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84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
#pragma once
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#include "../GameState/GameMode.h"
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class ClientConnection;
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class GameType;
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class Vec3;
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class MultiPlayerGameMode {
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private:
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int xDestroyBlock;
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int yDestroyBlock;
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int zDestroyBlock;
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float destroyProgress;
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float oDestroyProgress;
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int destroyTicks; // 4J was float but doesn't seem to need to be
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int destroyDelay;
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bool isDestroying;
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GameType* localPlayerMode;
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ClientConnection* connection;
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protected:
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Minecraft* minecraft;
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public:
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MultiPlayerGameMode(Minecraft* minecraft, ClientConnection* connection);
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virtual ~MultiPlayerGameMode() {}
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static void creativeDestroyBlock(Minecraft* minecraft,
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MultiPlayerGameMode* gameMode, int x,
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int y, int z, int face);
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void adjustPlayer(std::shared_ptr<Player> player);
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bool isCutScene();
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void setLocalMode(GameType* mode);
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virtual void initPlayer(std::shared_ptr<Player> player);
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virtual bool canHurtPlayer();
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void startDestroyBlock(int x, int y, int z, int face);
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virtual void stopDestroyBlock();
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virtual void continueDestroyBlock(int x, int y, int z, int face);
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virtual float getPickRange();
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virtual void tick();
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private:
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int carriedItem;
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private:
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void ensureHasSentCarriedItem();
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public:
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virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
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std::shared_ptr<ItemInstance> item, int x, int y,
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int z, int face, Vec3* hit,
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bool bTestUseOnly = false, bool* pbUsedItem = NULL);
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virtual bool useItem(std::shared_ptr<Player> player, Level* level,
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std::shared_ptr<ItemInstance> item,
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bool bTestUseOnly = false);
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virtual std::shared_ptr<MultiplayerLocalPlayer> createPlayer(Level* level);
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virtual void attack(std::shared_ptr<Player> player,
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std::shared_ptr<Entity> entity);
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virtual bool interact(std::shared_ptr<Player> player,
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std::shared_ptr<Entity> entity);
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virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(
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int containerId, int slotNum, int buttonNum, bool quickKeyHeld,
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std::shared_ptr<Player> player);
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virtual void handleInventoryButtonClick(int containerId, int buttonId);
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virtual void handleCreativeModeItemAdd(
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std::shared_ptr<ItemInstance> clicked, int slot);
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virtual void handleCreativeModeItemDrop(
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std::shared_ptr<ItemInstance> clicked);
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virtual void releaseUsingItem(std::shared_ptr<Player> player);
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virtual bool hasExperience();
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virtual bool hasMissTime();
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virtual bool hasInfiniteItems();
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virtual bool hasFarPickRange();
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// 4J Stu - Added so we can send packets for this in the network game
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virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
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virtual void handleDebugOptions(unsigned int uiVal,
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std::shared_ptr<Player> player);
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// 4J Stu - Added for tutorial checks
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virtual bool isInputAllowed(int mapping) { return true; }
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virtual bool isTutorial() { return false; }
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virtual Tutorial* getTutorial() { return NULL; }
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};
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