4jcraft/Minecraft.World/WorldGen/Features/StructureFeature.h
2026-03-13 17:06:56 -05:00

60 lines
1.5 KiB
C++

#pragma once
#include "LargeFeature.h"
class StructureStart;
class StructureFeature : public LargeFeature {
public:
// 4J added - Maps to values in the game rules xml
enum EFeatureTypes {
eFeature_Mineshaft,
eFeature_NetherBridge,
eFeature_Temples,
eFeature_Stronghold,
eFeature_Village,
};
protected:
std::unordered_map<__int64, StructureStart*> cachedStructures;
public:
~StructureFeature();
virtual void addFeature(Level* level, int x, int z, int xOffs, int zOffs,
byteArray blocks);
bool postProcess(Level* level, Random* random, int chunkX, int chunkZ);
bool isIntersection(int cellX, int cellZ);
bool isInsideFeature(int cellX, int cellY, int cellZ);
TilePos* getNearestGeneratedFeature(Level* level, int cellX, int cellY,
int cellZ);
protected:
std::vector<TilePos>* getGuesstimatedFeaturePositions();
/**
* Returns true if the given chunk coordinates should hold a structure
* source.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat = false) = 0;
/**
* Creates a new instance of a structure source at the given chunk
* coordinates.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
virtual StructureStart* createStructureStart(int x, int z) = 0;
};