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144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
#ifdef __linux__
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#include <dlfcn.h>
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#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
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#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
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#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
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int glGenTextures() {
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GLuint id = 0;
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::glGenTextures(1, &id);
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return (int)id;
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}
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void glGenTextures(IntBuffer* buf) {
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GLuint id = 0;
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::glGenTextures(1, &id);
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buf->put((int)id);
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buf->flip();
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}
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void glDeleteTextures(int id) {
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GLuint uid = (GLuint)id;
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::glDeleteTextures(1, &uid);
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}
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void glDeleteTextures(IntBuffer* buf) {
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int id = buf->get(0);
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GLuint uid = (GLuint)id;
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::glDeleteTextures(1, &uid);
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}
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void glLight(int light, int pname, FloatBuffer* params) {
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::glLightfv((GLenum)light, (GLenum)pname, params->_getDataPointer());
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}
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void glLightModel(int pname, FloatBuffer* params) {
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::glLightModelfv((GLenum)pname, params->_getDataPointer());
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}
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void glGetFloat(int pname, FloatBuffer* params) {
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::glGetFloatv((GLenum)pname, params->_getDataPointer());
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}
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void glTexGen(int coord, int pname, FloatBuffer* params) {
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::glTexGenfv((GLenum)coord, (GLenum)pname, params->_getDataPointer());
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}
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void glFog(int pname, FloatBuffer* params) {
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::glFogfv((GLenum)pname, params->_getDataPointer());
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}
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void glTexCoordPointer(int size, int type, FloatBuffer* pointer) {
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::glTexCoordPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
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}
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void glNormalPointer(int type, ByteBuffer* pointer) {
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::glNormalPointer((GLenum)type, 0, pointer->getBuffer());
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}
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void glColorPointer(int size, bool normalized, int stride,
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ByteBuffer* pointer) {
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(void)normalized;
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::glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer->getBuffer());
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}
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void glVertexPointer(int size, int type, FloatBuffer* pointer) {
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::glVertexPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
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}
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void glEndList(int) { ::glEndList(); }
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void glTexImage2D(int target, int level, int internalformat, int width,
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int height, int border, int format, int type,
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ByteBuffer* pixels) {
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void* data = pixels ? pixels->getBuffer() : nullptr;
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::glTexImage2D((GLenum)target, level, internalformat, width, height, border,
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(GLenum)format, (GLenum)type, data);
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}
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void glCallLists(IntBuffer* lists) {
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int count = lists->limit() - lists->position();
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::glCallLists(count, GL_INT, lists->getBuffer());
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}
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static PFNGLGENQUERIESARBPROC _glGenQueriesARB = nullptr;
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static PFNGLBEGINQUERYARBPROC _glBeginQueryARB = nullptr;
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static PFNGLENDQUERYARBPROC _glEndQueryARB = nullptr;
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static PFNGLGETQUERYOBJECTUIVARBPROC _glGetQueryObjectuivARB = nullptr;
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static bool _queriesInitialized = false;
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static void initQueryFuncs() {
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if (_queriesInitialized) return;
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_queriesInitialized = true;
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_glGenQueriesARB =
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(PFNGLGENQUERIESARBPROC)dlsym(RTLD_DEFAULT, "glGenQueriesARB");
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_glBeginQueryARB =
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(PFNGLBEGINQUERYARBPROC)dlsym(RTLD_DEFAULT, "glBeginQueryARB");
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_glEndQueryARB = (PFNGLENDQUERYARBPROC)dlsym(RTLD_DEFAULT, "glEndQueryARB");
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_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)dlsym(
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RTLD_DEFAULT, "glGetQueryObjectuivARB");
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}
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void glGenQueriesARB(IntBuffer* buf) {
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initQueryFuncs();
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if (_glGenQueriesARB) {
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GLuint id = 0;
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_glGenQueriesARB(1, &id);
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buf->put((int)id);
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buf->flip();
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}
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}
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void glBeginQueryARB(int target, int id) {
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initQueryFuncs();
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if (_glBeginQueryARB) _glBeginQueryARB((GLenum)target, (GLuint)id);
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}
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void glEndQueryARB(int target) {
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initQueryFuncs();
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if (_glEndQueryARB) _glEndQueryARB((GLenum)target);
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}
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void glGetQueryObjectuARB(int id, int pname, IntBuffer* params) {
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initQueryFuncs();
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if (_glGetQueryObjectuivARB) {
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GLuint val = 0;
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_glGetQueryObjectuivARB((GLuint)id, (GLenum)pname, &val);
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params->put((int)val);
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params->flip();
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}
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}
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void glReadPixels(int x, int y, int width, int height, int format, int type,
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ByteBuffer* pixels) {
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::glReadPixels(x, y, width, height, (GLenum)format, (GLenum)type,
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pixels->getBuffer());
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}
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#endif
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