4jcraft/Minecraft.World/Util/DamageSource.h
2026-03-13 17:06:56 -05:00

95 lines
2.8 KiB
C++

#pragma once
class Mob;
class Entity;
class Arrow;
class Fireball;
class Player;
#include "../Network/Packets/ChatPacket.h"
class DamageSource {
public:
static DamageSource* inFire;
static DamageSource* onFire;
static DamageSource* lava;
static DamageSource* inWall;
static DamageSource* drown;
static DamageSource* starve;
static DamageSource* cactus;
static DamageSource* fall;
static DamageSource* outOfWorld;
static DamageSource* genericSource;
static DamageSource* explosion;
static DamageSource* controlledExplosion;
static DamageSource* magic;
static DamageSource* dragonbreath;
static DamageSource* wither;
static DamageSource* anvil;
static DamageSource* fallingBlock;
static DamageSource* mobAttack(std::shared_ptr<Mob> mob);
static DamageSource* playerAttack(std::shared_ptr<Player> player);
static DamageSource* arrow(std::shared_ptr<Arrow> arrow,
std::shared_ptr<Entity> owner);
static DamageSource* fireball(std::shared_ptr<Fireball> fireball,
std::shared_ptr<Entity> owner);
static DamageSource* thrown(std::shared_ptr<Entity> entity,
std::shared_ptr<Entity> owner);
static DamageSource* indirectMagic(std::shared_ptr<Entity> entity,
std::shared_ptr<Entity> owner);
static DamageSource* thorns(std::shared_ptr<Entity> source);
private:
bool _bypassArmor;
bool _bypassInvul;
// food exhastion caused by being damaged by this source
float exhaustion;
bool isFireSource;
bool _isProjectile;
bool _scalesWithDifficulty;
bool _isMagic;
public:
bool isProjectile();
DamageSource* setProjectile();
bool isBypassArmor();
float getFoodExhaustion();
bool isBypassInvul();
// std::wstring msgId;
ChatPacket::EChatPacketMessage m_msgId; // 4J Made int so we can localise
protected:
// DamageSource(const std::wstring &msgId);
DamageSource(ChatPacket::EChatPacketMessage msgId);
public:
virtual ~DamageSource() {}
virtual std::shared_ptr<Entity> getDirectEntity();
virtual std::shared_ptr<Entity> getEntity();
protected:
DamageSource* bypassArmor();
DamageSource* bypassInvul();
DamageSource* setIsFire();
DamageSource* setScalesWithDifficulty();
public:
virtual bool scalesWithDifficulty();
bool isMagic();
DamageSource* setMagic();
// 4J Stu - Made return a packet
// virtual std::wstring getLocalizedDeathMessage(std::shared_ptr<Player>
// player);
virtual std::shared_ptr<ChatPacket> getDeathMessagePacket(
std::shared_ptr<Player> player);
bool isFire();
ChatPacket::EChatPacketMessage
getMsgId(); // 4J Stu - Used to return String
};