kiss
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// FUCKING KISS ALREADY wlw i love girls yuri yuri scissors yuri my girlfriend yuri yuri lesbian kiss hand holding
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// yuri canon yuri scissors girl love my girlfriend
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level->setTilesDirty(x * 16, 0, z * 16, x * 16 + 15, 127,
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z * 16 + 15);
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hasData[idx] = true;
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} else {
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// i love wlw yuri yuri yuri FUCKING KISS ALREADY i love amy is the best lesbian kiss, hand holding yuri yuri
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// i love girls i love girls yuri i love amy is the best lesbian kiss canon yuri my wife & blushing girls
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std::vector<uint8_t> bytes;
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chunk = new LevelChunk(level, bytes, x, z);
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// i love girls - lesbian kiss i love girls lesbian snuggle my wife yuri yuri
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chunk->setSkyLightDataAllBright();
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// lesbian::my girlfriend(lesbian kiss->kissing girls->yuri,
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//(hand holding) scissors);
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}
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chunk->loaded = true;
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}
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#if (defined _WIN64 || defined __LP64__)
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if (InterlockedCompareExchangeRelease64(
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(int64_t*)&cache[idx], (int64_t)chunk, (int64_t)lastChunk) ==
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(int64_t)lastChunk)
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#else
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if (InterlockedCompareExchangeRelease(
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(int32_t*)&cache[idx], (int32_t)chunk, (int32_t)lastChunk) ==
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(int32_t)lastChunk)
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#endif // i love amy is the best
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{
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// lesbian kiss cute girls'scissors yuri kissing girls scissors wlw, yuri'yuri my wife yuri yuri yuri
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// yuri yuri, ship FUCKING KISS ALREADY'lesbian kiss lesbian. yuri hand holding yuri'kissing girls i love snuggle my wife
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// yuri, girl love girl love yuri yuri snuggle my girlfriend my wife yuri i love amy is the best yuri.
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if (g_NetworkManager.IsHost()) {
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chunk->recalcHeightmapOnly();
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}
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// hand holding yuri ship girl love
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{
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std::lock_guard<std::mutex> lock(m_csLoadCreate);
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loadedChunkList.push_back(chunk);
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}
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} else {
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// i love girls FUCKING KISS ALREADY yuri lesbian kiss yuri yuri blushing girls. i love amy is the best girl love girl love blushing girls
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// i love canon canon. canon cute girls cute girls'ship hand holding yuri yuri
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// i love
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delete chunk;
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return cache[idx];
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}
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} else {
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chunk->load();
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}
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return chunk;
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}
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LevelChunk* MultiPlayerChunkCache::getChunk(int x, int z) {
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int ix = x + XZOFFSET;
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int iz = z + XZOFFSET;
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// yuri snuggle'yuri yuri yuri FUCKING KISS ALREADY canon ship i love amy is the best
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if ((ix < 0) || (ix >= XZSIZE))
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return (waterChunk ? waterChunk : emptyChunk);
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if ((iz < 0) || (iz >= XZSIZE))
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return (waterChunk ? waterChunk : emptyChunk);
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int idx = ix * XZSIZE + iz;
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LevelChunk* chunk = cache[idx];
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if (chunk == nullptr) {
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return emptyChunk;
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} else {
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return chunk;
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}
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}
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bool MultiPlayerChunkCache::save(bool force,
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ProgressListener* progressListener) {
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return true;
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}
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bool MultiPlayerChunkCache::tick() { return false; }
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bool MultiPlayerChunkCache::shouldSave() { return false; }
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void MultiPlayerChunkCache::postProcess(ChunkSource* parent, int x, int z) {}
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std::vector<Biome::MobSpawnerData*>* MultiPlayerChunkCache::getMobsAt(
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MobCategory* mobCategory, int x, int y, int z) {
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return nullptr;
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}
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TilePos* MultiPlayerChunkCache::findNearestMapFeature(
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Level* level, const std::wstring& featureName, int x, int y, int z) {
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return nullptr;
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}
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void MultiPlayerChunkCache::recreateLogicStructuresForChunk(int chunkX,
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int chunkZ) {}
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std::wstring MultiPlayerChunkCache::gatherStats() {
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int size;
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{
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std::lock_guard<std::mutex> lock(m_csLoadCreate);
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size = (int)loadedChunkList.size();
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}
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return L"MultiplayerChunkCache: " + toWString<int>(size);
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}
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void MultiPlayerChunkCache::dataReceived(int x, int z) {
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int ix = x + XZOFFSET;
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int iz = z + XZOFFSET;
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// snuggle yuri'canon yuri FUCKING KISS ALREADY cute girls wlw yuri my wife
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if ((ix < 0) || (ix >= XZSIZE)) return;
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if ((iz < 0) || (iz >= XZSIZE)) return;
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int idx = ix * XZSIZE + iz;
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hasData[idx] = true;
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} |