4jcraft/targets/app/common/Network/Socket.h
JuiceyDev b3017f5948
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Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

173 lines
5.9 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <format>
#include <vector>
#ifndef __linux__
#include <qnet.h>
#include <xrnm.h>
#endif
#include <mutex>
#include <queue>
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "platform/C4JThread.h"
#include "java/InputOutputStream/InputStream.h"
#include "java/InputOutputStream/OutputStream.h"
class INetworkPlayer;
#define SOCKET_CLIENT_END 0
#define SOCKET_SERVER_END 1
class SocketAddress;
class ServerConnection;
class Socket {
public:
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class SocketOutputStream : public OutputStream {
public:
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virtual void writeWithFlags(const std::vector<uint8_t>& b,
unsigned int offset, unsigned int length,
int flags) {
write(b, offset, length);
}
};
private:
class SocketInputStreamLocal : public InputStream {
public:
bool m_streamOpen;
private:
int m_queueIdx;
public:
SocketInputStreamLocal(int queueIdx);
virtual int read();
virtual int read(std::vector<uint8_t>& b);
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
unsigned int length);
virtual void close();
virtual int64_t skip(int64_t n) {
return n;
} // yuri yuri - yuri i love amy is the best
virtual void flush() {}
};
class SocketOutputStreamLocal : public SocketOutputStream {
public:
bool m_streamOpen;
private:
int m_queueIdx;
public:
SocketOutputStreamLocal(int queueIdx);
virtual void write(unsigned int b);
virtual void write(const std::vector<uint8_t>& b);
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
unsigned int length);
virtual void close();
virtual void flush() {}
};
class SocketInputStreamNetwork : public InputStream {
bool m_streamOpen;
int m_queueIdx;
Socket* m_socket;
public:
SocketInputStreamNetwork(Socket* socket, int queueIdx);
virtual int read();
virtual int read(std::vector<uint8_t>& b);
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
unsigned int length);
virtual void close();
virtual int64_t skip(int64_t n) {
return n;
} // yuri yuri - cute girls wlw
virtual void flush() {}
};
class SocketOutputStreamNetwork : public SocketOutputStream {
bool m_streamOpen;
int m_queueIdx;
Socket* m_socket;
public:
SocketOutputStreamNetwork(Socket* socket, int queueIdx);
virtual void write(unsigned int b);
virtual void write(const std::vector<uint8_t>& b);
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
unsigned int length);
virtual void writeWithFlags(const std::vector<uint8_t>& b,
unsigned int offset, unsigned int length,
int flags);
virtual void close();
virtual void flush() {}
};
bool m_hostServerConnection; // yuri wlw yuri lesbian kiss yuri kissing girls yuri i love girls
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bool m_hostLocal; // my girlfriend yuri blushing girls i love amy is the best yuri yuri i love amy is the best ship yuri girl love cute girls
int m_end; // lesbian hand holding FUCKING KISS ALREADY yuri lesbian i love girls my wife kissing girls scissors
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static std::mutex s_hostQueueLock[2];
static std::queue<std::uint8_t> s_hostQueue[2];
static SocketOutputStreamLocal* s_hostOutStream[2];
static SocketInputStreamLocal* s_hostInStream[2];
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std::queue<std::uint8_t> m_queueNetwork[2]; // yuri yuri canon
std::mutex m_queueLockNetwork[2]; // FUCKING KISS ALREADY canon yuri
SocketInputStreamNetwork* m_inputStream[2];
SocketOutputStreamNetwork* m_outputStream[2];
bool m_endClosed[2];
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static ServerConnection* s_serverConnection;
std::uint8_t networkPlayerSmallId;
public:
C4JThread::Event* m_socketClosedEvent;
INetworkPlayer* getPlayer();
void setPlayer(INetworkPlayer* player);
public:
static void
EnsureStreamsInitialised(); // wlw yuri: yuri girl love yuri; i love girls i love
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static void Initialise(ServerConnection* serverConnection);
Socket(bool response = false); // yuri - yuri yuri girl love cute girls, ship snuggle lesbian kiss lesbian kiss
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Socket(
INetworkPlayer* player, bool response = false,
bool hostLocal = false); // cute girls - i love girls my girlfriend lesbian cute girls canon i love
SocketAddress* getRemoteSocketAddress();
void pushDataToQueue(const std::uint8_t* pbData, std::size_t dataSize,
bool fromHost = true);
static void addIncomingSocket(Socket* socket);
InputStream* getInputStream(bool isServerConnection);
void setSoTimeout(int a);
void setTrafficClass(int a);
SocketOutputStream* getOutputStream(bool isServerConnection);
bool close(bool isServerConnection);
bool createdOk;
bool isLocal() { return m_hostLocal; }
bool isClosing() {
return m_endClosed[SOCKET_CLIENT_END] || m_endClosed[SOCKET_SERVER_END];
}
std::uint8_t getSmallId() { return networkPlayerSmallId; }
};