4jcraft/Minecraft.World/WorldGen/Biomes/BiomeCache.h
2026-03-13 17:06:56 -05:00

53 lines
1.4 KiB
C++

#pragma once
#include "../../Util/JavaIntHash.h"
class BiomeCache {
private:
static const int DECAY_TIME = 1000 * 30;
static const int ZONE_SIZE_BITS = 4;
static const int ZONE_SIZE = 1 << ZONE_SIZE_BITS;
static const int ZONE_SIZE_MASK = ZONE_SIZE - 1;
const BiomeSource* source;
__int64 lastUpdateTime;
public:
class Block {
public:
// MGH - changed this to just cache biome indices, as we have direct
// access to the data if we know the index.
// floatArray temps;
// floatArray downfall;
// BiomeArray biomes;
byteArray biomeIndices;
int x, z;
__int64 lastUse;
Block(int x, int z, BiomeCache* parent);
~Block();
Biome* getBiome(int x, int z);
float getTemperature(int x, int z);
float getDownfall(int x, int z);
};
private:
std::unordered_map<__int64, Block*, LongKeyHash, LongKeyEq>
cached; // 4J - was LongHashMap
std::vector<Block*> all; // was ArrayList<Block>
public:
BiomeCache(BiomeSource* source);
~BiomeCache();
Block* getBlockAt(int x, int z);
Biome* getBiome(int x, int z);
float getTemperature(int x, int z);
float getDownfall(int x, int z);
void update();
BiomeArray getBiomeBlockAt(int x, int z);
byteArray getBiomeIndexBlockAt(int x, int z);
private:
CRITICAL_SECTION m_CS;
};